move errors to anyhow to get backtraces
This commit is contained in:
parent
a3413083b6
commit
8717024694
@ -34,4 +34,5 @@ refinery = { version = "0.3.0", features = ["postgres"] }
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sqlx = { version = "0.4.0-beta.1", features = ["postgres", "json", "chrono"] }
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sqlx = { version = "0.4.0-beta.1", features = ["postgres", "json", "chrono"] }
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strum = "0.19.5"
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strum = "0.19.5"
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strum_macros = "0.19"
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strum_macros = "0.19"
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anyhow = "1.0.33"
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@ -33,7 +33,8 @@ use crate::common::interserver::AuthToken;
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pub const CHARACTER_PORT: u16 = 12001;
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pub const CHARACTER_PORT: u16 = 12001;
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const SHIP_MENU_ID: u32 = 1;
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const SHIP_MENU_ID: u32 = 1;
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#[derive(Debug)]
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#[derive(thiserror::Error, Debug)]
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#[error("")]
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pub enum CharacterError {
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pub enum CharacterError {
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InvalidMenuSelection(u32, u32),
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InvalidMenuSelection(u32, u32),
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ClientNotFound(ClientId),
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ClientNotFound(ClientId),
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@ -284,7 +285,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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}
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}
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}
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}
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async fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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async fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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Ok(match get_login_status(&self.entity_gateway, pkt).await.and_then(check_if_already_online) {
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Ok(match get_login_status(&self.entity_gateway, pkt).await.and_then(check_if_already_online) {
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Ok(mut user) => {
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Ok(mut user) => {
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@ -304,7 +305,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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})
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})
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}
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}
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fn send_ship_list(&mut self, _id: ClientId, _pkt: &Login) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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fn send_ship_list(&mut self, _id: ClientId, _pkt: &Login) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
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Ok(vec![SendCharacterPacket::Timestamp(Timestamp::new(chrono::Utc::now())),
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Ok(vec![SendCharacterPacket::Timestamp(Timestamp::new(chrono::Utc::now())),
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SendCharacterPacket::ShipList(ShipList::new(self.ships.iter().map(|(i, s)| {
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SendCharacterPacket::ShipList(ShipList::new(self.ships.iter().map(|(i, s)| {
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ShipListEntry {
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ShipListEntry {
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@ -317,7 +318,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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])
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])
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}
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}
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async fn get_settings(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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async fn get_settings(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let user = client.user.as_ref().unwrap();
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let user = client.user.as_ref().unwrap();
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@ -336,7 +337,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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Ok(vec![pkt])
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Ok(vec![pkt])
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}
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}
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async fn char_select(&mut self, id: ClientId, select: &CharSelect) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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async fn char_select(&mut self, id: ClientId, select: &CharSelect) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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if client.characters.is_none() {
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if client.characters.is_none() {
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client.characters = Some(self.entity_gateway.get_characters_by_user(client.user.as_ref().unwrap()).await.map_err(|_| CharacterError::CouldNotLoadCharacters)?);
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client.characters = Some(self.entity_gateway.get_characters_by_user(client.user.as_ref().unwrap()).await.map_err(|_| CharacterError::CouldNotLoadCharacters)?);
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@ -382,7 +383,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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})]
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})]
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}
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}
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async fn guildcard_data_header(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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async fn guildcard_data_header(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let guildcard_data = self.entity_gateway.get_guild_card_data_by_user(client.user.as_ref().unwrap()).await.map_err(|_| CharacterError::CouldNotLoadGuildcard)?;
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let guildcard_data = self.entity_gateway.get_guild_card_data_by_user(client.user.as_ref().unwrap()).await.map_err(|_| CharacterError::CouldNotLoadGuildcard)?;
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@ -394,7 +395,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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Ok(vec![SendCharacterPacket::GuildcardDataHeader(GuildcardDataHeader::new(bytes.len(), crc.sum32()))])
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Ok(vec![SendCharacterPacket::GuildcardDataHeader(GuildcardDataHeader::new(bytes.len(), crc.sum32()))])
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}
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}
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fn guildcard_data_chunk(&mut self, id: ClientId, chunk: u32, again: u32) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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fn guildcard_data_chunk(&mut self, id: ClientId, chunk: u32, again: u32) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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Ok(if again != 0 {
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Ok(if again != 0 {
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let start = chunk as usize * GUILD_CARD_CHUNK_SIZE;
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let start = chunk as usize * GUILD_CARD_CHUNK_SIZE;
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@ -410,7 +411,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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})
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})
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}
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}
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async fn set_flag(&mut self, id: ClientId, setflag: &SetFlag) -> Result<std::option::IntoIter<SendCharacterPacket>, CharacterError> {
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async fn set_flag(&mut self, id: ClientId, setflag: &SetFlag) -> Result<std::option::IntoIter<SendCharacterPacket>, anyhow::Error> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let mut user = client.user.as_mut().unwrap();
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let mut user = client.user.as_mut().unwrap();
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user.flags = setflag.flags;
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user.flags = setflag.flags;
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@ -418,7 +419,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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Ok(None.into_iter())
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Ok(None.into_iter())
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}
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}
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fn param_data_chunk_request(&mut self, id: ClientId, _request: &ParamDataChunkRequest) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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fn param_data_chunk_request(&mut self, id: ClientId, _request: &ParamDataChunkRequest) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let chunk = client.param_index;
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let chunk = client.param_index;
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client.param_index += 1;
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client.param_index += 1;
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@ -439,7 +440,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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// TODO: move USERFLAGS over to SessionAction
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// TODO: move USERFLAGS over to SessionAction
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async fn character_preview(&mut self, id: ClientId, preview: &CharacterPreview) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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async fn character_preview(&mut self, id: ClientId, preview: &CharacterPreview) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let mut user = client.user.as_mut().unwrap();
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let mut user = client.user.as_mut().unwrap();
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if user.flags == USERFLAG_NEWCHAR {
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if user.flags == USERFLAG_NEWCHAR {
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@ -463,9 +464,9 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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])
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])
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}
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}
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fn select_ship(&mut self, menuselect: &MenuSelect) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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fn select_ship(&mut self, menuselect: &MenuSelect) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
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if menuselect.menu != SHIP_MENU_ID {
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if menuselect.menu != SHIP_MENU_ID {
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return Err(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item));
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Err(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item))?;
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}
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}
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let ship = self.ships.get(&ServerId(menuselect.item as usize))
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let ship = self.ships.get(&ServerId(menuselect.item as usize))
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@ -478,9 +479,9 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
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impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
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type SendPacket = SendCharacterPacket;
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type SendPacket = SendCharacterPacket;
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type RecvPacket = RecvCharacterPacket;
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type RecvPacket = RecvCharacterPacket;
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type PacketError = CharacterError;
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type PacketError = anyhow::Error;
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async fn on_connect(&mut self, id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, CharacterError> {
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async fn on_connect(&mut self, id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, anyhow::Error> {
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self.clients.insert(id, ClientState::new());
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self.clients.insert(id, ClientState::new());
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let mut rng = rand::thread_rng();
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let mut rng = rand::thread_rng();
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@ -497,7 +498,7 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
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}
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}
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async fn handle(&mut self, id: ClientId, pkt: &RecvCharacterPacket)
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async fn handle(&mut self, id: ClientId, pkt: &RecvCharacterPacket)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendCharacterPacket)> + Send>, CharacterError> {
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-> Result<Box<dyn Iterator<Item = (ClientId, SendCharacterPacket)> + Send>, anyhow::Error> {
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Ok(match pkt {
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Ok(match pkt {
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RecvCharacterPacket::Login(login) => {
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RecvCharacterPacket::Login(login) => {
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if login.session.action == SessionAction::SelectCharacter {
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if login.session.action == SessionAction::SelectCharacter {
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@ -540,7 +541,7 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
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})
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})
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}
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}
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async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendCharacterPacket)>, CharacterError> {
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async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendCharacterPacket)>, anyhow::Error> {
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if let Some(client) = self.clients.remove(&id) {
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if let Some(client) = self.clients.remove(&id) {
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if let Some(mut user) = client.user {
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if let Some(mut user) = client.user {
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user.at_character= false;
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user.at_character= false;
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@ -20,7 +20,8 @@ use crate::entity::account::{UserAccountEntity};
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pub const LOGIN_PORT: u16 = 12000;
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pub const LOGIN_PORT: u16 = 12000;
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pub const COMMUNICATION_PORT: u16 = 12123;
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pub const COMMUNICATION_PORT: u16 = 12123;
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#[derive(Debug)]
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#[derive(thiserror::Error, Debug)]
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#[error("")]
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pub enum LoginError {
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pub enum LoginError {
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DbError
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DbError
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}
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}
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@ -110,7 +111,7 @@ impl<EG: EntityGateway> LoginServerState<EG> {
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}
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}
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}
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}
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async fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendLoginPacket>, LoginError> {
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async fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendLoginPacket>, anyhow::Error> {
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match get_login_status(&self.entity_gateway, pkt).await.and_then(check_if_already_online) {
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match get_login_status(&self.entity_gateway, pkt).await.and_then(check_if_already_online) {
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Ok(mut user) => {
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Ok(mut user) => {
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user.at_login = true;
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user.at_login = true;
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@ -133,9 +134,10 @@ impl<EG: EntityGateway> LoginServerState<EG> {
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impl<EG: EntityGateway> ServerState for LoginServerState<EG> {
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impl<EG: EntityGateway> ServerState for LoginServerState<EG> {
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type SendPacket = SendLoginPacket;
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type SendPacket = SendLoginPacket;
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type RecvPacket = RecvLoginPacket;
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type RecvPacket = RecvLoginPacket;
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type PacketError = LoginError;
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//type PacketError = LoginError;
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type PacketError = anyhow::Error;
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async fn on_connect(&mut self, _id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, LoginError> {
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async fn on_connect(&mut self, _id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, anyhow::Error> {
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let mut rng = rand::thread_rng();
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let mut rng = rand::thread_rng();
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let mut server_key = [0u8; 48];
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let mut server_key = [0u8; 48];
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@ -150,7 +152,7 @@ impl<EG: EntityGateway> ServerState for LoginServerState<EG> {
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}
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}
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async fn handle(&mut self, id: ClientId, pkt: &Self::RecvPacket)
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async fn handle(&mut self, id: ClientId, pkt: &Self::RecvPacket)
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-> Result<Box<dyn Iterator<Item = (ClientId, Self::SendPacket)> + Send>, LoginError> {
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-> Result<Box<dyn Iterator<Item = (ClientId, Self::SendPacket)> + Send>, anyhow::Error> {
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Ok(match pkt {
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Ok(match pkt {
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RecvLoginPacket::Login(login) => {
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RecvLoginPacket::Login(login) => {
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Box::new(self.validate_login(id, login).await?
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Box::new(self.validate_login(id, login).await?
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@ -162,7 +164,7 @@ impl<EG: EntityGateway> ServerState for LoginServerState<EG> {
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})
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})
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}
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}
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async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendLoginPacket)>, LoginError> {
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async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendLoginPacket)>, anyhow::Error> {
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if let Some(username) = self.clients.remove(&id) {
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if let Some(username) = self.clients.remove(&id) {
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if let Ok(mut user) = self.entity_gateway.get_user_by_name(username).await {
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if let Ok(mut user) = self.entity_gateway.get_user_by_name(username).await {
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user.at_login = false;
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user.at_login = false;
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@ -375,93 +375,93 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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ShipServerStateBuilder::new()
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ShipServerStateBuilder::new()
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}
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}
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async fn message(&mut self, id: ClientId, msg: &Message) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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async fn message(&mut self, id: ClientId, msg: &Message) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
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match &msg.msg {
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Ok(match &msg.msg {
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GameMessage::RequestExp(request_exp) => {
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GameMessage::RequestExp(request_exp) => {
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handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.rooms, &self.level_table).await
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handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.rooms, &self.level_table).await?
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},
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},
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GameMessage::PlayerDropItem(player_drop_item) => {
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GameMessage::PlayerDropItem(player_drop_item) => {
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handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await
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handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
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},
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},
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GameMessage::DropCoordinates(drop_coordinates) => {
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GameMessage::DropCoordinates(drop_coordinates) => {
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handler::message::drop_coordinates(id, drop_coordinates, &self.client_location, &mut self.clients, &self.rooms)
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handler::message::drop_coordinates(id, drop_coordinates, &self.client_location, &mut self.clients, &self.rooms)?
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},
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},
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GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
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GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
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handler::message::split_item_stack(id, no_longer_has_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await
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handler::message::split_item_stack(id, no_longer_has_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
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},
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},
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GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) |
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GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) |
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GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) |
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GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) |
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GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) |
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GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) |
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GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => {
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GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => {
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handler::message::update_player_position(id, &msg, &mut self.clients, &mut self.client_location, &self.rooms)
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handler::message::update_player_position(id, &msg, &mut self.clients, &mut self.client_location, &self.rooms)?
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},
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},
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GameMessage::ChargeAttack(charge_attack) => {
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GameMessage::ChargeAttack(charge_attack) => {
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handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await
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handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await?
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},
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},
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GameMessage::PlayerUseItem(player_use_item) => {
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GameMessage::PlayerUseItem(player_use_item) => {
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handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await
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handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
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},
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},
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GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
|
GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
|
||||||
handler::message::player_used_medical_center(id, &player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await
|
handler::message::player_used_medical_center(id, &player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
|
||||||
},
|
},
|
||||||
GameMessage::PlayerFeedMag(player_feed_mag) => {
|
GameMessage::PlayerFeedMag(player_feed_mag) => {
|
||||||
handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await
|
handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||||
},
|
},
|
||||||
GameMessage::PlayerEquipItem(player_equip_item) => {
|
GameMessage::PlayerEquipItem(player_equip_item) => {
|
||||||
handler::message::player_equips_item(id, &player_equip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await
|
handler::message::player_equips_item(id, &player_equip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
|
||||||
},
|
},
|
||||||
GameMessage::PlayerUnequipItem(player_unequip_item) => {
|
GameMessage::PlayerUnequipItem(player_unequip_item) => {
|
||||||
handler::message::player_unequips_item(id, &player_unequip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await
|
handler::message::player_unequips_item(id, &player_unequip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
|
||||||
},
|
},
|
||||||
GameMessage::SortItems(sort_items) => {
|
GameMessage::SortItems(sort_items) => {
|
||||||
handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await
|
handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await
|
||||||
},
|
},
|
||||||
_ => {
|
_ => {
|
||||||
let cmsg = msg.clone();
|
let cmsg = msg.clone();
|
||||||
Ok(Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
|
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||||
.map(move |client| {
|
.map(move |client| {
|
||||||
(client.client, SendShipPacket::Message(cmsg.clone()))
|
(client.client, SendShipPacket::Message(cmsg.clone()))
|
||||||
})))
|
}))
|
||||||
},
|
},
|
||||||
}
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
|
async fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
|
||||||
let target = msg.flag;
|
let target = msg.flag;
|
||||||
match &msg.msg {
|
Ok(match &msg.msg {
|
||||||
GameMessage::GuildcardSend(guildcard_send) => {
|
GameMessage::GuildcardSend(guildcard_send) => {
|
||||||
Ok(handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients))
|
handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients)
|
||||||
},
|
},
|
||||||
GameMessage::RequestItem(request_item) => {
|
GameMessage::RequestItem(request_item) => {
|
||||||
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await
|
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
|
||||||
},
|
},
|
||||||
GameMessage::PickupItem(pickup_item) => {
|
GameMessage::PickupItem(pickup_item) => {
|
||||||
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await
|
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||||
},
|
},
|
||||||
GameMessage::BoxDropRequest(box_drop_request) => {
|
GameMessage::BoxDropRequest(box_drop_request) => {
|
||||||
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await
|
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
|
||||||
},
|
},
|
||||||
GameMessage::BankRequest(_bank_request) => {
|
GameMessage::BankRequest(_bank_request) => {
|
||||||
handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await
|
handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await?
|
||||||
},
|
},
|
||||||
GameMessage::BankInteraction(bank_interaction) => {
|
GameMessage::BankInteraction(bank_interaction) => {
|
||||||
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await
|
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||||
},
|
},
|
||||||
GameMessage::ShopRequest(shop_request) => {
|
GameMessage::ShopRequest(shop_request) => {
|
||||||
handler::direct_message::shop_request(id, shop_request, &self.client_location, &mut self.clients, &self.rooms, &self.level_table, &mut self.shops).await
|
handler::direct_message::shop_request(id, shop_request, &self.client_location, &mut self.clients, &self.rooms, &self.level_table, &mut self.shops).await?
|
||||||
},
|
},
|
||||||
GameMessage::BuyItem(buy_item) => {
|
GameMessage::BuyItem(buy_item) => {
|
||||||
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await
|
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||||
},
|
},
|
||||||
_ => {
|
_ => {
|
||||||
let cmsg = msg.clone();
|
let cmsg = msg.clone();
|
||||||
Ok(Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||||
.filter(move |client| client.local_client.id() == target as u8)
|
.filter(move |client| client.local_client.id() == target as u8)
|
||||||
.map(move |client| {
|
.map(move |client| {
|
||||||
(client.client, SendShipPacket::DirectMessage(cmsg.clone()))
|
(client.client, SendShipPacket::DirectMessage(cmsg.clone()))
|
||||||
})))
|
}))
|
||||||
},
|
},
|
||||||
}
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -469,9 +469,9 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
|||||||
impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||||
type SendPacket = SendShipPacket;
|
type SendPacket = SendShipPacket;
|
||||||
type RecvPacket = RecvShipPacket;
|
type RecvPacket = RecvShipPacket;
|
||||||
type PacketError = ShipError;
|
type PacketError = anyhow::Error;
|
||||||
|
|
||||||
async fn on_connect(&mut self, _id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, ShipError> {
|
async fn on_connect(&mut self, _id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, anyhow::Error> {
|
||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
|
|
||||||
let mut server_key = [0u8; 48];
|
let mut server_key = [0u8; 48];
|
||||||
@ -486,7 +486,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket)
|
async fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket)
|
||||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
|
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
|
||||||
Ok(match pkt {
|
Ok(match pkt {
|
||||||
RecvShipPacket::Login(login) => {
|
RecvShipPacket::Login(login) => {
|
||||||
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.name).await?.into_iter().map(move |pkt| (id, pkt)))
|
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.name).await?.into_iter().map(move |pkt| (id, pkt)))
|
||||||
@ -593,7 +593,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
|
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
|
||||||
// TODO: don't unwrap!
|
// TODO: don't unwrap!
|
||||||
let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||||
let area_client = self.client_location.get_local_client(id)?;
|
let area_client = self.client_location.get_local_client(id)?;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user