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@ -2,6 +2,7 @@ use std::net; |
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use rand::{Rng, RngCore};
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use rand::{Rng, RngCore};
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use bcrypt::{DEFAULT_COST, hash, verify};
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use bcrypt::{DEFAULT_COST, hash, verify};
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use crc::{crc32, Hasher32};
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use libpso::packet::login::*;
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use libpso::packet::login::*;
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use libpso::{PacketParseError, PSOPacket};
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use libpso::{PacketParseError, PSOPacket};
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@ -33,6 +34,8 @@ pub enum RecvCharacterPacket { |
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RequestSettings(RequestSettings),
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RequestSettings(RequestSettings),
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CharSelect(CharSelect),
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CharSelect(CharSelect),
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Checksum(Checksum),
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Checksum(Checksum),
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GuildcardDataRequest(GuildcardDataRequest),
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GuildcardDataChunkRequest(GuildcardDataChunkRequest),
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}
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}
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impl RecvServerPacket for RecvCharacterPacket {
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impl RecvServerPacket for RecvCharacterPacket {
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@ -42,6 +45,8 @@ impl RecvServerPacket for RecvCharacterPacket { |
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0xE0 => Ok(RecvCharacterPacket::RequestSettings(RequestSettings::from_bytes(data)?)),
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0xE0 => Ok(RecvCharacterPacket::RequestSettings(RequestSettings::from_bytes(data)?)),
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0xE3 => Ok(RecvCharacterPacket::CharSelect(CharSelect::from_bytes(data)?)),
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0xE3 => Ok(RecvCharacterPacket::CharSelect(CharSelect::from_bytes(data)?)),
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0x1E8 => Ok(RecvCharacterPacket::Checksum(Checksum::from_bytes(data)?)),
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0x1E8 => Ok(RecvCharacterPacket::Checksum(Checksum::from_bytes(data)?)),
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0x3E8 => Ok(RecvCharacterPacket::GuildcardDataRequest(GuildcardDataRequest::from_bytes(data)?)),
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0x3DC => Ok(RecvCharacterPacket::GuildcardDataChunkRequest(GuildcardDataChunkRequest::from_bytes(data)?)),
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_ => Err(PacketParseError::WrongPacketForServerType)
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_ => Err(PacketParseError::WrongPacketForServerType)
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}
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}
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}
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}
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@ -55,6 +60,9 @@ pub enum SendCharacterPacket { |
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SendKeyAndTeamSettings(SendKeyAndTeamSettings),
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SendKeyAndTeamSettings(SendKeyAndTeamSettings),
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CharAck(CharAck),
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CharAck(CharAck),
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ChecksumAck(ChecksumAck),
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ChecksumAck(ChecksumAck),
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CharacterPreview(CharacterPreview),
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GuildcardDataHeader(GuildcardDataHeader),
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GuildcardDataChunk(GuildcardDataChunk)
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}
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}
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impl SendServerPacket for SendCharacterPacket {
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impl SendServerPacket for SendCharacterPacket {
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@ -65,6 +73,9 @@ impl SendServerPacket for SendCharacterPacket { |
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SendCharacterPacket::SendKeyAndTeamSettings(pkt) => pkt.as_bytes(),
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SendCharacterPacket::SendKeyAndTeamSettings(pkt) => pkt.as_bytes(),
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SendCharacterPacket::CharAck(pkt) => pkt.as_bytes(),
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SendCharacterPacket::CharAck(pkt) => pkt.as_bytes(),
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SendCharacterPacket::ChecksumAck(pkt) => pkt.as_bytes(),
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SendCharacterPacket::ChecksumAck(pkt) => pkt.as_bytes(),
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SendCharacterPacket::CharacterPreview(pkt) => pkt.as_bytes(),
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SendCharacterPacket::GuildcardDataHeader(pkt) => pkt.as_bytes(),
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SendCharacterPacket::GuildcardDataChunk(pkt) => pkt.as_bytes(),
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//SendLoginPacket::RedirectClient(pkt) => pkt.as_bytes(),
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//SendLoginPacket::RedirectClient(pkt) => pkt.as_bytes(),
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}
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}
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}
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}
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@ -74,7 +85,9 @@ pub struct CharacterServerState<DA: DataAccess> { |
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//shared_state: SharedLoginState<DA>,
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//shared_state: SharedLoginState<DA>,
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data_access: DA,
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data_access: DA,
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user: Option<UserAccount>,
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user: Option<UserAccount>,
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characters: Option<[Option<Character>; 4]>
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characters: Option<[Option<Character>; 4]>,
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guildcard_data_buffer: Option<Vec<u8>>,
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}
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}
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impl<DA: DataAccess> CharacterServerState<DA> {
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impl<DA: DataAccess> CharacterServerState<DA> {
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@ -84,6 +97,7 @@ impl<DA: DataAccess> CharacterServerState<DA> { |
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data_access: data_access,
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data_access: data_access,
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user: None,
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user: None,
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characters: None,
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characters: None,
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guildcard_data_buffer: None,
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}
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}
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}
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}
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@ -117,13 +131,17 @@ impl<DA: DataAccess> CharacterServerState<DA> { |
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}
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}
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fn char_select(&mut self, select: &CharSelect) -> Vec<SendCharacterPacket> {
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fn char_select(&mut self, select: &CharSelect) -> Vec<SendCharacterPacket> {
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/*if self.characters.is_none() {
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if self.characters.is_none() {
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self.characters = Some(self.data_access.get_characters_by_user(self.user.as_ref().unwrap()));
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self.characters = Some(self.data_access.get_characters_by_user(self.user.as_ref().unwrap()));
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}
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}
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let chars = self.characters.as_ref().unwrap();
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let chars = self.characters.as_ref().unwrap();
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if let Some(ref char) = chars[select.slot as usize] {
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Vec::new()
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if let Some(char) = &chars[select.slot as usize] {
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vec![SendCharacterPacket::CharacterPreview(CharacterPreview {
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flag: 0,
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slot: select.slot,
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character: char.character.as_select_screen(),
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})]
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}
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}
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else {
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else {
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vec![SendCharacterPacket::CharAck(CharAck {
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vec![SendCharacterPacket::CharAck(CharAck {
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@ -131,8 +149,7 @@ impl<DA: DataAccess> CharacterServerState<DA> { |
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slot: select.slot,
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slot: select.slot,
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code: 2,
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code: 2,
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})]
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})]
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}*/
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Vec::new()
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}
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}
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}
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fn validate_checksum(&mut self) -> Vec<SendCharacterPacket> {
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fn validate_checksum(&mut self) -> Vec<SendCharacterPacket> {
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@ -141,6 +158,34 @@ impl<DA: DataAccess> CharacterServerState<DA> { |
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ack: 1,
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ack: 1,
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})]
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})]
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}
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}
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fn guildcard_data_header(&mut self) -> Vec<SendCharacterPacket> {
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let guildcard_data = self.data_access.get_guild_card_data_by_user(self.user.as_ref().unwrap());
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let bytes = guildcard_data.guildcard.as_bytes();
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let mut crc = crc32::Digest::new(crc32::IEEE);
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crc.write(&bytes[..]);
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self.guildcard_data_buffer = Some(bytes.to_vec());
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vec![SendCharacterPacket::GuildcardDataHeader(GuildcardDataHeader::new(bytes.len(), crc.sum32()))]
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}
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fn guildcard_data_chunk(&mut self, chunk: u32, again: u32) -> Vec<SendCharacterPacket> {
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if again != 0 {
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let start = chunk as usize * GUILD_CARD_CHUNK_SIZE;
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let len = std::cmp::min(GUILD_CARD_CHUNK_SIZE, self.guildcard_data_buffer.as_ref().unwrap().len() as usize - start);
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let end = start + len;
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let mut buf = [0u8; GUILD_CARD_CHUNK_SIZE as usize];
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buf[..len as usize].copy_from_slice(&self.guildcard_data_buffer.as_ref().unwrap()[start..end]);
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vec![SendCharacterPacket::GuildcardDataChunk(GuildcardDataChunk::new(chunk, buf, len))]
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} else {
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Vec::new()
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}
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}
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}
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}
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impl<DA: DataAccess> ServerState for CharacterServerState<DA> {
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impl<DA: DataAccess> ServerState for CharacterServerState<DA> {
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@ -172,9 +217,15 @@ impl<DA: DataAccess> ServerState for CharacterServerState<DA> { |
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},
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},
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RecvCharacterPacket::CharSelect(sel) => {
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RecvCharacterPacket::CharSelect(sel) => {
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Box::new(self.char_select(sel).into_iter().map(move |pkt| (id, pkt)))
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Box::new(self.char_select(sel).into_iter().map(move |pkt| (id, pkt)))
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}
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RecvCharacterPacket::Checksum(checksum) => {
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},
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RecvCharacterPacket::Checksum(_checksum) => {
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Box::new(self.validate_checksum().into_iter().map(move |pkt| (id, pkt)))
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Box::new(self.validate_checksum().into_iter().map(move |pkt| (id, pkt)))
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},
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RecvCharacterPacket::GuildcardDataRequest(_request) => {
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Box::new(self.guildcard_data_header().into_iter().map(move |pkt| (id, pkt)))
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},
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RecvCharacterPacket::GuildcardDataChunkRequest(request) => {
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Box::new(self.guildcard_data_chunk(request.chunk, request.again).into_iter().map(move |pkt| (id, pkt)))
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}
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}
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}
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}
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}
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}
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