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@ -900,29 +900,35 @@ impl ItemManager { |
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item_id: ClientItemId,
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amount: usize)
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-> Result<(), anyhow::Error> {
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let character_meseta = self.get_character_meseta(&character.id)?.0;
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let sold_item_handle = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
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if let Some(item_sold) = sold_item_handle.item() {
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let unit_price = item_sold.get_sell_price()?; {
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let total_sale = unit_price * amount as u32;
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match item_sold {
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InventoryItem::Individual(i) => {
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entity_gateway.add_item_note(&i.entity_id, ItemNote::SoldToShop).await?;
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inventory.remove_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
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},
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InventoryItem::Stacked(s) => {
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match amount.cmp(&s.count()) {
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Ordering::Less | Ordering::Equal => {
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sold_item_handle.consume(amount)?;
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},
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Ordering::Greater => return Err(ItemManagerError::InvalidSale.into()),
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};
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},
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if character_meseta + total_sale <= 999999 {
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match item_sold {
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InventoryItem::Individual(i) => {
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entity_gateway.add_item_note(&i.entity_id, ItemNote::SoldToShop).await?;
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inventory.remove_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
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},
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InventoryItem::Stacked(s) => {
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match amount.cmp(&s.count()) {
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Ordering::Less | Ordering::Equal => {
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sold_item_handle.consume(amount)?;
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},
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Ordering::Greater => return Err(ItemManagerError::InvalidSale.into()),
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};
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},
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}
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entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
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let character_meseta = self.get_character_meseta_mut(&character.id)?;
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character_meseta.0 += total_sale;
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entity_gateway.set_character_meseta(&character.id, *character_meseta).await?;
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}
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else {
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return Err(ItemManagerError::WalletFull.into())
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}
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entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
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let character_meseta = self.get_character_meseta_mut(&character.id)?;
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character_meseta.0 += total_sale;
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entity_gateway.set_character_meseta(&character.id, *character_meseta).await?;
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}
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} else {
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return Err(ItemManagerError::ItemIdNotInInventory(item_id).into())
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