ok turns out walletfull is a real thing
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c015acb653
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@ -900,11 +900,13 @@ impl ItemManager {
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item_id: ClientItemId,
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amount: usize)
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-> Result<(), anyhow::Error> {
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let character_meseta = self.get_character_meseta(&character.id)?.0;
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let sold_item_handle = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
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if let Some(item_sold) = sold_item_handle.item() {
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let unit_price = item_sold.get_sell_price()?; {
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let total_sale = unit_price * amount as u32;
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if character_meseta + total_sale <= 999999 {
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match item_sold {
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InventoryItem::Individual(i) => {
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entity_gateway.add_item_note(&i.entity_id, ItemNote::SoldToShop).await?;
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@ -924,6 +926,10 @@ impl ItemManager {
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character_meseta.0 += total_sale;
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entity_gateway.set_character_meseta(&character.id, *character_meseta).await?;
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}
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else {
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return Err(ItemManagerError::WalletFull.into())
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}
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}
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} else {
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return Err(ItemManagerError::ItemIdNotInInventory(item_id).into())
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}
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@ -1,7 +1,7 @@
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mod bank;
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mod floor;
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pub mod inventory;
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mod manager;
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pub mod manager;
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pub mod transaction;
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pub mod use_tool;
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use serde::{Serialize, Deserialize};
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@ -3,6 +3,7 @@ use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
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use elseware::ship::room::Difficulty;
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use elseware::ship::items::manager::ItemManagerError;
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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@ -1105,3 +1106,44 @@ async fn test_player_sells_rare_unit() {
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let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
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assert_eq!(c1_meseta.0, 10);
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}
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#[async_std::test]
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async fn test_player_cant_sell_if_meseta_would_go_over_max() {
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let mut entity_gateway = InMemoryGateway::default();
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let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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entity_gateway.set_character_meseta(&char1.id, item::Meseta(999995)).await.unwrap();
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let mut p1_inv = Vec::new();
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p1_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Unit(
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item::unit::Unit {
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unit: item::unit::UnitType::V101,
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modifier: None,
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}
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),
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}).await.unwrap());
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let ack = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSoldItem(PlayerSoldItem {
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client: 0,
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target: 0,
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item_id: 0x10000,
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amount: 1,
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})))).await.err().unwrap();
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assert!(matches!(ack.downcast::<ItemManagerError>().unwrap(), ItemManagerError::WalletFull));
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let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap();
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assert_eq!(c1_meseta.0, 999995);
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}
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