security_data -> session
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				@ -135,7 +135,7 @@ struct ClientState {
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    user: Option<UserAccount>,
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    characters: Option<[Option<Character>; 4]>,
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    guildcard_data_buffer: Option<Vec<u8>>,
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    security_data: [u8; 40],
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    session: Session,
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}
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impl ClientState {
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@ -145,7 +145,7 @@ impl ClientState {
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            user: None,
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            characters: None,
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            guildcard_data_buffer: None,
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            security_data: [0; 40],
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            session: Session::new(),
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        }
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    }
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}
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@ -197,15 +197,15 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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        let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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        Ok(match get_login_status(&self.entity_gateway, pkt) {
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            Ok(user) => {
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                let mut response = LoginResponse::by_status(AccountStatus::Ok, [0; 40]);
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                let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
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                response.guildcard = user.guildcard.map_or(0, |gc| gc) as u32;
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                response.team_id = user.team_id.map_or(0, |ti| ti) as u32;
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                client.user = Some(user);
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                client.security_data = pkt.security_data;
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                client.session = pkt.session;
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                vec![SendCharacterPacket::LoginResponse(response)]
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            },
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            Err(err) => {
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                vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(err, [0; 40]))]
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                vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
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            }
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        })
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    }
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@ -264,12 +264,11 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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        }
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        else {
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            let user = client.user.as_ref().unwrap();
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            client.security_data[0..4].clone_from_slice(&[1,3,3,7]);
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            client.security_data[4] = select.slot as u8;
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            client.security_data[5] = 1;
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            client.session.action = SessionAction::SelectCharacter;
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            client.session.character_slot = select.slot as u8;
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            Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard.unwrap_or(0),
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                                                                                     user.team_id.unwrap_or(1),
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                                                                                     client.security_data)),
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                                                                                     client.session)),
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                    SendCharacterPacket::CharAck(CharAck {
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                        slot: select.slot,
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                        code: 1,
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@ -348,7 +347,7 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
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              -> Result<Box<dyn Iterator<Item = (ClientId, SendCharacterPacket)>>, CharacterError> {
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        Ok(match pkt {
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            RecvCharacterPacket::Login(login) => {
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                if login.security_data[0..4] == [1,3,3,7] {
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                if login.session.action == SessionAction::SelectCharacter {
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                    Box::new(self.send_ship_list(id, login)?.into_iter().map(move |pkt| (id, pkt)))
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                }
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                else {
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@ -398,6 +397,7 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
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                    }
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                )].into_iter().map(move |pkt| (id, pkt)))
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            },
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            // TODO: move USERFLAGS over to SessionAction
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            RecvCharacterPacket::CharacterPreview(preview) => {
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                let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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                let mut user = client.user.as_mut().unwrap();
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@ -417,14 +417,13 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
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                    // TODO: dressing room stuff
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                }
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                client.security_data[0..4].clone_from_slice(&[1,3,3,7]);
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                client.security_data[4] = preview.slot as u8;
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                client.security_data[5] = 1;
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                client.session.action = SessionAction::SelectCharacter;
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                client.session.character_slot = preview.slot as u8;
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                user.flags = 0;
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                self.entity_gateway.set_user(&user);
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                Box::new(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard.unwrap_or(0),
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                                                                                               user.team_id.unwrap_or(1),
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                                                                                               client.security_data)),
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                                                                                               client.session)),
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                              SendCharacterPacket::CharAck(CharAck {
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                                  slot: preview.slot,
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                                  code: 0
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@ -82,14 +82,14 @@ impl<EG: EntityGateway> LoginServerState<EG> {
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    fn validate_login(&mut self, pkt: &Login) -> Vec<SendLoginPacket> {
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        match get_login_status(&self.entity_gateway, pkt) {
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            Ok(_user) => {
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                let response = SendLoginPacket::LoginResponse(LoginResponse::by_status(AccountStatus::Ok, pkt.security_data));
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                let response = SendLoginPacket::LoginResponse(LoginResponse::by_status(AccountStatus::Ok, pkt.session));
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                let ip = net::Ipv4Addr::new(127,0,0,1);
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                let ip = u32::from_ne_bytes(ip.octets());
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                vec![response,
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                     SendLoginPacket::RedirectClient(RedirectClient::new(ip, crate::login::character::CHARACTER_PORT))]
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            },
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            Err(err) => {
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                vec![SendLoginPacket::LoginResponse(LoginResponse::by_status(err, pkt.security_data))]
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                vec![SendLoginPacket::LoginResponse(LoginResponse::by_status(err, pkt.session))]
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            }
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        }
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    }
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@ -134,23 +134,28 @@ mod test {
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    use super::*;
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    const LOGIN_PACKET: RecvLoginPacket = RecvLoginPacket::Login(Login {
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            flag: 0,
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            tag: 65536,
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            guildcard: 0,
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            version: 65,
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            unknown1: [0, 0, 0, 255, 0, 14],
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            team: 0,
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            username: [116, 101, 115, 116, 117, 115, 101, 114, 0, 0, 0, 0, 0, 0, 0, 0], // utf8_to_array!("testuser", 16),
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            unknown2: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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                       0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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            password: [109, 121, 112, 97, 115, 115, 119, 111, 114, 100, 0, 0, 0, 0, 0, 0], // utf8_to_array!("mypassword", 16),
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            unknown3: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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                       0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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                       0, 0, 0, 0, 0, 0, 0, 0],
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            hwinfo: [129, 1, 1, 1, 1, 1, 1, 1],
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            security_data: [74, 97, 107, 101, 115, 101, 114, 118, 50, 48, 50, 48, 0, 0, 0, 0,
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                            0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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        });
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        tag: 65536,
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        guildcard: 0,
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        version: 65,
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        unknown1: [0, 0, 0, 255, 0, 14],
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        team: 0,
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        username: [116, 101, 115, 116, 117, 115, 101, 114, 0, 0, 0, 0, 0, 0, 0, 0], // utf8_to_array!("testuser", 16),
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        unknown2: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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                   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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        password: [109, 121, 112, 97, 115, 115, 119, 111, 114, 100, 0, 0, 0, 0, 0, 0], // utf8_to_array!("mypassword", 16),
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        unknown3: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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                   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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                   0, 0, 0, 0, 0, 0, 0, 0],
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        hwinfo: [129, 1, 1, 1, 1, 1, 1, 1],
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        session: Session {
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            version: [69, 108, 115, 101, 119, 97, 114, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // utf8_to_array!("Elseware", 30),
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                      0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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            session_id: 0,
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            interserver_checksum: 0,
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            action: SessionAction::None,
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            character_slot: 0,
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        }
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    });
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    #[test]
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    fn test_correct_login() {
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@ -183,8 +188,14 @@ mod test {
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                tag: 65536,
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                guildcard: 0,
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                team_id: 0,
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                security_data: [74, 97, 107, 101, 115, 101, 114, 118, 50, 48, 50, 48, 0, 0, 0, 0,
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                                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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                session: Session {
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                    version: [69, 108, 115, 101, 119, 97, 114, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // utf8_to_array!("Elseware", 30),
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                              0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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                    session_id: 0,
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                    interserver_checksum: 0,
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                    action: SessionAction::None,
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                    character_slot: 0,
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                },
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                caps: 258
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            })),
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            (ClientId(1), SendLoginPacket::RedirectClient(RedirectClient {
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@ -214,8 +225,14 @@ mod test {
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                tag: 65536,
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                guildcard: 0,
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                team_id: 0,
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                security_data: [74, 97, 107, 101, 115, 101, 114, 118, 50, 48, 50, 48, 0, 0, 0, 0,
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                                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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                session: Session {
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                    version: [69, 108, 115, 101, 119, 97, 114, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // utf8_to_array!("Elseware", 30),
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                              0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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                    session_id: 0,
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                    interserver_checksum: 0,
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                    action: SessionAction::None,
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                    character_slot: 0,
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                },
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                caps: 258
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            }))])
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    }
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@ -251,8 +268,14 @@ mod test {
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                tag: 65536,
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                guildcard: 0,
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                team_id: 0,
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                security_data: [74, 97, 107, 101, 115, 101, 114, 118, 50, 48, 50, 48, 0, 0, 0, 0,
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                                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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                session: Session {
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                    version: [69, 108, 115, 101, 119, 97, 114, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // utf8_to_array!("Elseware", 30),
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                              0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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                    session_id: 0,
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                    interserver_checksum: 0,
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                    action: SessionAction::None,
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                    character_slot: 0,
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                },
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                caps: 258
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            }))])
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    }
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