lobby joining
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							| @ -61,6 +61,7 @@ pub enum SendShipPacket { | ||||
|     FullCharacter(FullCharacter), | ||||
|     CharDataRequest(CharDataRequest), | ||||
|     JoinLobby(JoinLobby), | ||||
|     AddToLobby(AddToLobby), | ||||
|     Message(Message), | ||||
|     DirectMessage(DirectMessage), | ||||
| } | ||||
| @ -74,6 +75,7 @@ impl SendServerPacket for SendShipPacket { | ||||
|             SendShipPacket::FullCharacter(pkt) => pkt.as_bytes(), | ||||
|             SendShipPacket::CharDataRequest(pkt) => pkt.as_bytes(), | ||||
|             SendShipPacket::JoinLobby(pkt) => pkt.as_bytes(), | ||||
|             SendShipPacket::AddToLobby(pkt) => pkt.as_bytes(), | ||||
|             SendShipPacket::Message(pkt) => pkt.as_bytes(), | ||||
|             SendShipPacket::DirectMessage(pkt) => pkt.as_bytes(), | ||||
|         } | ||||
| @ -87,6 +89,7 @@ struct ClientState { | ||||
|     character: Character, | ||||
|     session: Session, | ||||
|     block: u32, | ||||
|     room_client_id: u32, | ||||
| } | ||||
| 
 | ||||
| impl ClientState { | ||||
| @ -96,7 +99,8 @@ impl ClientState { | ||||
|             settings: settings, | ||||
|             character: character, | ||||
|             session: session, | ||||
|             block: 0, | ||||
|             block: 1, | ||||
|             room_client_id: 0, | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @ -151,7 +155,7 @@ impl<EG: EntityGateway> ShipServerState<EG> { | ||||
|         let (level, stats) = self.level_table.get_stats_from_exp(character::Class::from(client.character.character.ch_class), client.character.character.exp); | ||||
| 
 | ||||
|         let items = self.entity_gateway.get_items_by_character(&client.character); | ||||
|         let (mut inventory, inv_len) = items | ||||
|         let (inventory, inv_len) = items | ||||
|             .iter() | ||||
|             .take(30) | ||||
|             .fold(([character::InventoryItem::default(); 30], 0), |(mut inv, len), item| { | ||||
| @ -172,7 +176,7 @@ impl<EG: EntityGateway> ShipServerState<EG> { | ||||
|             .character(&CharacterBuilder::new() | ||||
|                        .character(&client.character.character) | ||||
|                        .stats(&stats) | ||||
|                        .level(level) | ||||
|                        .level(level - 1) | ||||
|                        .build()) | ||||
|             .inventory(&inventory, inv_len) | ||||
|             .key_config(&client.settings.settings.key_config) | ||||
| @ -188,25 +192,29 @@ impl<EG: EntityGateway> ShipServerState<EG> { | ||||
|         ]) | ||||
|     } | ||||
| 
 | ||||
|     fn send_player_to_lobby(&mut self, id: ClientId, pkt: &CharData) -> Result<Vec<SendShipPacket>, ShipError> { | ||||
|         let mut c = character::Character::default(); | ||||
|         let joinlobby = JoinLobby { | ||||
|             client: 0, | ||||
|             leader: 0, | ||||
|             one: 1, | ||||
|             lobby: 0, | ||||
|             block: 1, | ||||
|             event: 0, | ||||
|             padding: 0, | ||||
|             playerinfo: vec![ | ||||
|     fn send_player_to_lobby(&mut self, id: ClientId, _pkt: &CharData) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> { | ||||
|         self.client_location.add_to_lobby(id, 0).unwrap(); | ||||
| 
 | ||||
|         let lobby = self.client_location.get_area_by_user(id); | ||||
|         let clients = lobby.clients(); | ||||
|         println!("clients in lobby: {:?}", clients); | ||||
|         let playerinfo = clients.iter() | ||||
|             .map(|room_client| { | ||||
|                 let client = self.clients.get(&room_client.client_id).ok_or(ShipError::ClientNotFound(id)).unwrap(); | ||||
|                 let (level, stats) = self.level_table.get_stats_from_exp(character::Class::from(client.character.character.ch_class), client.character.character.exp); | ||||
|                 let c = CharacterBuilder::new() | ||||
|                     .character(&client.character.character) | ||||
|                     .stats(&stats) | ||||
|                     .level(level - 1) | ||||
|                     .build(); | ||||
|                 PlayerInfo { | ||||
|                     header: PlayerHeader { | ||||
|                         tag: 0, | ||||
|                         guildcard: 12345, | ||||
|                         tag: 0x100, | ||||
|                         guildcard: room_client.index as u32,//client.user.id,
 | ||||
|                         _unknown1: [0; 5], | ||||
|                         client_id: 0, | ||||
|                         name: utf8_to_utf16_array!("HELLO", 16), | ||||
|                         _unknown2: 0, | ||||
|                         client_id: room_client.index as u32, | ||||
|                         name: c.name, | ||||
|                         _unknown2: 2, | ||||
|                     }, | ||||
|                     inventory: character::Inventory { | ||||
|                         item_count: 0, | ||||
| @ -215,15 +223,75 @@ impl<EG: EntityGateway> ShipServerState<EG> { | ||||
|                         language: 0, | ||||
|                         items: [character::InventoryItem::default(); 30], | ||||
|                     }, | ||||
|                     character: c | ||||
|                     character: c, | ||||
|                 } | ||||
|             ] | ||||
|         }; | ||||
|         self.client_location.add_to_lobby(id, 0); | ||||
|             }); | ||||
|         let client_id = clients.iter() | ||||
|             .fold(0, |acc, k| { | ||||
|                 if k.client_id == id { | ||||
|                     k.index | ||||
|                 } | ||||
|                 else { | ||||
|                     acc | ||||
|                 } | ||||
|             }); | ||||
| 
 | ||||
|         Ok(vec![ | ||||
|             SendShipPacket::JoinLobby(joinlobby) | ||||
|         ]) | ||||
|         let join_lobby = JoinLobby { | ||||
|             client: client_id as u8, | ||||
|             leader: lobby.leader().index as u8, | ||||
|             one: 1, | ||||
|             lobby: lobby.id() as u8, | ||||
|             block: 1, | ||||
|             event: 0, | ||||
|             padding: 0, | ||||
|             playerinfo: playerinfo.collect(), | ||||
|         }; | ||||
| 
 | ||||
|         let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); | ||||
|         let (level, stats) = self.level_table.get_stats_from_exp(character::Class::from(client.character.character.ch_class), client.character.character.exp); | ||||
|         let c = CharacterBuilder::new() | ||||
|             .character(&client.character.character) | ||||
|             .stats(&stats) | ||||
|             .level(level - 1) | ||||
|             .build(); | ||||
|         let addto = AddToLobby { | ||||
|             flag: 1, | ||||
|             client: client_id as u8, | ||||
|             leader: lobby.leader().index as u8, | ||||
|             one: 1, | ||||
|             lobby: lobby.id() as u8, | ||||
|             block: 1, | ||||
|             event: 0, | ||||
|             padding: 0, | ||||
|             playerinfo: PlayerInfo { | ||||
|                 header: PlayerHeader { | ||||
|                     tag: 0x100, | ||||
|                     guildcard: client.user.id, | ||||
|                     _unknown1: [0; 5], | ||||
|                     client_id: client_id as u32, | ||||
|                     name: c.name, | ||||
|                     _unknown2: 2, | ||||
|                 }, | ||||
|                 inventory: character::Inventory { | ||||
|                     item_count: 0, | ||||
|                     hp_mats_used: 0, | ||||
|                     tp_mats_used: 0, | ||||
|                     language: 0, | ||||
|                     items: [character::InventoryItem::default(); 30], | ||||
|                 }, | ||||
|                 character: c, | ||||
|             }, | ||||
|         }; | ||||
| 
 | ||||
|         let mut v = Vec::new(); | ||||
|         v.push((id, SendShipPacket::JoinLobby(join_lobby))); | ||||
|         for client in clients { | ||||
|             if client.client_id != id { | ||||
|                 v.push((client.client_id, SendShipPacket::AddToLobby(addto.clone())) | ||||
|             )} | ||||
|         } | ||||
| 
 | ||||
|         Ok(v) | ||||
|     } | ||||
| 
 | ||||
|     fn message(&mut self, id: ClientId, msg: &Message) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)>> { | ||||
| @ -278,7 +346,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> { | ||||
|                 } | ||||
|             }, | ||||
|             RecvShipPacket::CharData(chardata) => { | ||||
|                 Box::new(self.send_player_to_lobby(id, chardata)?.into_iter().map(move |pkt| (id, pkt))) | ||||
|                 Box::new(self.send_player_to_lobby(id, chardata)?.into_iter()) | ||||
|             }, | ||||
|             RecvShipPacket::Message(msg) => { | ||||
|                 self.message(id, msg) | ||||
|  | ||||
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