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@ -190,7 +190,7 @@ pub struct CharacterServerState<EG: EntityGateway> { |
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}
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fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountEntity, preview: &CharacterPreview) {
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async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountEntity, preview: &CharacterPreview) {
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//let mut character = entity_gateway.new_character_by_user(&user);
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//new_character_from_preview(&mut char, preview);
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let mut character = new_character_from_preview(user, preview);
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@ -201,7 +201,7 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE |
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character.meseta = 300;
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let character = entity_gateway.create_character(character).unwrap();
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let character = entity_gateway.create_character(character).await.unwrap();
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let new_weapon = match character.char_class {
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CharacterClass::HUmar | CharacterClass::HUnewearl | CharacterClass::HUcast | CharacterClass::HUcaseal => item::weapon::WeaponType::Saber,
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@ -224,7 +224,7 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE |
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character_id: character.id,
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slot: 0,
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equipped: true,
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}});
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}}).await;
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entity_gateway.create_item(
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NewItemEntity {
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@ -239,7 +239,7 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE |
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character_id: character.id,
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slot: 1,
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equipped: true,
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}});
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}}).await;
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entity_gateway.create_item(
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NewItemEntity {
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@ -259,7 +259,7 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE |
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character_id: character.id,
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slot: 2,
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equipped: true,
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}});
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}}).await;
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for _ in 0..4 {
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entity_gateway.create_item(
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@ -272,7 +272,7 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE |
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character_id: character.id,
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slot: 3,
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equipped: false,
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}});
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}}).await;
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entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Tool (
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@ -283,7 +283,7 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE |
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character_id: character.id,
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slot: 4,
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equipped: false,
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}});
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}}).await;
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}
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}
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@ -307,9 +307,9 @@ impl<EG: EntityGateway> CharacterServerState<EG> { |
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}
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}
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fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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async fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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Ok(match get_login_status(&self.entity_gateway, pkt) {
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Ok(match get_login_status(&self.entity_gateway, pkt).await {
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Ok(user) => {
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let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
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response.guildcard = user.guildcard;
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@ -337,16 +337,16 @@ impl<EG: EntityGateway> CharacterServerState<EG> { |
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])
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}
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fn get_settings(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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async fn get_settings(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let user = client.user.as_ref().unwrap();
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// TODO: this should error (data should be added on account creation, why did I copy this silly sylv logic?)
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let settings = match self.entity_gateway.get_user_settings_by_user(&user) {
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let settings = match self.entity_gateway.get_user_settings_by_user(&user).await {
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Some(settings) => settings,
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None => {
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let user_settings = NewUserSettingsEntity::new(user.id);
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self.entity_gateway.create_user_settings(user_settings).unwrap()
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self.entity_gateway.create_user_settings(user_settings).await.unwrap()
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}
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};
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@ -357,10 +357,10 @@ impl<EG: EntityGateway> CharacterServerState<EG> { |
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Ok(vec![pkt])
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}
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fn char_select(&mut self, id: ClientId, select: &CharSelect) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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async fn char_select(&mut self, id: ClientId, select: &CharSelect) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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if client.characters.is_none() {
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client.characters = Some(self.entity_gateway.get_characters_by_user(client.user.as_ref().unwrap()));
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client.characters = Some(self.entity_gateway.get_characters_by_user(client.user.as_ref().unwrap()).await);
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}
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if select.reason == 0 {
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@ -403,9 +403,9 @@ impl<EG: EntityGateway> CharacterServerState<EG> { |
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})]
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}
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fn guildcard_data_header(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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async fn guildcard_data_header(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let guildcard_data = self.entity_gateway.get_guild_card_data_by_user(client.user.as_ref().unwrap());
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let guildcard_data = self.entity_gateway.get_guild_card_data_by_user(client.user.as_ref().unwrap()).await;
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let bytes = guildcard_data.guildcard.as_bytes();
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let mut crc = crc32::Digest::new(crc32::IEEE);
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@ -431,11 +431,11 @@ impl<EG: EntityGateway> CharacterServerState<EG> { |
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})
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}
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fn set_flag(&mut self, id: ClientId, setflag: &SetFlag) -> Result<std::option::IntoIter<SendCharacterPacket>, CharacterError> {
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async fn set_flag(&mut self, id: ClientId, setflag: &SetFlag) -> Result<std::option::IntoIter<SendCharacterPacket>, CharacterError> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let mut user = client.user.as_mut().unwrap();
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user.flags = setflag.flags;
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self.entity_gateway.save_user(&user);
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self.entity_gateway.save_user(&user).await;
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Ok(None.into_iter())
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}
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@ -460,11 +460,11 @@ impl<EG: EntityGateway> CharacterServerState<EG> { |
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// TODO: move USERFLAGS over to SessionAction
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fn character_preview(&mut self, id: ClientId, preview: &CharacterPreview) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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async fn character_preview(&mut self, id: ClientId, preview: &CharacterPreview) -> Result<Vec<SendCharacterPacket>, CharacterError> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let mut user = client.user.as_mut().unwrap();
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if user.flags == USERFLAG_NEWCHAR {
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new_character(&mut self.entity_gateway, &user, preview)
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new_character(&mut self.entity_gateway, &user, preview).await
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}
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if user.flags == USERFLAG_DRESSINGROOM {
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// TODO: dressing room stuff
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@ -473,7 +473,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> { |
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client.session.action = SessionAction::SelectCharacter;
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client.session.character_slot = preview.slot as u8;
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user.flags = 0;
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self.entity_gateway.save_user(&user);
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self.entity_gateway.save_user(&user).await;
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Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard,
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user.team_id.unwrap_or(1),
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client.session)),
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@ -495,6 +495,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> { |
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}
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}
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#[async_trait::async_trait]
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impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
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type SendPacket = SendCharacterPacket;
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type RecvPacket = RecvCharacterPacket;
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@ -516,7 +517,7 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> { |
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]
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}
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fn handle(&mut self, id: ClientId, pkt: &RecvCharacterPacket)
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async fn handle(&mut self, id: ClientId, pkt: &RecvCharacterPacket)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendCharacterPacket)> + Send>, CharacterError> {
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Ok(match pkt {
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RecvCharacterPacket::Login(login) => {
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@ -524,20 +525,20 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> { |
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Box::new(self.send_ship_list(id, login)?.into_iter().map(move |pkt| (id, pkt)))
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}
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else {
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Box::new(self.validate_login(id, login)?.into_iter().map(move |pkt| (id, pkt)))
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Box::new(self.validate_login(id, login).await?.into_iter().map(move |pkt| (id, pkt)))
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}
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},
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RecvCharacterPacket::RequestSettings(_req) => {
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Box::new(self.get_settings(id)?.into_iter().map(move |pkt| (id, pkt)))
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Box::new(self.get_settings(id).await?.into_iter().map(move |pkt| (id, pkt)))
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},
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RecvCharacterPacket::CharSelect(sel) => {
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Box::new(self.char_select(id, sel)?.into_iter().map(move |pkt| (id, pkt)))
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Box::new(self.char_select(id, sel).await?.into_iter().map(move |pkt| (id, pkt)))
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},
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RecvCharacterPacket::Checksum(_checksum) => {
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Box::new(self.validate_checksum().into_iter().map(move |pkt| (id, pkt)))
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},
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RecvCharacterPacket::GuildcardDataRequest(_request) => {
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Box::new(self.guildcard_data_header(id)?.into_iter().map(move |pkt| (id, pkt)))
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Box::new(self.guildcard_data_header(id).await?.into_iter().map(move |pkt| (id, pkt)))
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},
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RecvCharacterPacket::GuildcardDataChunkRequest(request) => {
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Box::new(self.guildcard_data_chunk(id, request.chunk, request.again)?.into_iter().map(move |pkt| (id, pkt)))
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@ -546,13 +547,13 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> { |
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Box::new(vec![SendCharacterPacket::ParamDataHeader(self.param_header.clone())].into_iter().map(move |pkt| (id, pkt)))
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},
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RecvCharacterPacket::SetFlag(flag) => {
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Box::new(self.set_flag(id, flag)?.map(move |pkt| (id, pkt)))
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Box::new(self.set_flag(id, flag).await?.map(move |pkt| (id, pkt)))
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},
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RecvCharacterPacket::ParamDataChunkRequest(request) => {
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Box::new(self.param_data_chunk_request(id, request)?.into_iter().map(move |pkt| (id, pkt)))
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},
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RecvCharacterPacket::CharacterPreview(preview) => {
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Box::new(self.character_preview(id, preview)?.into_iter().map(move |pkt| (id, pkt)))
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Box::new(self.character_preview(id, preview).await?.into_iter().map(move |pkt| (id, pkt)))
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},
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RecvCharacterPacket::MenuSelect(menuselect) => {
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Box::new(self.select_ship(menuselect)?.into_iter().map(move |pkt| (id, pkt)))
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