move new char logic into its own function
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4b2c7d299e
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8f33512ea2
@ -179,6 +179,24 @@ pub struct CharacterServerState<EG: EntityGateway> {
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level_table: CharacterLevelTable,
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}
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fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccount, preview: &CharacterPreview) {
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let mut char = entity_gateway.new_character_by_user(&user);
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char.slot = preview.slot;
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char.character = preview.character.as_character();
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/*let char = Character {
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id: 9,
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slot: preview.slot,
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user_id: user.id,
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character: preview.character.as_character()
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};*/
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entity_gateway.set_character(&char);
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}
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impl<EG: EntityGateway> CharacterServerState<EG> {
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pub fn new(entity_gateway: EG) -> CharacterServerState<EG> {
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let (param_header, param_data) = generate_param_data("data/param/");
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@ -347,16 +365,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let mut user = client.user.as_mut().unwrap();
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if user.flags == USERFLAG_NEWCHAR {
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let mut char = self.entity_gateway.new_character_by_user(&user);
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char.slot = preview.slot;
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char.character = preview.character.as_character();
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let char = Character {
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id: 9,
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slot: preview.slot,
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user_id: user.id,
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character: preview.character.as_character()
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};
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self.entity_gateway.set_character(&char);
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new_character(&mut self.entity_gateway, &user, preview)
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}
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if user.flags == USERFLAG_DRESSINGROOM {
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// TODO: dressing room stuff
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