random formatting

This commit is contained in:
andy 2022-02-06 21:56:34 +00:00
parent 761e20e374
commit 906132802d

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@ -263,7 +263,7 @@ impl RoomState {
}; };
room_quests.push(quest_list); room_quests.push(quest_list);
// if multiplayer also push the government quests // if multiplayer also push the government quests
if let RoomMode::Multi {..} = room_mode { if let RoomMode::Multi {..} = room_mode {
qpath = PathBuf::from("data/quests/bb/"); qpath = PathBuf::from("data/quests/bb/");
@ -292,7 +292,6 @@ impl RoomState {
drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)), drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
bursting: false, bursting: false,
map_areas: MapAreaLookup::new(&room_mode.episode()), map_areas: MapAreaLookup::new(&room_mode.episode()),
// quests: quest_list,
quest_group: 0, quest_group: 0,
quests: room_quests, quests: room_quests,
}) })