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@ -134,15 +134,40 @@ pub enum AddItemResult { |
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Meseta,
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Meseta,
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}
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}
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#[derive(Clone, Debug)]
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struct RoomGemItemIdCounter {
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inventory: [Arc<Mutex<u32>>; 4],
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bank: [Arc<Mutex<u32>>; 4],
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}
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impl Default for RoomGemItemIdCounter {
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fn default() -> RoomGemItemIdCounter {
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RoomGemItemIdCounter {
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inventory: core::array::from_fn(|gem| Arc::new(Mutex::new(((gem as u32) << 21) | 0x10000))),
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bank: core::array::from_fn(|gem| Arc::new(Mutex::new(((gem as u32) << 21) | 0x20000))),
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}
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}
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}
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impl RoomGemItemIdCounter {
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fn inventory(&self, area_client: &AreaClient) -> Arc<Mutex<u32>> {
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self.inventory[area_client.local_client.id() as usize].clone()
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}
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fn bank(&self, area_client: &AreaClient) -> Arc<Mutex<u32>> {
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self.bank[area_client.local_client.id() as usize].clone()
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}
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}
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug)]
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pub struct ItemState {
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pub struct ItemState {
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character_inventory: Arc<RwLock<HashMap<CharacterEntityId, RwLock<InventoryState>>>>,
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character_inventory: Arc<RwLock<HashMap<CharacterEntityId, RwLock<InventoryState>>>>,
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character_bank: Arc<RwLock<HashMap<CharacterEntityId, RwLock<BankState>>>>,
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character_bank: Arc<RwLock<HashMap<CharacterEntityId, RwLock<BankState>>>>,
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character_room: Arc<RwLock<HashMap<CharacterEntityId, RoomId>>>,
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character_room: Arc<RwLock<HashMap<CharacterEntityId, RoomId>>>,
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character_floor: Arc<RwLock<HashMap<CharacterEntityId, RwLock<LocalFloor>>>>,
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character_floor: Arc<RwLock<HashMap<CharacterEntityId, RwLock<LocalFloor>>>>,
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room_floor: Arc<RwLock<HashMap<RoomId, RwLock<SharedFloor>>>>,
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room_floor: Arc<RwLock<HashMap<RoomId, RwLock<SharedFloor>>>>,
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room_gem_item_ids: Arc<RwLock<HashMap<RoomId, RoomGemItemIdCounter>>>,
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room_item_id_counter: Arc<RwLock<u32>>,
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room_item_id_counter: Arc<RwLock<u32>>,
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}
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}
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@ -155,6 +180,7 @@ impl Default for ItemState { |
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character_room: Arc::new(RwLock::new(HashMap::new())),
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character_room: Arc::new(RwLock::new(HashMap::new())),
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character_floor: Arc::new(RwLock::new(HashMap::new())),
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character_floor: Arc::new(RwLock::new(HashMap::new())),
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room_floor: Arc::new(RwLock::new(HashMap::new())),
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room_floor: Arc::new(RwLock::new(HashMap::new())),
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room_gem_item_ids: Arc::new(RwLock::new(HashMap::new())),
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room_item_id_counter: Arc::new(RwLock::new(0x00810000)),
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room_item_id_counter: Arc::new(RwLock::new(0x00810000)),
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}
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}
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}
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}
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@ -230,7 +256,7 @@ impl ItemState { |
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let character_meseta = entity_gateway.get_character_meseta(&character.id).await?;
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let character_meseta = entity_gateway.get_character_meseta(&character.id).await?;
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let inventory_state = InventoryState {
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let inventory_state = InventoryState {
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character_id: character.id,
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character_id: character.id,
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item_id_counter: 0,
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item_id_counter: Arc::new(Mutex::new(0)),
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inventory: Inventory::new(inventory_items),
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inventory: Inventory::new(inventory_items),
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equipped,
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equipped,
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meseta: character_meseta,
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meseta: character_meseta,
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@ -287,7 +313,13 @@ impl ItemState { |
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}
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}
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pub async fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
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pub async fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
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let base_inventory_id = ((area_client.local_client.id() as u32) << 21) | 0x10000;
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let mut base_item_ids = self.room_gem_item_ids
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.write()
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.await;
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let base_item_ids = base_item_ids
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.entry(room_id)
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.or_insert_with(RoomGemItemIdCounter::default);
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self.character_inventory
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self.character_inventory
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.read()
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.read()
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.await
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.await
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@ -295,8 +327,8 @@ impl ItemState { |
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.unwrap()
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.unwrap()
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.write()
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.write()
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.await
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.await
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.initialize_item_ids(base_inventory_id);
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let base_bank_id = ((area_client.local_client.id() as u32) << 21) | 0x20000;
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.initialize_item_ids(base_item_ids.inventory(&area_client).clone())
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.await;
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self.character_bank
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self.character_bank
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.read()
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.read()
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.await
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.await
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@ -304,7 +336,8 @@ impl ItemState { |
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.unwrap()
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.unwrap()
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.write()
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.write()
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.await
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.await
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.initialize_item_ids(base_bank_id);
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.initialize_item_ids(base_item_ids.bank(&area_client))
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.await;
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self.character_room
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self.character_room
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.write()
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.write()
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.await
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.await
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@ -486,16 +519,22 @@ impl ItemStateProxy { |
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}
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}
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pub async fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, anyhow::Error> {
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pub async fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, anyhow::Error> {
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let room_id = *self.item_state.character_room.read().await.get(character_id).unwrap();
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let room_id = *self.item_state.character_room.read().await.get(character_id)
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.ok_or_else(|| anyhow::Error::from(ItemStateError::NoCharacter(*character_id)))
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.with_context(|| format!("character {character_id}\nrooms: {:#?}", self.item_state.character_room))?;
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Ok(FloorState {
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Ok(FloorState {
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character_id: *character_id,
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character_id: *character_id,
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local: get_or_clone(&self.item_state.character_floor, &self.proxied_state.character_floor, *character_id, ItemStateError::NoCharacter).await?,
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shared: get_or_clone(&self.item_state.room_floor, &self.proxied_state.room_floor, room_id, ItemStateError::NoRoom).await?,
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local: get_or_clone(&self.item_state.character_floor, &self.proxied_state.character_floor, *character_id, ItemStateError::NoCharacter).await
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.with_context(|| format!("no local_floor state: {character_id:?} {:#?}\nproxy: {:#?}", self.item_state.character_floor, self.proxied_state.character_floor))?,
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shared: get_or_clone(&self.item_state.room_floor, &self.proxied_state.room_floor, room_id, ItemStateError::NoRoom).await
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.with_context(|| format!("no share_floor state: {character_id:?} {:#?}\nproxy: {:#?}", self.item_state.room_floor, self.proxied_state.room_floor))?,
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})
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})
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}
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}
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pub async fn set_floor(&mut self, floor: FloorState) {
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pub async fn set_floor(&mut self, floor: FloorState) {
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let room_id = *self.item_state.character_room.read().await.get(&floor.character_id).unwrap();
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let room_id = *self.item_state.character_room.read().await.get(&floor.character_id)
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.ok_or_else(|| anyhow::Error::from(ItemStateError::NoCharacter(floor.character_id)))
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.with_context(|| format!("character {}\nrooms: {:#?}", floor.character_id, self.item_state.character_room)).unwrap();
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self.proxied_state.character_floor.lock().await.insert(floor.character_id, floor.local);
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self.proxied_state.character_floor.lock().await.insert(floor.character_id, floor.local);
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self.proxied_state.room_floor.lock().await.insert(room_id, floor.shared);
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self.proxied_state.room_floor.lock().await.insert(room_id, floor.shared);
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}
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}
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