Browse Source

start of fixing item_id parity issues

pull/128/head
jake 2 years ago
parent
commit
9123c4842b
  1. 34
      src/ship/items/actions.rs
  2. 4
      src/ship/items/apply_item.rs
  3. 27
      src/ship/items/bank.rs
  4. 93
      src/ship/items/inventory.rs
  5. 59
      src/ship/items/state.rs
  6. 2
      src/ship/items/tasks.rs
  7. 1
      src/ship/ship.rs
  8. 2
      tests/test_bank.rs
  9. 2
      tests/test_item_pickup.rs
  10. 1
      tests/test_item_use.rs
  11. 109
      tests/test_rooms.rs

34
src/ship/items/actions.rs

@ -97,6 +97,30 @@ where
}
pub(super) fn remove_item_from_inventory<EG, TR>(
character_id: CharacterEntityId,
item_id: ClientItemId,
amount: u32,
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<Result<((ItemStateProxy, TR), InventoryItemDetail), anyhow::Error>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
let mut inventory = item_state.inventory(&character_id).await?;
let item = inventory.remove_item(&item_id, amount)
.await
.ok_or_else(|| ItemStateError::NoInventoryItem(item_id))?;
transaction.gateway().set_character_inventory(&character_id, &inventory.as_inventory_entity(&character_id)).await?;
item_state.set_inventory(inventory).await;
Ok(((item_state, transaction), item))
})
}
}
pub(super) fn take_item_from_inventory<EG, TR>(
character_id: CharacterEntityId,
@ -111,7 +135,9 @@ where
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
let mut inventory = item_state.inventory(&character_id).await?;
let item = inventory.take_item(&item_id, amount).ok_or_else(|| ItemStateError::NoInventoryItem(item_id))?;
let item = inventory.take_item(&item_id, amount)
.await
.ok_or_else(|| ItemStateError::NoInventoryItem(item_id))?;
transaction.gateway().set_character_inventory(&character_id, &inventory.as_inventory_entity(&character_id)).await?;
item_state.set_inventory(inventory).await;
@ -306,7 +332,9 @@ where
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
let mut bank = item_state.bank(&character_id).await?;
let item = bank.take_item(&item_id, amount).ok_or_else(|| ItemStateError::NoBankItem(item_id))?;
let item = bank.take_item(&item_id, amount)
.await
.ok_or_else(|| ItemStateError::NoBankItem(item_id))?;
transaction.gateway().set_character_bank(&character_id, &bank.as_bank_entity(), &bank.name).await?;
item_state.set_bank(bank).await;
@ -471,7 +499,7 @@ where
pub(super) fn use_consumed_item<EG, TR>(
character: &CharacterEntity,
) -> impl Fn((ItemStateProxy, TR), InventoryItem)
) -> impl Fn((ItemStateProxy, TR), InventoryItemDetail)
-> BoxFuture<Result<((ItemStateProxy, TR), Vec<ApplyItemAction>), anyhow::Error>>
where
EG: EntityGateway + Clone + 'static,

4
src/ship/items/apply_item.rs

@ -356,12 +356,12 @@ where
pub async fn apply_item<'a, EG>(item_state: &mut ItemStateProxy,
entity_gateway: &mut EG,
character: &mut CharacterEntity,
item: InventoryItem
item: InventoryItemDetail
) -> Result<Vec<ApplyItemAction>, anyhow::Error>
where
EG: EntityGateway + ?Sized + Clone + 'static
{
match item.item {
match item {
InventoryItemDetail::Individual(individual_item) => {
match individual_item.item {
ItemDetail::Tool(tool) => apply_tool(item_state, entity_gateway, character, individual_item.entity_id, tool.tool).await,

27
src/ship/items/bank.rs

@ -3,6 +3,7 @@ use libpso::character::character;
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, BankEntity, BankItemEntity, BankName};
use std::future::Future;
use async_std::sync::{Arc, Mutex};
use crate::entity::character::CharacterEntityId;
use crate::ship::items::state::ItemStateError;
@ -96,18 +97,26 @@ impl Bank {
#[derive(Clone, Debug)]
pub struct BankState {
pub character_id: CharacterEntityId,
pub item_id_counter: u32,
pub item_id_counter: Arc<Mutex<u32>>,
pub name: BankName,
pub bank: Bank,
pub meseta: Meseta,
}
async fn new_item_id(item_id_counter: &Arc<Mutex<u32>>) -> ClientItemId {
let mut item_id_counter = item_id_counter.lock().await;
let item_id = *item_id_counter;
*item_id_counter += 1;
ClientItemId(item_id)
}
impl BankState {
pub fn new(character_id: CharacterEntityId, name: BankName, mut bank: Bank, meseta: Meseta) -> BankState {
bank.0.sort();
BankState {
character_id,
item_id_counter: 0,
item_id_counter: Arc::new(Mutex::new(0)),
name,
bank,
meseta,
@ -118,11 +127,14 @@ impl BankState {
self.bank.0.len()
}
pub fn initialize_item_ids(&mut self, base_item_id: u32) {
pub async fn initialize_item_ids(&mut self, base_item_id: Arc<Mutex<u32>>) {
self.item_id_counter = base_item_id;
let mut bitem_id = self.item_id_counter.lock().await;
for (i, item) in self.bank.0.iter_mut().enumerate() {
item.item_id = ClientItemId(base_item_id + i as u32);
item.item_id = ClientItemId(*bitem_id + i as u32);
}
self.item_id_counter = base_item_id + self.bank.0.len() as u32;
*bitem_id = *bitem_id + self.bank.0.len() as u32;
}
pub fn add_meseta(&mut self, amount: u32) -> Result<(), anyhow::Error> {
@ -191,7 +203,7 @@ impl BankState {
}
}
pub fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<BankItem> {
pub async fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<BankItem> {
let idx = self.bank.0
.iter()
.position(|i| i.item_id == *item_id)?;
@ -211,9 +223,8 @@ impl BankState {
}
else {
let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
self.item_id_counter += 1;
Some(BankItem {
item_id: ClientItemId(self.item_id_counter),
item_id: new_item_id(&self.item_id_counter).await,
item: BankItemDetail::Stacked(StackedItemDetail {
entity_ids,
tool: stacked_item.tool,

93
src/ship/items/inventory.rs

@ -3,6 +3,7 @@ use libpso::character::character;
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, InventoryEntity, InventoryItemEntity, EquippedEntity};
use std::future::Future;
use async_std::sync::{Arc, Mutex};
use crate::entity::character::CharacterEntityId;
use crate::entity::item::tool::ToolType;
@ -117,22 +118,12 @@ impl InventoryItemDetail {
}
}
}
#[derive(Clone, Debug)]
pub struct InventoryItem {
pub item_id: ClientItemId,
pub item: InventoryItemDetail,
}
impl InventoryItem {
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, anyhow::Error>
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=Result<T, anyhow::Error>>,
{
match &self.item {
match &self {
InventoryItemDetail::Individual(individual_item) => {
param = func(param, individual_item.entity_id).await?;
},
@ -145,6 +136,23 @@ impl InventoryItem {
Ok(param)
}
}
#[derive(Clone, Debug)]
pub struct InventoryItem {
pub item_id: ClientItemId,
pub item: InventoryItemDetail,
}
impl InventoryItem {
pub async fn with_entity_id<F, Fut, T>(&self, param: T, func: F) -> Result<T, anyhow::Error>
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=Result<T, anyhow::Error>>,
{
self.item.with_entity_id(param, func).await
}
pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, anyhow::Error>
where
@ -183,23 +191,38 @@ pub enum InventoryError {
#[derive(Clone, Debug)]
pub struct InventoryState {
pub character_id: CharacterEntityId,
pub item_id_counter: u32,
pub item_id_counter: Arc<Mutex<u32>>,
pub inventory: Inventory,
pub equipped: EquippedEntity,
pub meseta: Meseta,
}
async fn new_item_id(item_id_counter: &Arc<Mutex<u32>>) -> ClientItemId {
let mut item_id_counter = item_id_counter.lock().await;
let item_id = *item_id_counter;
*item_id_counter += 1;
ClientItemId(item_id)
}
impl InventoryState {
pub fn initialize_item_ids(&mut self, base_item_id: u32) {
pub async fn initialize_item_ids(&mut self, base_item_id: Arc<Mutex<u32>>) {
self.item_id_counter = base_item_id;
let mut bitem_id = self.item_id_counter.lock().await;
for (i, item) in self.inventory.0.iter_mut().enumerate() {
item.item_id = ClientItemId(base_item_id + i as u32);
item.item_id = ClientItemId(*bitem_id + i as u32);
}
self.item_id_counter = base_item_id + self.inventory.0.len() as u32 + 1;
*bitem_id = *bitem_id + self.inventory.0.len() as u32;
}
pub fn new_item_id(&mut self) -> ClientItemId {
self.item_id_counter += 1;
ClientItemId(self.item_id_counter)
pub async fn new_item_id(&mut self) -> ClientItemId {
let mut item_id_counter = self.item_id_counter.lock().await;
let item_id = *item_id_counter;
*item_id_counter += 1;
ClientItemId(item_id)
}
pub fn count(&self) -> usize {
@ -326,7 +349,36 @@ impl InventoryState {
}
}
pub fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<InventoryItem> {
pub async fn remove_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<InventoryItemDetail> {
let idx = self.inventory.0
.iter()
.position(|i| i.item_id == *item_id)?;
match &mut self.inventory.0[idx].item {
InventoryItemDetail::Individual(_individual_item) => {
Some(self.inventory.0.remove(idx).item)
},
InventoryItemDetail::Stacked(stacked_item) => {
let remove_all = (amount == 0) || match stacked_item.entity_ids.len().cmp(&(amount as usize)) {
Ordering::Equal => true,
Ordering::Greater => false,
Ordering::Less => return None,
};
if remove_all {
Some(self.inventory.0.remove(idx).item)
}
else {
let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
Some(InventoryItemDetail::Stacked(StackedItemDetail {
entity_ids,
tool: stacked_item.tool,
}))
}
}
}
}
pub async fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<InventoryItem> {
let idx = self.inventory.0
.iter()
.position(|i| i.item_id == *item_id)?;
@ -346,9 +398,8 @@ impl InventoryState {
}
else {
let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
self.item_id_counter += 1;
Some(InventoryItem {
item_id: ClientItemId(self.item_id_counter),
item_id: new_item_id(&self.item_id_counter).await,
item: InventoryItemDetail::Stacked(StackedItemDetail {
entity_ids,
tool: stacked_item.tool,

59
src/ship/items/state.rs

@ -134,15 +134,40 @@ pub enum AddItemResult {
Meseta,
}
#[derive(Clone, Debug)]
struct RoomGemItemIdCounter {
inventory: [Arc<Mutex<u32>>; 4],
bank: [Arc<Mutex<u32>>; 4],
}
impl Default for RoomGemItemIdCounter {
fn default() -> RoomGemItemIdCounter {
RoomGemItemIdCounter {
inventory: core::array::from_fn(|gem| Arc::new(Mutex::new(((gem as u32) << 21) | 0x10000))),
bank: core::array::from_fn(|gem| Arc::new(Mutex::new(((gem as u32) << 21) | 0x20000))),
}
}
}
impl RoomGemItemIdCounter {
fn inventory(&self, area_client: &AreaClient) -> Arc<Mutex<u32>> {
self.inventory[area_client.local_client.id() as usize].clone()
}
fn bank(&self, area_client: &AreaClient) -> Arc<Mutex<u32>> {
self.bank[area_client.local_client.id() as usize].clone()
}
}
#[derive(Clone, Debug)]
pub struct ItemState {
character_inventory: Arc<RwLock<HashMap<CharacterEntityId, RwLock<InventoryState>>>>,
character_bank: Arc<RwLock<HashMap<CharacterEntityId, RwLock<BankState>>>>,
character_room: Arc<RwLock<HashMap<CharacterEntityId, RoomId>>>,
character_floor: Arc<RwLock<HashMap<CharacterEntityId, RwLock<LocalFloor>>>>,
room_floor: Arc<RwLock<HashMap<RoomId, RwLock<SharedFloor>>>>,
room_gem_item_ids: Arc<RwLock<HashMap<RoomId, RoomGemItemIdCounter>>>,
room_item_id_counter: Arc<RwLock<u32>>,
}
@ -155,6 +180,7 @@ impl Default for ItemState {
character_room: Arc::new(RwLock::new(HashMap::new())),
character_floor: Arc::new(RwLock::new(HashMap::new())),
room_floor: Arc::new(RwLock::new(HashMap::new())),
room_gem_item_ids: Arc::new(RwLock::new(HashMap::new())),
room_item_id_counter: Arc::new(RwLock::new(0x00810000)),
}
}
@ -230,7 +256,7 @@ impl ItemState {
let character_meseta = entity_gateway.get_character_meseta(&character.id).await?;
let inventory_state = InventoryState {
character_id: character.id,
item_id_counter: 0,
item_id_counter: Arc::new(Mutex::new(0)),
inventory: Inventory::new(inventory_items),
equipped,
meseta: character_meseta,
@ -287,7 +313,13 @@ impl ItemState {
}
pub async fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
let base_inventory_id = ((area_client.local_client.id() as u32) << 21) | 0x10000;
let mut base_item_ids = self.room_gem_item_ids
.write()
.await;
let base_item_ids = base_item_ids
.entry(room_id)
.or_insert_with(RoomGemItemIdCounter::default);
self.character_inventory
.read()
.await
@ -295,8 +327,8 @@ impl ItemState {
.unwrap()
.write()
.await
.initialize_item_ids(base_inventory_id);
let base_bank_id = ((area_client.local_client.id() as u32) << 21) | 0x20000;
.initialize_item_ids(base_item_ids.inventory(&area_client).clone())
.await;
self.character_bank
.read()
.await
@ -304,7 +336,8 @@ impl ItemState {
.unwrap()
.write()
.await
.initialize_item_ids(base_bank_id);
.initialize_item_ids(base_item_ids.bank(&area_client))
.await;
self.character_room
.write()
.await
@ -486,16 +519,22 @@ impl ItemStateProxy {
}
pub async fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, anyhow::Error> {
let room_id = *self.item_state.character_room.read().await.get(character_id).unwrap();
let room_id = *self.item_state.character_room.read().await.get(character_id)
.ok_or_else(|| anyhow::Error::from(ItemStateError::NoCharacter(*character_id)))
.with_context(|| format!("character {character_id}\nrooms: {:#?}", self.item_state.character_room))?;
Ok(FloorState {
character_id: *character_id,
local: get_or_clone(&self.item_state.character_floor, &self.proxied_state.character_floor, *character_id, ItemStateError::NoCharacter).await?,
shared: get_or_clone(&self.item_state.room_floor, &self.proxied_state.room_floor, room_id, ItemStateError::NoRoom).await?,
local: get_or_clone(&self.item_state.character_floor, &self.proxied_state.character_floor, *character_id, ItemStateError::NoCharacter).await
.with_context(|| format!("no local_floor state: {character_id:?} {:#?}\nproxy: {:#?}", self.item_state.character_floor, self.proxied_state.character_floor))?,
shared: get_or_clone(&self.item_state.room_floor, &self.proxied_state.room_floor, room_id, ItemStateError::NoRoom).await
.with_context(|| format!("no share_floor state: {character_id:?} {:#?}\nproxy: {:#?}", self.item_state.room_floor, self.proxied_state.room_floor))?,
})
}
pub async fn set_floor(&mut self, floor: FloorState) {
let room_id = *self.item_state.character_room.read().await.get(&floor.character_id).unwrap();
let room_id = *self.item_state.character_room.read().await.get(&floor.character_id)
.ok_or_else(|| anyhow::Error::from(ItemStateError::NoCharacter(floor.character_id)))
.with_context(|| format!("character {}\nrooms: {:#?}", floor.character_id, self.item_state.character_room)).unwrap();
self.proxied_state.character_floor.lock().await.insert(floor.character_id, floor.local);
self.proxied_state.room_floor.lock().await.insert(room_id, floor.shared);
}

2
src/ship/items/tasks.rs

@ -281,7 +281,7 @@ where
entity_gateway.with_transaction(|transaction| async move {
let item_state_proxy = ItemStateProxy::new(item_state.clone());
let ((item_state_proxy, transaction), (pkts, new_character)) = ItemStateAction::default()
.act(actions::take_item_from_inventory(character.id, *item_id, amount))
.act(actions::remove_item_from_inventory(character.id, *item_id, amount))
.act(actions::use_consumed_item(character))
.act(actions::fork(
actions::foreach(actions::apply_item_action_packets(character.id, area_client)),

1
src/ship/ship.rs

@ -489,7 +489,6 @@ impl Blocks {
.get_mut(block)
.ok_or_else(|| ShipError::InvalidBlock(block).into())
}
}
#[derive(Clone)]

2
tests/test_bank.rs

@ -1072,7 +1072,7 @@ async fn test_withdraw_partial_stacked_item() {
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x20002
if create_item.item_id == 0x20001
));
let bank_items = entity_gateway.get_character_bank(&char1.id, &item::BankName("".into())).await.unwrap();

2
tests/test_item_pickup.rs

@ -734,7 +734,7 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
ship.handle(ClientId(2), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0x10003,
item_id: 0x10001,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap();

1
tests/test_item_use.rs

@ -445,6 +445,7 @@ async fn test_use_monogrinder() {
// TODO: tests for ALL ITEMS WOW
/*

109
tests/test_rooms.rs

@ -12,112 +12,6 @@ mod common;
use common::*;
#[async_std::test]
async fn test_item_ids_reset_when_rejoining_rooms() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
let mut p1_inv = Vec::new();
for _ in 0..3usize {
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
}).await.unwrap());
}
let mut p2_inv = Vec::new();
for _ in 0..10usize {
p2_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
}).await.unwrap());
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let p = ship.handle(ClientId(2), RecvShipPacket::MenuSelect(MenuSelect {
menu: ROOM_MENU_ID,
item: 0,
})).await.unwrap();
ship.handle(ClientId(2), RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap();
match &p[1].1 {
SendShipPacket::AddToRoom(add_to) => {
assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
},
_ => panic!(),
}
leave_room(&mut ship, ClientId(2)).await;
let p = ship.handle(ClientId(2), RecvShipPacket::MenuSelect(MenuSelect {
menu: ROOM_MENU_ID,
item: 0,
})).await.unwrap();
match &p[1].1 {
SendShipPacket::AddToRoom(add_to) => {
assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
},
_ => panic!(),
}
}
/*
#[async_std::test]
async fn test_load_rare_monster_default_appear_rates() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
// assume episode 1
ship.blocks.0[0].rooms.with(RoomId(0), |room| Box::pin(async move {
let rates = &*room.rare_monster_table;
for (_monster, rate) in rates.clone().appear_rate {
assert_eq!(rate, 0.001953125f32); // 1/512 = 0.001953125
}
})).await.unwrap();
}
*/
#[async_std::test]
async fn test_set_valid_quest_group() {
let mut entity_gateway = InMemoryGateway::default();
@ -226,3 +120,6 @@ async fn test_cannot_join_room_after_its_closed() {
msg: _expectedmsg, // wow yes cool rust is so great literally the best i can't put a String::from() directly in here.
}))));
}
// TODO: test joining twice errors not hangs forever
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