sort inventory
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@ -559,3 +559,41 @@ where
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}).await
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}
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fn sort_inventory_items(character_id: CharacterEntityId, item_ids: Vec<ClientItemId>)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ()), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, mut transaction), _| {
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let item_ids = item_ids.clone();
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Box::pin(async move {
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let mut inventory = item_state.inventory(&character_id)?;
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inventory.sort(&item_ids);
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transaction.gateway().set_character_inventory(&character_id, &inventory.as_inventory_entity(&character_id)).await?;
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item_state.set_inventory(inventory);
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Ok(((item_state, transaction), ()))
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})
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}
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}
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pub async fn sort_inventory<'a, EG> (
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_ids: Vec<ClientItemId>,
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) -> Result<(), ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(sort_inventory_items(character.id, item_ids))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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@ -701,6 +701,21 @@ impl InventoryState {
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}
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}
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pub fn sort(&mut self, item_ids: &Vec<ClientItemId>) {
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self.inventory.0.sort_by(|a, b| {
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let a_index = item_ids.iter().position(|item_id| *item_id == a.item_id);
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let b_index = item_ids.iter().position(|item_id| *item_id == b.item_id);
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match (a_index, b_index) {
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(Some(a_index), Some(b_index)) => {
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dbg!("sort!", a.item_id, a_index, b.item_id, b_index);
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a_index.cmp(&b_index)
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},
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_ => Ordering::Equal
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}
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});
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}
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pub fn as_inventory_entity(&self, _character_id: &CharacterEntityId) -> InventoryEntity {
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InventoryEntity {
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items: self.inventory.0.iter()
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@ -8,7 +8,7 @@ use crate::ship::location::{ClientLocation, ClientLocationError};
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use crate::ship::items::{ItemManager, ClientItemId};
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use crate::ship::packet::builder;
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use crate::ship::items::state::ItemState;
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use crate::ship::items::actions::{drop_item, drop_partial_item, drop_meseta, equip_item, unequip_item};
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use crate::ship::items::actions::{drop_item, drop_partial_item, drop_meseta, equip_item, unequip_item, sort_inventory};
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pub async fn request_exp<EG: EntityGateway>(id: ClientId,
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request_exp: &RequestExp,
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@ -375,13 +375,24 @@ pub async fn player_sorts_items<EG>(id: ClientId,
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pkt: &SortItems,
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entity_gateway: &mut EG,
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clients: &Clients,
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item_manager: &mut ItemManager)
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item_state: &mut ItemState)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
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where
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EG: EntityGateway
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{
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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item_manager.player_sorts_items(entity_gateway, &client.character, pkt.item_ids).await?;
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let item_ids = pkt.item_ids
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.iter()
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.filter_map(|item_id| {
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if *item_id != 0 {
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Some(ClientItemId(*item_id))
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}
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else {
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None
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}
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})
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.collect();
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sort_inventory(item_state, entity_gateway, &client.character, item_ids).await?;
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Ok(Box::new(None.into_iter())) // TODO: clients probably care about each others item orders
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}
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@ -520,7 +520,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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handler::message::player_unequips_item(id, player_unequip_item, &mut self.entity_gateway, &self.clients, &mut self.item_state).await?
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},
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GameMessage::SortItems(sort_items) => {
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handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
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handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &self.clients, &mut self.item_state).await?
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},
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GameMessage::PlayerSoldItem(player_sold_item) => {
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handler::message::player_sells_item(id, player_sold_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
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