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				@ -9,7 +9,7 @@ use elseware::entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
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#[allow(unused_imports)]
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway, PostgresGateway};
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use elseware::entity::character::NewCharacterEntity;
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use elseware::entity::item::{NewItemEntity, ItemDetail};
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use elseware::entity::item::{NewItemEntity, ItemDetail, InventoryItemEntity};
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use elseware::common::interserver::AuthToken;
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use elseware::entity::item;
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@ -67,13 +67,16 @@ fn main() {
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            entity_gateway.create_user_settings(NewUserSettingsEntity::new(fake_user.id)).await.unwrap();
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            let mut character = NewCharacterEntity::new(fake_user.id);
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            character.name = format!("Test Char {}", i*2);
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            entity_gateway.create_character(character).await.unwrap();
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            let character = entity_gateway.create_character(character).await.unwrap();
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            entity_gateway.set_character_meseta(&character.id, item::Meseta(999999)).await.unwrap();
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            entity_gateway.set_bank_meseta(&character.id, item::BankName("".into()), item::Meseta(999999)).await.unwrap();
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            let mut character = NewCharacterEntity::new(fake_user.id);
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            character.slot = 2;
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            character.name = "ItemRefactor".into();
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            character.exp = 80000000;
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            character.meseta = 999999;
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            let character = entity_gateway.create_character(character).await.unwrap();
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            entity_gateway.set_character_meseta(&character.id, item::Meseta(999999)).await.unwrap();
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            entity_gateway.set_bank_meseta(&character.id, item::BankName("".into()), item::Meseta(999999)).await.unwrap();
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            for _ in 0..3 {
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                entity_gateway.create_item(
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@ -162,8 +165,8 @@ fn main() {
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                    item: ItemDetail::Weapon(
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                        item::weapon::Weapon {
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                            weapon: item::weapon::WeaponType::DarkFlow,
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                            grind: 5,
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                            special: Some(item::weapon::WeaponSpecial::Charge),
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                            grind: 0,
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                            special: None,
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                            attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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                                    Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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                                    Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),],
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@ -293,6 +296,20 @@ fn main() {
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                }
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            ).await.unwrap();
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            let monomates = futures::future::join_all((0..6).map(|_| {
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                let mut entity_gateway = entity_gateway.clone();
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                async move {
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                    entity_gateway.create_item(
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                    NewItemEntity {
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                        item: ItemDetail::Tool (
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                            item::tool::Tool {
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                                tool: item::tool::ToolType::Monomate,
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                            }
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                        ),
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                    }).await.unwrap()
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                }
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            })).await;
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            let equipped = item::EquippedEntity {
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                weapon: Some(item2_w.id),
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                armor: Some(item7_a.id),
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@ -302,7 +319,7 @@ fn main() {
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            };
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            entity_gateway.set_character_equips(&character.id, &equipped).await.unwrap();
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            let inventory = item::InventoryEntity::new(vec![item0, item1, item2_w, item3, item4, item5_m, item6, item7_a, item8_s, item9_u0, item10_u1, item11_u2, item12_u3, item13]);
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            let inventory = item::InventoryEntity::new(vec![InventoryItemEntity::from(item0), item1.into(), item2_w.into(), item3.into(), item4.into(), item5_m.into(), item6.into(), item7_a.into(), item8_s.into(), item9_u0.into(), item10_u1.into(), item11_u2.into(), item12_u3.into(), item13.into(), monomates.into()]);
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            entity_gateway.set_character_inventory(&character.id, &inventory).await.unwrap();
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            entity_gateway.set_character_bank(&character.id, &item::BankEntity::default(), item::BankName("".into())).await.unwrap();
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        }
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@ -294,8 +294,6 @@ pub struct NewCharacterEntity {
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    pub materials: CharacterMaterials,
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    pub tech_menu: CharacterTechMenu,
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    pub meseta: u32,
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    pub bank_meseta: u32,
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    pub option_flags: u32,
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}
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@ -315,8 +313,6 @@ impl NewCharacterEntity {
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            guildcard: CharacterGuildCard::default(),
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            materials: CharacterMaterials::default(),
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            tech_menu: CharacterTechMenu::default(),
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            meseta: 0,
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            bank_meseta: 0,
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            option_flags: 0,
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        }
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    }
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@ -342,8 +338,5 @@ pub struct CharacterEntity {
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    pub materials: CharacterMaterials,
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    pub tech_menu: CharacterTechMenu,
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    pub meseta: u32,
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    // TODO: this should not be tied to the character
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    pub bank_meseta: u32,
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    pub option_flags: u32,
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}
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@ -116,7 +116,19 @@ pub trait EntityGateway: Send + Sync + Clone {
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        unimplemented!();
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    }
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    async fn set_character_meseta(&mut self, _char_id: &CharacterEntityId, amount: usize) -> Result<(), GatewayError> {
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    async fn get_character_meseta(&mut self, _char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
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        unimplemented!();
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    }
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    async fn set_character_meseta(&mut self, _char_id: &CharacterEntityId, _amount: Meseta) -> Result<(), GatewayError> {
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        unimplemented!();
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    }
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    async fn get_bank_meseta(&mut self, _char_id: &CharacterEntityId, _bank: BankName) -> Result<Meseta, GatewayError> {
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        unimplemented!();
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    }
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    async fn set_bank_meseta(&mut self, _char_id: &CharacterEntityId, _bank: BankName, _amount: Meseta) -> Result<(), GatewayError> {
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        unimplemented!();
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    }
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}
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@ -13,6 +13,8 @@ pub struct InMemoryGateway {
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    users: Arc<Mutex<BTreeMap<UserAccountId, UserAccountEntity>>>,
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    user_settings: Arc<Mutex<BTreeMap<UserSettingsId, UserSettingsEntity>>>,
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    characters: Arc<Mutex<BTreeMap<CharacterEntityId, CharacterEntity>>>,
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    character_meseta: Arc<Mutex<BTreeMap<CharacterEntityId, Meseta>>>,
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    bank_meseta: Arc<Mutex<BTreeMap<(CharacterEntityId, BankName), Meseta>>>,
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    items: Arc<Mutex<BTreeMap<ItemEntityId, ItemEntity>>>,
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    inventories: Arc<Mutex<BTreeMap<CharacterEntityId, InventoryEntity>>>,
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    banks: Arc<Mutex<BTreeMap<CharacterEntityId, BankEntity>>>,
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@ -27,6 +29,8 @@ impl Default for InMemoryGateway {
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            users: Arc::new(Mutex::new(BTreeMap::new())),
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            user_settings: Arc::new(Mutex::new(BTreeMap::new())),
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            characters: Arc::new(Mutex::new(BTreeMap::new())),
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            character_meseta: Arc::new(Mutex::new(BTreeMap::new())),
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            bank_meseta: Arc::new(Mutex::new(BTreeMap::new())),
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            items: Arc::new(Mutex::new(BTreeMap::new())),
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            inventories: Arc::new(Mutex::new(BTreeMap::new())),
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            banks: Arc::new(Mutex::new(BTreeMap::new())),
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@ -197,8 +201,6 @@ impl EntityGateway for InMemoryGateway {
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            guildcard: character.guildcard,
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            materials: character.materials,
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            tech_menu: character.tech_menu,
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            meseta: character.meseta,
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            bank_meseta: character.bank_meseta,
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            option_flags: character.option_flags,
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        };
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        characters.insert(new_character.id, new_character.clone());
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@ -314,11 +316,35 @@ impl EntityGateway for InMemoryGateway {
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        Ok(())
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    }
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    async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, amount: usize) -> Result<(), GatewayError> {
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        let mut characters = self.characters.lock().unwrap();
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        if let Some(char) = characters.get_mut(&char_id) {
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            char.meseta = amount as u32;
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        }
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    async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> {
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        let mut character_meseta = self.character_meseta.lock().unwrap();
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        character_meseta.insert(*char_id, meseta);
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        Ok(())
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    }
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    async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
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        let mut character_meseta = self.character_meseta.lock().unwrap();
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        if let Some(meseta) = character_meseta.get_mut(&char_id) {
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            Ok(*meseta)
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        }
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        else {
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            Err(GatewayError::Error)
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        }
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    }
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    async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: BankName, meseta: Meseta) -> Result<(), GatewayError> {
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        let mut bank_meseta = self.bank_meseta.lock().unwrap();
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        bank_meseta.insert((*char_id, bank), meseta);
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        Ok(())
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    }
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    async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: BankName) -> Result<Meseta, GatewayError> {
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        let mut bank_meseta = self.bank_meseta.lock().unwrap();
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        if let Some(meseta) = bank_meseta.get_mut(&(*char_id, bank)) {
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            Ok(*meseta)
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        }
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        else {
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            Err(GatewayError::Error)
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        }
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    }
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}
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										15
									
								
								src/entity/gateway/postgres/migrations/V0004__meseta.sql
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								src/entity/gateway/postgres/migrations/V0004__meseta.sql
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,15 @@
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create table character_meseta (
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  pchar integer references character (id) not null unique,
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  meseta integer not null,
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);
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create table bank_meseta (
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  pchar integer references character (id) not null,
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  bank varchar(128) not null,
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  meseta integer not null,
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  unique (pchar, bank)
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);
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alter table player_character
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  drop column meseta, bank_meseta;
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@ -216,8 +216,6 @@ pub struct PgCharacter {
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    tp: i16,
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    tech_menu: Vec<u8>,
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    meseta: i32,
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    bank_meseta: i32,
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}
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impl From<PgCharacter> for CharacterEntity {
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@ -267,8 +265,6 @@ impl From<PgCharacter> for CharacterEntity {
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            tech_menu: CharacterTechMenu {
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                tech_menu: vec_to_array(other.tech_menu)
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            },
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            meseta: other.meseta as u32,
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            bank_meseta: other.bank_meseta as u32,
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        }
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    }
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}
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@ -182,7 +182,7 @@ impl EntityGateway for PostgresGateway {
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    async fn create_character(&mut self, char: NewCharacterEntity) -> Result<CharacterEntity, GatewayError> {
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        let q = r#"insert into player_character
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                  (user_account, slot, name, exp, class, section_id, costume, skin, face, head, hair, hair_r, hair_g, hair_b, prop_x, prop_y, techs,
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                   config, infoboard, guildcard, power, mind, def, evade, luck, hp, tp, tech_menu, meseta, bank_meseta, option_flags)
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                   config, infoboard, guildcard, power, mind, def, evade, luck, hp, tp, tech_menu, option_flags)
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                  values
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                  ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $20, $21, $22, $23, $24, $25, $26, $27, $28, $29, $30, $31)
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                  returning *;"#;
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@ -215,8 +215,6 @@ impl EntityGateway for PostgresGateway {
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            .bind(char.materials.hp as i16)
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            .bind(char.materials.tp as i16)
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            .bind(char.tech_menu.tech_menu.to_vec())
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            .bind(char.meseta as i32)
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            .bind(char.bank_meseta as i32)
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            .bind(char.option_flags as i32)
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            .fetch_one(&self.pool).await?;
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@ -241,7 +239,7 @@ impl EntityGateway for PostgresGateway {
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        let q = r#"update player_character set
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                   user_account=$1, slot=$2, name=$3, exp=$4, class=$5, section_id=$6, costume=$7, skin=$8, face=$9, head=$10, hair=$11, hair_r=$12,
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                   hair_g=$13, hair_b=$14, prop_x=$15, prop_y=$16, techs=$17, config=$18, infoboard=$19, guildcard=$20, power=$21, mind=$22, def=$23,
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                   evade=$24, luck=$25, hp=$26, tp=$27, tech_menu=$28, meseta=$29, bank_meseta=$30, option_flags=$31
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                   evade=$24, luck=$25, hp=$26, tp=$27, tech_menu=$28, option_flags=$29
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                   where id=$32;"#;
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        sqlx::query(q)
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            .bind(char.user_id.0)
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@ -272,8 +270,6 @@ impl EntityGateway for PostgresGateway {
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            .bind(char.materials.hp as i16)
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            .bind(char.materials.tp as i16)
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            .bind(char.tech_menu.tech_menu.to_vec())
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            .bind(char.meseta as i32)
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            .bind(char.bank_meseta as i32)
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            .bind(char.option_flags as i32)
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            .bind(char.id.0 as i32)
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            .execute(&self.pool).await?;
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@ -551,12 +547,43 @@ impl EntityGateway for PostgresGateway {
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        Ok(())
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    }
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    async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, amount: usize) -> Result<(), GatewayError> {
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        sqlx::query(r#"update player_character set meseta=$2 where id = $1"#)
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    async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> {
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        sqlx::query("insert into character_meseta values ($1, $2) on conflict (pchar) do update set items = $2")
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            .bind(char_id.0)
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            .bind(amount as i32)
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            .bind(meseta.0 as i32)
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            .execute(&self.pool)
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            .await?;
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        Ok(())
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    }
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    async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
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        #[derive(sqlx::FromRow)]
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        struct PgMeseta(i32);
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        let meseta = sqlx::query_as::<_, PgMeseta>(r#"select meseta from character_meseta where id = $1"#)
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            .bind(char_id.0)
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            .fetch_one(&self.pool)
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            .await?;
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        Ok(Meseta(meseta.0 as u32))
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    }
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    async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: BankName, meseta: Meseta) -> Result<(), GatewayError> {
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        sqlx::query("insert into bank_meseta values ($1, $2, $3) on conflict (pchar, bank) do update set items = $2")
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            .bind(char_id.0)
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            .bind(meseta.0 as i32)
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            .bind(bank.0)
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            .execute(&self.pool)
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            .await?;
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        Ok(())
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    }
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    async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: BankName) -> Result<Meseta, GatewayError> {
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        #[derive(sqlx::FromRow)]
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        struct PgMeseta(i32);
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        let meseta = sqlx::query_as::<_, PgMeseta>(r#"select meseta from character_meseta where id = $1 and bank = $2"#)
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            .bind(char_id.0)
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            .bind(bank.0)
 | 
			
		||||
            .fetch_one(&self.pool)
 | 
			
		||||
            .await?;
 | 
			
		||||
        Ok(Meseta(meseta.0 as u32))
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -60,7 +60,7 @@ pub enum ItemNote {
 | 
			
		||||
    },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Debug, Clone, PartialEq)]
 | 
			
		||||
#[derive(Debug, Copy, Clone, PartialEq)]
 | 
			
		||||
pub struct Meseta(pub u32);
 | 
			
		||||
 | 
			
		||||
impl Meseta {
 | 
			
		||||
 | 
			
		||||
@ -20,7 +20,7 @@ use libpso::{utf8_to_array, utf8_to_utf16_array};
 | 
			
		||||
 | 
			
		||||
use crate::entity::gateway::{EntityGateway, GatewayError};
 | 
			
		||||
use crate::entity::account::{UserAccountId, UserAccountEntity, NewUserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
 | 
			
		||||
use crate::entity::item::{NewItemEntity, ItemDetail, ItemNote, InventoryItemEntity, InventoryEntity, BankEntity, BankName, EquippedEntity};
 | 
			
		||||
use crate::entity::item::{NewItemEntity, ItemDetail, ItemNote, InventoryItemEntity, InventoryEntity, BankEntity, BankName, EquippedEntity, Meseta};
 | 
			
		||||
use crate::entity::item::weapon::Weapon;
 | 
			
		||||
use crate::entity::item::armor::Armor;
 | 
			
		||||
use crate::entity::item::tech::Technique;
 | 
			
		||||
@ -201,8 +201,8 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
 | 
			
		||||
        _ => {}
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    character.meseta = 300;
 | 
			
		||||
    let character = entity_gateway.create_character(character).await?;
 | 
			
		||||
    entity_gateway.set_character_meseta(&character.id, Meseta(300)).await?;
 | 
			
		||||
 | 
			
		||||
    let new_weapon = match character.char_class {
 | 
			
		||||
        CharacterClass::HUmar | CharacterClass::HUnewearl | CharacterClass::HUcast | CharacterClass::HUcaseal => item::weapon::WeaponType::Saber,
 | 
			
		||||
 | 
			
		||||
@ -2,11 +2,13 @@ use libpso::character::character;
 | 
			
		||||
use crate::common::leveltable::CharacterStats;
 | 
			
		||||
use crate::entity::character::CharacterEntity;
 | 
			
		||||
use crate::ship::items::{CharacterInventory, CharacterBank};
 | 
			
		||||
use crate::entity::item::Meseta;
 | 
			
		||||
 | 
			
		||||
pub struct CharacterBytesBuilder<'a> {
 | 
			
		||||
    character: Option<&'a CharacterEntity>,
 | 
			
		||||
    stats: Option<&'a CharacterStats>,
 | 
			
		||||
    level: Option<u32>,
 | 
			
		||||
    meseta: Option<Meseta>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl<'a> Default for CharacterBytesBuilder<'a> {
 | 
			
		||||
@ -15,6 +17,7 @@ impl<'a> Default for CharacterBytesBuilder<'a> {
 | 
			
		||||
            character: None,
 | 
			
		||||
            stats: None,
 | 
			
		||||
            level: None,
 | 
			
		||||
            meseta: None,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -42,10 +45,18 @@ impl<'a> CharacterBytesBuilder<'a> {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn meseta(self, meseta: Meseta) -> CharacterBytesBuilder<'a> {
 | 
			
		||||
        CharacterBytesBuilder {
 | 
			
		||||
            meseta: Some(meseta),
 | 
			
		||||
            ..self
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn build(self) -> character::Character {
 | 
			
		||||
        let character = self.character.unwrap();
 | 
			
		||||
        let stats = self.stats.unwrap();
 | 
			
		||||
        let level = self.level.unwrap();
 | 
			
		||||
        let meseta = self.meseta.unwrap();
 | 
			
		||||
        character::Character {
 | 
			
		||||
            name: libpso::utf8_to_utf16_array!(character.name, 16),
 | 
			
		||||
            hp: stats.hp,
 | 
			
		||||
@ -70,7 +81,7 @@ impl<'a> CharacterBytesBuilder<'a> {
 | 
			
		||||
            prop_y: character.appearance.prop_y,
 | 
			
		||||
            config: character.config.as_bytes(),
 | 
			
		||||
            techniques: character.techs.as_bytes(),
 | 
			
		||||
            meseta: character.meseta,
 | 
			
		||||
            meseta: meseta.0 as u32,
 | 
			
		||||
            exp: character.exp,
 | 
			
		||||
            ..character::Character::default()
 | 
			
		||||
        }
 | 
			
		||||
@ -82,6 +93,7 @@ pub struct FullCharacterBytesBuilder<'a> {
 | 
			
		||||
    character: Option<&'a CharacterEntity>,
 | 
			
		||||
    stats: Option<&'a CharacterStats>,
 | 
			
		||||
    level: Option<u32>,
 | 
			
		||||
    meseta: Option<Meseta>,
 | 
			
		||||
    inventory: Option<&'a CharacterInventory>,
 | 
			
		||||
    bank: Option<&'a CharacterBank>,
 | 
			
		||||
    key_config: Option<&'a [u8; 0x16C]>,
 | 
			
		||||
@ -97,6 +109,7 @@ impl<'a> Default for FullCharacterBytesBuilder<'a> {
 | 
			
		||||
            character: None,
 | 
			
		||||
            stats: None,
 | 
			
		||||
            level: None,
 | 
			
		||||
            meseta: None,
 | 
			
		||||
            inventory: None,
 | 
			
		||||
            bank: None,
 | 
			
		||||
            key_config: None,
 | 
			
		||||
@ -131,6 +144,13 @@ impl<'a> FullCharacterBytesBuilder<'a> {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn meseta(self, meseta: Meseta) -> FullCharacterBytesBuilder<'a> {
 | 
			
		||||
        FullCharacterBytesBuilder {
 | 
			
		||||
            meseta: Some(meseta),
 | 
			
		||||
            ..self
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn inventory(self, inventory: &'a CharacterInventory) -> FullCharacterBytesBuilder<'a> {
 | 
			
		||||
        FullCharacterBytesBuilder {
 | 
			
		||||
            inventory: Some(inventory),
 | 
			
		||||
@ -184,6 +204,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
 | 
			
		||||
        let character = self.character.unwrap();
 | 
			
		||||
        let stats = self.stats.unwrap();
 | 
			
		||||
        let level = self.level.unwrap();
 | 
			
		||||
        let meseta = self.meseta.unwrap();
 | 
			
		||||
        let inventory = self.inventory.unwrap();
 | 
			
		||||
        let bank = self.bank.unwrap();
 | 
			
		||||
        let key_config = self.key_config.unwrap();
 | 
			
		||||
@ -204,6 +225,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
 | 
			
		||||
                .character(character)
 | 
			
		||||
                .stats(stats)
 | 
			
		||||
                .level(level - 1)
 | 
			
		||||
                .meseta(meseta)
 | 
			
		||||
                .build(),
 | 
			
		||||
            inventory: character::Inventory {
 | 
			
		||||
                item_count: inventory.count() as u8,
 | 
			
		||||
 | 
			
		||||
@ -106,6 +106,8 @@ pub struct ItemManager {
 | 
			
		||||
    pub(super) id_counter: u32,
 | 
			
		||||
 | 
			
		||||
    pub(self) character_inventory: HashMap<CharacterEntityId, CharacterInventory>,
 | 
			
		||||
    pub(self) character_meseta: HashMap<CharacterEntityId, Meseta>,
 | 
			
		||||
    pub(self) bank_meseta: HashMap<CharacterEntityId, Meseta>,
 | 
			
		||||
    //character_bank: HashMap<CharacterEntityId, BTreeMap<BankName, CharacterBank>>,
 | 
			
		||||
    pub(self) character_bank: HashMap<CharacterEntityId, CharacterBank>,
 | 
			
		||||
    pub(self) character_floor: HashMap<CharacterEntityId, RoomFloorItems>,
 | 
			
		||||
@ -120,6 +122,8 @@ impl Default for ItemManager {
 | 
			
		||||
        ItemManager {
 | 
			
		||||
            id_counter: 0,
 | 
			
		||||
            character_inventory: HashMap::new(),
 | 
			
		||||
            character_meseta: HashMap::new(),
 | 
			
		||||
            bank_meseta: HashMap::new(),
 | 
			
		||||
            character_bank: HashMap::new(),
 | 
			
		||||
            character_floor: HashMap::new(),
 | 
			
		||||
            character_room: HashMap::new(),
 | 
			
		||||
@ -194,8 +198,13 @@ impl ItemManager {
 | 
			
		||||
            .collect::<Result<Vec<_>, _>>()?;
 | 
			
		||||
        let character_bank = CharacterBank::new(bank_items);
 | 
			
		||||
 | 
			
		||||
        let character_meseta = entity_gateway.get_character_meseta(&character.id).await?;
 | 
			
		||||
        let bank_meseta = entity_gateway.get_bank_meseta(&character.id, BankName("".into())).await?;
 | 
			
		||||
 | 
			
		||||
        self.character_inventory.insert(character.id, character_inventory);
 | 
			
		||||
        self.character_bank.insert(character.id, character_bank);
 | 
			
		||||
        self.character_meseta.insert(character.id, character_meseta);
 | 
			
		||||
        self.bank_meseta.insert(character.id, bank_meseta);
 | 
			
		||||
        Ok(())
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -237,6 +246,35 @@ impl ItemManager {
 | 
			
		||||
           //.ok_or(ItemManagerError::InvalidBankName(BankName("".to_string())))?)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn get_character_meseta(&self, character_id: &CharacterEntityId) -> Result<&Meseta, ItemManagerError> {
 | 
			
		||||
        Ok(self.character_meseta.get(&character_id)
 | 
			
		||||
           .ok_or(ItemManagerError::NoCharacter(*character_id))?)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn get_character_meseta_mut<'a>(&'a mut self, character_id: &CharacterEntityId) -> Result<&'a mut Meseta, ItemManagerError> {
 | 
			
		||||
        Ok(self.character_meseta.get_mut(&character_id)
 | 
			
		||||
           .ok_or(ItemManagerError::NoCharacter(*character_id))?)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn get_bank_meseta(&self, character_id: &CharacterEntityId) -> Result<&Meseta, ItemManagerError> {
 | 
			
		||||
        Ok(self.bank_meseta.get(&character_id)
 | 
			
		||||
           .ok_or(ItemManagerError::NoCharacter(*character_id))?)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn get_bank_meseta_mut<'a>(&'a mut self, character_id: &CharacterEntityId) -> Result<&'a mut Meseta, ItemManagerError> {
 | 
			
		||||
        Ok(self.bank_meseta.get_mut(&character_id)
 | 
			
		||||
           .ok_or(ItemManagerError::NoCharacter(*character_id))?)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn get_character_and_bank_meseta_mut<'a>(&'a mut self, character_id: &CharacterEntityId) -> Result<(&'a mut Meseta, &'a mut Meseta), ItemManagerError> {
 | 
			
		||||
        Ok((
 | 
			
		||||
            self.character_meseta.get_mut(&character_id)
 | 
			
		||||
                .ok_or(ItemManagerError::NoCharacter(*character_id))?,
 | 
			
		||||
            self.bank_meseta.get_mut(&character_id)
 | 
			
		||||
                .ok_or(ItemManagerError::NoCharacter(*character_id))?
 | 
			
		||||
        ))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /*pub fn get_character_bank_mut(&mut self, character: &CharacterEntity) -> Result<&CharacterBank, ItemManagerError> {
 | 
			
		||||
        Ok(self.character_bank
 | 
			
		||||
           .get_mut(&character.id)
 | 
			
		||||
@ -336,11 +374,12 @@ impl ItemManager {
 | 
			
		||||
                        }
 | 
			
		||||
                    },
 | 
			
		||||
                    FloorItem::Meseta(meseta_floor_item) => {
 | 
			
		||||
                        if character.meseta >= 999999 {
 | 
			
		||||
                        let character_meseta = it.manager.character_meseta.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
 | 
			
		||||
                        if character_meseta.0 >= 999999 {
 | 
			
		||||
                            return Err(ItemManagerError::CouldNotAddToInventory(*item_id).into());
 | 
			
		||||
                        }
 | 
			
		||||
                        it.action(Box::new(AddMesetaFloorItemToInventory {
 | 
			
		||||
                            character: (**character).clone(),
 | 
			
		||||
                            character_id: character.id,
 | 
			
		||||
                            item: meseta_floor_item.clone()
 | 
			
		||||
                        }));
 | 
			
		||||
 | 
			
		||||
@ -493,11 +532,12 @@ impl ItemManager {
 | 
			
		||||
                                                                        -> Result<FloorItem, anyhow::Error> {
 | 
			
		||||
        let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
 | 
			
		||||
        let shared_floor = self.room_floor.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
 | 
			
		||||
        if character.meseta < amount {
 | 
			
		||||
        let character_meseta = self.character_meseta.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
 | 
			
		||||
        if character_meseta.0 < amount {
 | 
			
		||||
            return Err(ItemManagerError::CouldNotDropMeseta.into())
 | 
			
		||||
        }
 | 
			
		||||
        character.meseta -= amount;
 | 
			
		||||
        entity_gateway.save_character(character).await?;
 | 
			
		||||
        character_meseta.0 -= amount;
 | 
			
		||||
        entity_gateway.set_character_meseta(&character.id, *character_meseta).await?;
 | 
			
		||||
 | 
			
		||||
        let item_id = self.room_item_id_counter.borrow_mut().get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
 | 
			
		||||
        let floor_item = FloorItem::Meseta(MesetaFloorItem {
 | 
			
		||||
@ -1183,16 +1223,16 @@ impl<EG: EntityGateway> ItemAction<EG> for AddStackedFloorItemToInventory {
 | 
			
		||||
 | 
			
		||||
#[derive(Debug)]
 | 
			
		||||
struct AddMesetaFloorItemToInventory{
 | 
			
		||||
    character: CharacterEntity,
 | 
			
		||||
    character_id: CharacterEntityId,
 | 
			
		||||
    item: MesetaFloorItem,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[async_trait::async_trait]
 | 
			
		||||
impl<EG: EntityGateway> ItemAction<EG> for AddMesetaFloorItemToInventory {
 | 
			
		||||
    async fn commit(&self, _item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
 | 
			
		||||
        let mut nchar = self.character.clone();
 | 
			
		||||
        nchar.meseta = std::cmp::min(self.character.meseta + self.item.meseta.0, 999999);
 | 
			
		||||
        entity_gateway.save_character(&nchar).await?;
 | 
			
		||||
    async fn commit(&self, item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
 | 
			
		||||
        let character_meseta = item_manager.character_meseta.get_mut(&self.character_id).ok_or(ItemManagerError::NoCharacter(self.character_id))?;
 | 
			
		||||
        character_meseta.0 = std::cmp::min(character_meseta.0 + self.item.meseta.0, 999999);
 | 
			
		||||
        entity_gateway.set_character_meseta(&self.character_id, *character_meseta).await?;
 | 
			
		||||
        Ok(())
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -1254,7 +1294,17 @@ struct TradeMeseta {
 | 
			
		||||
 | 
			
		||||
#[async_trait::async_trait]
 | 
			
		||||
impl<EG: EntityGateway> ItemAction<EG> for TradeMeseta {
 | 
			
		||||
    async fn commit(&self, _item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
 | 
			
		||||
    async fn commit(&self, item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
 | 
			
		||||
        {
 | 
			
		||||
            let src_meseta = item_manager.get_character_meseta_mut(&self.src_character_id)?;
 | 
			
		||||
            src_meseta.0 -= self.amount as u32;
 | 
			
		||||
            entity_gateway.set_character_meseta(&self.src_character_id, *src_meseta).await?;
 | 
			
		||||
        }
 | 
			
		||||
        {
 | 
			
		||||
            let dest_meseta = item_manager.get_character_meseta_mut(&self.dest_character_id)?;
 | 
			
		||||
            dest_meseta.0 += self.amount as u32;
 | 
			
		||||
            entity_gateway.set_character_meseta(&self.dest_character_id, *dest_meseta).await?;
 | 
			
		||||
        }
 | 
			
		||||
        Ok(())
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -26,10 +26,12 @@ pub fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -
 | 
			
		||||
pub fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, item_manager: &ItemManager, level_table: &CharacterLevelTable) -> PlayerInfo {
 | 
			
		||||
    let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
 | 
			
		||||
    let inventory = item_manager.get_character_inventory(&client.character).unwrap();
 | 
			
		||||
    let meseta = item_manager.get_character_meseta(&client.character.id).unwrap();
 | 
			
		||||
    let character = CharacterBytesBuilder::default()
 | 
			
		||||
        .character(&client.character)
 | 
			
		||||
        .stats(&stats)
 | 
			
		||||
        .level(level - 1)
 | 
			
		||||
        .meseta(*meseta)
 | 
			
		||||
        .build();
 | 
			
		||||
    PlayerInfo {
 | 
			
		||||
        header: player_header(tag, client, area_client),
 | 
			
		||||
 | 
			
		||||
@ -232,8 +232,8 @@ pub async fn send_bank_list(id: ClientId,
 | 
			
		||||
{
 | 
			
		||||
    let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
 | 
			
		||||
    let bank_items = item_manager.get_character_bank(&client.character)?;
 | 
			
		||||
 | 
			
		||||
    let bank_items_pkt = builder::message::bank_item_list(bank_items, client.character.bank_meseta);
 | 
			
		||||
    let bank_meseta = item_manager.get_bank_meseta(&client.character.id)?;
 | 
			
		||||
    let bank_items_pkt = builder::message::bank_item_list(bank_items, bank_meseta.0);
 | 
			
		||||
    Ok(Box::new(vec![(id, SendShipPacket::BankItemList(bank_items_pkt))].into_iter()))
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -252,11 +252,16 @@ where
 | 
			
		||||
    let other_clients_in_area = client_location.get_all_clients_by_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
 | 
			
		||||
    let bank_action_pkts = match bank_interaction.action {
 | 
			
		||||
        BANK_ACTION_DEPOSIT => {
 | 
			
		||||
            let character_meseta = item_manager.get_character_meseta(&client.character.id)?;
 | 
			
		||||
            let bank_meseta = item_manager.get_bank_meseta(&client.character.id)?;
 | 
			
		||||
            if bank_interaction.item_id == 0xFFFFFFFF {
 | 
			
		||||
                if client.character.meseta >= bank_interaction.meseta_amount && (bank_interaction.meseta_amount + client.character.bank_meseta) <= BANK_MESETA_CAPACITY {
 | 
			
		||||
                    client.character.meseta -= bank_interaction.meseta_amount;
 | 
			
		||||
                    client.character.bank_meseta += bank_interaction.meseta_amount;
 | 
			
		||||
                    entity_gateway.save_character(&client.character).await?;
 | 
			
		||||
                if character_meseta.0 >= bank_interaction.meseta_amount && (bank_interaction.meseta_amount + bank_meseta.0) <= BANK_MESETA_CAPACITY {
 | 
			
		||||
                    let (character_meseta, bank_meseta) = item_manager.get_character_and_bank_meseta_mut(&client.character.id)?;
 | 
			
		||||
                    character_meseta.0 -= bank_interaction.meseta_amount;
 | 
			
		||||
                    bank_meseta.0 += bank_interaction.meseta_amount;
 | 
			
		||||
                    entity_gateway.set_character_meseta(&client.character.id, *character_meseta).await?;
 | 
			
		||||
                    // TODO: BankName
 | 
			
		||||
                    entity_gateway.set_bank_meseta(&client.character.id, item::BankName("".into()), *bank_meseta).await?;
 | 
			
		||||
                }
 | 
			
		||||
                Vec::new()
 | 
			
		||||
            }
 | 
			
		||||
@ -267,11 +272,16 @@ where
 | 
			
		||||
            }
 | 
			
		||||
        },
 | 
			
		||||
        BANK_ACTION_WITHDRAW => {
 | 
			
		||||
            let character_meseta = item_manager.get_character_meseta(&client.character.id)?;
 | 
			
		||||
            let bank_meseta = item_manager.get_bank_meseta(&client.character.id)?;
 | 
			
		||||
            if bank_interaction.item_id == 0xFFFFFFFF {
 | 
			
		||||
                if client.character.meseta + bank_interaction.meseta_amount <= INVENTORY_MESETA_CAPACITY {
 | 
			
		||||
                    client.character.meseta += bank_interaction.meseta_amount;
 | 
			
		||||
                    client.character.bank_meseta -= bank_interaction.meseta_amount;
 | 
			
		||||
                    entity_gateway.save_character(&client.character).await?;
 | 
			
		||||
                if (bank_meseta.0 >= bank_interaction.meseta_amount) && (character_meseta.0 + bank_interaction.meseta_amount <= INVENTORY_MESETA_CAPACITY) {
 | 
			
		||||
                    let (character_meseta, bank_meseta) = item_manager.get_character_and_bank_meseta_mut(&client.character.id)?;
 | 
			
		||||
                    character_meseta.0 += bank_interaction.meseta_amount;
 | 
			
		||||
                    bank_meseta.0 -= bank_interaction.meseta_amount;
 | 
			
		||||
                    entity_gateway.set_character_meseta(&client.character.id, *character_meseta).await?;
 | 
			
		||||
                    // TODO: BankName
 | 
			
		||||
                    entity_gateway.set_bank_meseta(&client.character.id, item::BankName("".into()), *bank_meseta).await?;
 | 
			
		||||
                }
 | 
			
		||||
                Vec::new()
 | 
			
		||||
            }
 | 
			
		||||
@ -370,12 +380,13 @@ where
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if client.character.meseta < item.price() as u32 {
 | 
			
		||||
    let character_meseta = item_manager.get_character_meseta_mut(&client.character.id)?;
 | 
			
		||||
    if character_meseta.0 < item.price() as u32 {
 | 
			
		||||
        return Err(ShipError::ShopError.into())
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    client.character.meseta -= item.price() as u32;
 | 
			
		||||
    entity_gateway.save_character(&client.character).await?;
 | 
			
		||||
    character_meseta.0 -= item.price() as u32;
 | 
			
		||||
    entity_gateway.set_character_meseta(&client.character.id, *character_meseta).await?;
 | 
			
		||||
 | 
			
		||||
    let inventory_item = item_manager.player_buys_item(entity_gateway, &client.character, item, ClientItemId(buy_item.item_id), buy_item.amount as usize).await?;
 | 
			
		||||
    let create = builder::message::create_withdrawn_inventory_item(area_client, inventory_item)?;
 | 
			
		||||
@ -447,8 +458,9 @@ where
 | 
			
		||||
        grind: grind_mod,
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    client.character.meseta -= 100;
 | 
			
		||||
    entity_gateway.save_character(&client.character).await?;
 | 
			
		||||
    let character_meseta = item_manager.get_character_meseta_mut(&client.character.id)?;
 | 
			
		||||
    character_meseta.0 -= 100;
 | 
			
		||||
    entity_gateway.set_character_meseta(&client.character.id, *character_meseta).await?;
 | 
			
		||||
 | 
			
		||||
    let preview_pkt = builder::message::tek_preview(ClientItemId(tek_request.item_id), &weapon)?;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -22,12 +22,14 @@ pub fn block_selected(id: ClientId,
 | 
			
		||||
    let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
 | 
			
		||||
 | 
			
		||||
    let inventory = item_manager.get_character_inventory(&client.character).unwrap();
 | 
			
		||||
    let meseta = item_manager.get_character_meseta(&client.character.id).unwrap();
 | 
			
		||||
    let bank = item_manager.get_character_bank(&client.character).unwrap();
 | 
			
		||||
 | 
			
		||||
    let fc = FullCharacterBytesBuilder::default()
 | 
			
		||||
        .character(&client.character)
 | 
			
		||||
        .stats(&stats)
 | 
			
		||||
        .level(level)
 | 
			
		||||
        .meseta(*meseta)
 | 
			
		||||
        .inventory(inventory)
 | 
			
		||||
        .bank(bank)
 | 
			
		||||
        .key_config(&client.settings.settings.key_config)
 | 
			
		||||
 | 
			
		||||
@ -258,18 +258,22 @@ pub fn update_player_position(id: ClientId,
 | 
			
		||||
pub async fn charge_attack<EG>(id: ClientId,
 | 
			
		||||
                        charge: &ChargeAttack,
 | 
			
		||||
                        clients: &mut Clients,
 | 
			
		||||
                        entity_gateway: &mut EG)
 | 
			
		||||
                        entity_gateway: &mut EG,
 | 
			
		||||
                        item_manager: &mut ItemManager)
 | 
			
		||||
                        -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
 | 
			
		||||
where
 | 
			
		||||
    EG: EntityGateway
 | 
			
		||||
{
 | 
			
		||||
    let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
 | 
			
		||||
    if client.character.meseta >= charge.meseta {
 | 
			
		||||
        client.character.meseta -= charge.meseta;
 | 
			
		||||
        entity_gateway.save_character(&client.character).await?;
 | 
			
		||||
    let meseta = item_manager.get_character_meseta_mut(&client.character.id)?;
 | 
			
		||||
 | 
			
		||||
    if meseta.0 >= charge.meseta {
 | 
			
		||||
        meseta.0 -= charge.meseta;
 | 
			
		||||
        entity_gateway.set_character_meseta(&client.character.id, *meseta).await?;
 | 
			
		||||
        // TODO: this should probably echo the packet
 | 
			
		||||
        Ok(Box::new(None.into_iter()))
 | 
			
		||||
    } else {
 | 
			
		||||
        Err(ShipError::NotEnoughMeseta(id, client.character.meseta).into())
 | 
			
		||||
        Err(ShipError::NotEnoughMeseta(id, meseta.0).into())
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -293,18 +297,21 @@ where
 | 
			
		||||
pub async fn player_used_medical_center<EG>(id: ClientId,
 | 
			
		||||
                                            _pumc: &PlayerUsedMedicalCenter, // not needed?
 | 
			
		||||
                                            entity_gateway: &mut EG,
 | 
			
		||||
                                            clients: &mut Clients)
 | 
			
		||||
                                            clients: &mut Clients,
 | 
			
		||||
                                            item_manager: &mut ItemManager)
 | 
			
		||||
                                            -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
 | 
			
		||||
where
 | 
			
		||||
    EG: EntityGateway
 | 
			
		||||
{
 | 
			
		||||
    let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
 | 
			
		||||
    if client.character.meseta >= 10 {
 | 
			
		||||
        client.character.meseta -= 10;
 | 
			
		||||
        entity_gateway.save_character(&client.character).await?;
 | 
			
		||||
    let meseta = item_manager.get_character_meseta_mut(&client.character.id)?;
 | 
			
		||||
    if meseta.0 >= 10 {
 | 
			
		||||
        meseta.0 -= 10;
 | 
			
		||||
        entity_gateway.set_character_meseta(&client.character.id, *meseta).await?;
 | 
			
		||||
        // TODO: this should probably echo the packet
 | 
			
		||||
        Ok(Box::new(None.into_iter()))
 | 
			
		||||
    } else {
 | 
			
		||||
        Err(ShipError::NotEnoughMeseta(id, client.character.meseta).into())
 | 
			
		||||
        Err(ShipError::NotEnoughMeseta(id, meseta.0).into())
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -488,14 +488,14 @@ impl<EG: EntityGateway> ShipServerState<EG> {
 | 
			
		||||
                handler::message::update_player_position(id, msg, &mut self.clients, &block.client_location, &block.rooms)?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::ChargeAttack(charge_attack) => {
 | 
			
		||||
                handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await?
 | 
			
		||||
                handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerUseItem(player_use_item) => {
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
 | 
			
		||||
                handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
 | 
			
		||||
                handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerFeedMag(player_feed_mag) => {
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
 | 
			
		||||
@ -4,6 +4,7 @@ use elseware::common::serverstate::{ClientId, ServerState};
 | 
			
		||||
use elseware::entity::gateway::EntityGateway;
 | 
			
		||||
use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity};
 | 
			
		||||
use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
 | 
			
		||||
use elseware::entity::item::{Meseta, BankName};
 | 
			
		||||
use elseware::ship::ship::{ShipServerState, RecvShipPacket};
 | 
			
		||||
use elseware::ship::room::Difficulty;
 | 
			
		||||
 | 
			
		||||
@ -27,6 +28,8 @@ pub async fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, user
 | 
			
		||||
    let _settings = entity_gateway.create_user_settings(new_settings).await.unwrap();
 | 
			
		||||
    let new_character = NewCharacterEntity::new(user.id);
 | 
			
		||||
    let character = entity_gateway.create_character(new_character).await.unwrap();
 | 
			
		||||
    entity_gateway.set_character_meseta(&character.id, Meseta(0)).await.unwrap();
 | 
			
		||||
    entity_gateway.set_bank_meseta(&character.id, BankName("".into()), Meseta(0)).await.unwrap();
 | 
			
		||||
 | 
			
		||||
    (user, character)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user