This commit is contained in:
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72d72801e1
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9c34baeb26
@ -9,7 +9,7 @@ use elseware::entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
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#[allow(unused_imports)]
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway, PostgresGateway};
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use elseware::entity::character::NewCharacterEntity;
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use elseware::entity::item::{NewItemEntity, ItemDetail};
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use elseware::entity::item::{NewItemEntity, ItemDetail, InventoryItemEntity};
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use elseware::common::interserver::AuthToken;
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use elseware::entity::item;
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@ -67,13 +67,16 @@ fn main() {
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entity_gateway.create_user_settings(NewUserSettingsEntity::new(fake_user.id)).await.unwrap();
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let mut character = NewCharacterEntity::new(fake_user.id);
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character.name = format!("Test Char {}", i*2);
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entity_gateway.create_character(character).await.unwrap();
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let character = entity_gateway.create_character(character).await.unwrap();
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entity_gateway.set_character_meseta(&character.id, item::Meseta(999999)).await.unwrap();
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entity_gateway.set_bank_meseta(&character.id, item::BankName("".into()), item::Meseta(999999)).await.unwrap();
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let mut character = NewCharacterEntity::new(fake_user.id);
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character.slot = 2;
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character.name = "ItemRefactor".into();
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character.exp = 80000000;
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character.meseta = 999999;
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let character = entity_gateway.create_character(character).await.unwrap();
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entity_gateway.set_character_meseta(&character.id, item::Meseta(999999)).await.unwrap();
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entity_gateway.set_bank_meseta(&character.id, item::BankName("".into()), item::Meseta(999999)).await.unwrap();
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for _ in 0..3 {
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entity_gateway.create_item(
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@ -162,8 +165,8 @@ fn main() {
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item: ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::DarkFlow,
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grind: 5,
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special: Some(item::weapon::WeaponSpecial::Charge),
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grind: 0,
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special: None,
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),],
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@ -293,6 +296,20 @@ fn main() {
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}
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).await.unwrap();
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let monomates = futures::future::join_all((0..6).map(|_| {
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let mut entity_gateway = entity_gateway.clone();
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async move {
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entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Tool (
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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}).await.unwrap()
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}
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})).await;
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let equipped = item::EquippedEntity {
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weapon: Some(item2_w.id),
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armor: Some(item7_a.id),
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@ -302,7 +319,7 @@ fn main() {
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};
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entity_gateway.set_character_equips(&character.id, &equipped).await.unwrap();
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let inventory = item::InventoryEntity::new(vec![item0, item1, item2_w, item3, item4, item5_m, item6, item7_a, item8_s, item9_u0, item10_u1, item11_u2, item12_u3, item13]);
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let inventory = item::InventoryEntity::new(vec![InventoryItemEntity::from(item0), item1.into(), item2_w.into(), item3.into(), item4.into(), item5_m.into(), item6.into(), item7_a.into(), item8_s.into(), item9_u0.into(), item10_u1.into(), item11_u2.into(), item12_u3.into(), item13.into(), monomates.into()]);
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entity_gateway.set_character_inventory(&character.id, &inventory).await.unwrap();
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entity_gateway.set_character_bank(&character.id, &item::BankEntity::default(), item::BankName("".into())).await.unwrap();
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}
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@ -294,8 +294,6 @@ pub struct NewCharacterEntity {
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pub materials: CharacterMaterials,
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pub tech_menu: CharacterTechMenu,
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pub meseta: u32,
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pub bank_meseta: u32,
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pub option_flags: u32,
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}
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@ -315,8 +313,6 @@ impl NewCharacterEntity {
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guildcard: CharacterGuildCard::default(),
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materials: CharacterMaterials::default(),
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tech_menu: CharacterTechMenu::default(),
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meseta: 0,
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bank_meseta: 0,
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option_flags: 0,
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}
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}
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@ -342,8 +338,5 @@ pub struct CharacterEntity {
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pub materials: CharacterMaterials,
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pub tech_menu: CharacterTechMenu,
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pub meseta: u32,
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// TODO: this should not be tied to the character
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pub bank_meseta: u32,
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pub option_flags: u32,
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}
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@ -116,7 +116,19 @@ pub trait EntityGateway: Send + Sync + Clone {
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unimplemented!();
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}
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async fn set_character_meseta(&mut self, _char_id: &CharacterEntityId, amount: usize) -> Result<(), GatewayError> {
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async fn get_character_meseta(&mut self, _char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
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unimplemented!();
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}
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async fn set_character_meseta(&mut self, _char_id: &CharacterEntityId, _amount: Meseta) -> Result<(), GatewayError> {
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unimplemented!();
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}
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async fn get_bank_meseta(&mut self, _char_id: &CharacterEntityId, _bank: BankName) -> Result<Meseta, GatewayError> {
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unimplemented!();
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}
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async fn set_bank_meseta(&mut self, _char_id: &CharacterEntityId, _bank: BankName, _amount: Meseta) -> Result<(), GatewayError> {
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unimplemented!();
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}
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}
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@ -13,6 +13,8 @@ pub struct InMemoryGateway {
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users: Arc<Mutex<BTreeMap<UserAccountId, UserAccountEntity>>>,
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user_settings: Arc<Mutex<BTreeMap<UserSettingsId, UserSettingsEntity>>>,
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characters: Arc<Mutex<BTreeMap<CharacterEntityId, CharacterEntity>>>,
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character_meseta: Arc<Mutex<BTreeMap<CharacterEntityId, Meseta>>>,
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bank_meseta: Arc<Mutex<BTreeMap<(CharacterEntityId, BankName), Meseta>>>,
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items: Arc<Mutex<BTreeMap<ItemEntityId, ItemEntity>>>,
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inventories: Arc<Mutex<BTreeMap<CharacterEntityId, InventoryEntity>>>,
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banks: Arc<Mutex<BTreeMap<CharacterEntityId, BankEntity>>>,
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@ -27,6 +29,8 @@ impl Default for InMemoryGateway {
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users: Arc::new(Mutex::new(BTreeMap::new())),
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user_settings: Arc::new(Mutex::new(BTreeMap::new())),
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characters: Arc::new(Mutex::new(BTreeMap::new())),
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character_meseta: Arc::new(Mutex::new(BTreeMap::new())),
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bank_meseta: Arc::new(Mutex::new(BTreeMap::new())),
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items: Arc::new(Mutex::new(BTreeMap::new())),
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inventories: Arc::new(Mutex::new(BTreeMap::new())),
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banks: Arc::new(Mutex::new(BTreeMap::new())),
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@ -197,8 +201,6 @@ impl EntityGateway for InMemoryGateway {
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guildcard: character.guildcard,
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materials: character.materials,
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tech_menu: character.tech_menu,
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meseta: character.meseta,
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bank_meseta: character.bank_meseta,
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option_flags: character.option_flags,
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};
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characters.insert(new_character.id, new_character.clone());
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@ -314,11 +316,35 @@ impl EntityGateway for InMemoryGateway {
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Ok(())
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}
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async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, amount: usize) -> Result<(), GatewayError> {
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let mut characters = self.characters.lock().unwrap();
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if let Some(char) = characters.get_mut(&char_id) {
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char.meseta = amount as u32;
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}
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async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> {
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let mut character_meseta = self.character_meseta.lock().unwrap();
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character_meseta.insert(*char_id, meseta);
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Ok(())
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}
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async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
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let mut character_meseta = self.character_meseta.lock().unwrap();
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if let Some(meseta) = character_meseta.get_mut(&char_id) {
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Ok(*meseta)
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}
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else {
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Err(GatewayError::Error)
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}
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}
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async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: BankName, meseta: Meseta) -> Result<(), GatewayError> {
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let mut bank_meseta = self.bank_meseta.lock().unwrap();
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bank_meseta.insert((*char_id, bank), meseta);
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Ok(())
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}
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async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: BankName) -> Result<Meseta, GatewayError> {
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let mut bank_meseta = self.bank_meseta.lock().unwrap();
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if let Some(meseta) = bank_meseta.get_mut(&(*char_id, bank)) {
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Ok(*meseta)
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}
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else {
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Err(GatewayError::Error)
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}
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}
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}
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15
src/entity/gateway/postgres/migrations/V0004__meseta.sql
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15
src/entity/gateway/postgres/migrations/V0004__meseta.sql
Normal file
@ -0,0 +1,15 @@
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create table character_meseta (
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pchar integer references character (id) not null unique,
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meseta integer not null,
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);
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create table bank_meseta (
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pchar integer references character (id) not null,
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bank varchar(128) not null,
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meseta integer not null,
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unique (pchar, bank)
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);
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alter table player_character
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drop column meseta, bank_meseta;
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@ -216,8 +216,6 @@ pub struct PgCharacter {
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tp: i16,
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tech_menu: Vec<u8>,
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meseta: i32,
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bank_meseta: i32,
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}
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impl From<PgCharacter> for CharacterEntity {
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@ -267,8 +265,6 @@ impl From<PgCharacter> for CharacterEntity {
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tech_menu: CharacterTechMenu {
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tech_menu: vec_to_array(other.tech_menu)
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},
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meseta: other.meseta as u32,
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bank_meseta: other.bank_meseta as u32,
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}
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}
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}
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@ -182,7 +182,7 @@ impl EntityGateway for PostgresGateway {
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async fn create_character(&mut self, char: NewCharacterEntity) -> Result<CharacterEntity, GatewayError> {
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let q = r#"insert into player_character
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(user_account, slot, name, exp, class, section_id, costume, skin, face, head, hair, hair_r, hair_g, hair_b, prop_x, prop_y, techs,
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config, infoboard, guildcard, power, mind, def, evade, luck, hp, tp, tech_menu, meseta, bank_meseta, option_flags)
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config, infoboard, guildcard, power, mind, def, evade, luck, hp, tp, tech_menu, option_flags)
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values
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($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $20, $21, $22, $23, $24, $25, $26, $27, $28, $29, $30, $31)
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returning *;"#;
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@ -215,8 +215,6 @@ impl EntityGateway for PostgresGateway {
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.bind(char.materials.hp as i16)
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.bind(char.materials.tp as i16)
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.bind(char.tech_menu.tech_menu.to_vec())
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.bind(char.meseta as i32)
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.bind(char.bank_meseta as i32)
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.bind(char.option_flags as i32)
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.fetch_one(&self.pool).await?;
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@ -241,7 +239,7 @@ impl EntityGateway for PostgresGateway {
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let q = r#"update player_character set
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user_account=$1, slot=$2, name=$3, exp=$4, class=$5, section_id=$6, costume=$7, skin=$8, face=$9, head=$10, hair=$11, hair_r=$12,
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hair_g=$13, hair_b=$14, prop_x=$15, prop_y=$16, techs=$17, config=$18, infoboard=$19, guildcard=$20, power=$21, mind=$22, def=$23,
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evade=$24, luck=$25, hp=$26, tp=$27, tech_menu=$28, meseta=$29, bank_meseta=$30, option_flags=$31
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evade=$24, luck=$25, hp=$26, tp=$27, tech_menu=$28, option_flags=$29
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where id=$32;"#;
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sqlx::query(q)
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.bind(char.user_id.0)
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@ -272,8 +270,6 @@ impl EntityGateway for PostgresGateway {
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.bind(char.materials.hp as i16)
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.bind(char.materials.tp as i16)
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.bind(char.tech_menu.tech_menu.to_vec())
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.bind(char.meseta as i32)
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.bind(char.bank_meseta as i32)
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.bind(char.option_flags as i32)
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.bind(char.id.0 as i32)
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.execute(&self.pool).await?;
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@ -551,12 +547,43 @@ impl EntityGateway for PostgresGateway {
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Ok(())
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}
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async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, amount: usize) -> Result<(), GatewayError> {
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sqlx::query(r#"update player_character set meseta=$2 where id = $1"#)
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async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> {
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sqlx::query("insert into character_meseta values ($1, $2) on conflict (pchar) do update set items = $2")
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.bind(char_id.0)
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.bind(amount as i32)
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.bind(meseta.0 as i32)
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.execute(&self.pool)
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.await?;
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Ok(())
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}
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async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
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#[derive(sqlx::FromRow)]
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struct PgMeseta(i32);
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let meseta = sqlx::query_as::<_, PgMeseta>(r#"select meseta from character_meseta where id = $1"#)
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.bind(char_id.0)
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.fetch_one(&self.pool)
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.await?;
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Ok(Meseta(meseta.0 as u32))
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}
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async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: BankName, meseta: Meseta) -> Result<(), GatewayError> {
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sqlx::query("insert into bank_meseta values ($1, $2, $3) on conflict (pchar, bank) do update set items = $2")
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.bind(char_id.0)
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.bind(meseta.0 as i32)
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.bind(bank.0)
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.execute(&self.pool)
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.await?;
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Ok(())
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}
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async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: BankName) -> Result<Meseta, GatewayError> {
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#[derive(sqlx::FromRow)]
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struct PgMeseta(i32);
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let meseta = sqlx::query_as::<_, PgMeseta>(r#"select meseta from character_meseta where id = $1 and bank = $2"#)
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.bind(char_id.0)
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.bind(bank.0)
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.fetch_one(&self.pool)
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.await?;
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Ok(Meseta(meseta.0 as u32))
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}
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}
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@ -60,7 +60,7 @@ pub enum ItemNote {
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},
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}
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#[derive(Debug, Clone, PartialEq)]
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub struct Meseta(pub u32);
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impl Meseta {
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@ -20,7 +20,7 @@ use libpso::{utf8_to_array, utf8_to_utf16_array};
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use crate::entity::gateway::{EntityGateway, GatewayError};
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use crate::entity::account::{UserAccountId, UserAccountEntity, NewUserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
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use crate::entity::item::{NewItemEntity, ItemDetail, ItemNote, InventoryItemEntity, InventoryEntity, BankEntity, BankName, EquippedEntity};
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use crate::entity::item::{NewItemEntity, ItemDetail, ItemNote, InventoryItemEntity, InventoryEntity, BankEntity, BankName, EquippedEntity, Meseta};
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use crate::entity::item::weapon::Weapon;
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use crate::entity::item::armor::Armor;
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use crate::entity::item::tech::Technique;
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@ -201,8 +201,8 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
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_ => {}
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}
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character.meseta = 300;
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let character = entity_gateway.create_character(character).await?;
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entity_gateway.set_character_meseta(&character.id, Meseta(300)).await?;
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let new_weapon = match character.char_class {
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CharacterClass::HUmar | CharacterClass::HUnewearl | CharacterClass::HUcast | CharacterClass::HUcaseal => item::weapon::WeaponType::Saber,
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@ -2,11 +2,13 @@ use libpso::character::character;
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use crate::common::leveltable::CharacterStats;
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use crate::entity::character::CharacterEntity;
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use crate::ship::items::{CharacterInventory, CharacterBank};
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use crate::entity::item::Meseta;
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pub struct CharacterBytesBuilder<'a> {
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character: Option<&'a CharacterEntity>,
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stats: Option<&'a CharacterStats>,
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level: Option<u32>,
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meseta: Option<Meseta>,
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}
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impl<'a> Default for CharacterBytesBuilder<'a> {
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@ -15,6 +17,7 @@ impl<'a> Default for CharacterBytesBuilder<'a> {
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character: None,
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stats: None,
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level: None,
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meseta: None,
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}
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}
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}
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@ -42,10 +45,18 @@ impl<'a> CharacterBytesBuilder<'a> {
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}
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}
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pub fn meseta(self, meseta: Meseta) -> CharacterBytesBuilder<'a> {
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CharacterBytesBuilder {
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meseta: Some(meseta),
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..self
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}
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}
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pub fn build(self) -> character::Character {
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let character = self.character.unwrap();
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let stats = self.stats.unwrap();
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let level = self.level.unwrap();
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let meseta = self.meseta.unwrap();
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character::Character {
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name: libpso::utf8_to_utf16_array!(character.name, 16),
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hp: stats.hp,
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@ -70,7 +81,7 @@ impl<'a> CharacterBytesBuilder<'a> {
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prop_y: character.appearance.prop_y,
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config: character.config.as_bytes(),
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techniques: character.techs.as_bytes(),
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meseta: character.meseta,
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meseta: meseta.0 as u32,
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||||
exp: character.exp,
|
||||
..character::Character::default()
|
||||
}
|
||||
@ -82,6 +93,7 @@ pub struct FullCharacterBytesBuilder<'a> {
|
||||
character: Option<&'a CharacterEntity>,
|
||||
stats: Option<&'a CharacterStats>,
|
||||
level: Option<u32>,
|
||||
meseta: Option<Meseta>,
|
||||
inventory: Option<&'a CharacterInventory>,
|
||||
bank: Option<&'a CharacterBank>,
|
||||
key_config: Option<&'a [u8; 0x16C]>,
|
||||
@ -97,6 +109,7 @@ impl<'a> Default for FullCharacterBytesBuilder<'a> {
|
||||
character: None,
|
||||
stats: None,
|
||||
level: None,
|
||||
meseta: None,
|
||||
inventory: None,
|
||||
bank: None,
|
||||
key_config: None,
|
||||
@ -131,6 +144,13 @@ impl<'a> FullCharacterBytesBuilder<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn meseta(self, meseta: Meseta) -> FullCharacterBytesBuilder<'a> {
|
||||
FullCharacterBytesBuilder {
|
||||
meseta: Some(meseta),
|
||||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn inventory(self, inventory: &'a CharacterInventory) -> FullCharacterBytesBuilder<'a> {
|
||||
FullCharacterBytesBuilder {
|
||||
inventory: Some(inventory),
|
||||
@ -184,6 +204,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
|
||||
let character = self.character.unwrap();
|
||||
let stats = self.stats.unwrap();
|
||||
let level = self.level.unwrap();
|
||||
let meseta = self.meseta.unwrap();
|
||||
let inventory = self.inventory.unwrap();
|
||||
let bank = self.bank.unwrap();
|
||||
let key_config = self.key_config.unwrap();
|
||||
@ -204,6 +225,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
|
||||
.character(character)
|
||||
.stats(stats)
|
||||
.level(level - 1)
|
||||
.meseta(meseta)
|
||||
.build(),
|
||||
inventory: character::Inventory {
|
||||
item_count: inventory.count() as u8,
|
||||
|
@ -106,6 +106,8 @@ pub struct ItemManager {
|
||||
pub(super) id_counter: u32,
|
||||
|
||||
pub(self) character_inventory: HashMap<CharacterEntityId, CharacterInventory>,
|
||||
pub(self) character_meseta: HashMap<CharacterEntityId, Meseta>,
|
||||
pub(self) bank_meseta: HashMap<CharacterEntityId, Meseta>,
|
||||
//character_bank: HashMap<CharacterEntityId, BTreeMap<BankName, CharacterBank>>,
|
||||
pub(self) character_bank: HashMap<CharacterEntityId, CharacterBank>,
|
||||
pub(self) character_floor: HashMap<CharacterEntityId, RoomFloorItems>,
|
||||
@ -120,6 +122,8 @@ impl Default for ItemManager {
|
||||
ItemManager {
|
||||
id_counter: 0,
|
||||
character_inventory: HashMap::new(),
|
||||
character_meseta: HashMap::new(),
|
||||
bank_meseta: HashMap::new(),
|
||||
character_bank: HashMap::new(),
|
||||
character_floor: HashMap::new(),
|
||||
character_room: HashMap::new(),
|
||||
@ -194,8 +198,13 @@ impl ItemManager {
|
||||
.collect::<Result<Vec<_>, _>>()?;
|
||||
let character_bank = CharacterBank::new(bank_items);
|
||||
|
||||
let character_meseta = entity_gateway.get_character_meseta(&character.id).await?;
|
||||
let bank_meseta = entity_gateway.get_bank_meseta(&character.id, BankName("".into())).await?;
|
||||
|
||||
self.character_inventory.insert(character.id, character_inventory);
|
||||
self.character_bank.insert(character.id, character_bank);
|
||||
self.character_meseta.insert(character.id, character_meseta);
|
||||
self.bank_meseta.insert(character.id, bank_meseta);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@ -237,6 +246,35 @@ impl ItemManager {
|
||||
//.ok_or(ItemManagerError::InvalidBankName(BankName("".to_string())))?)
|
||||
}
|
||||
|
||||
pub fn get_character_meseta(&self, character_id: &CharacterEntityId) -> Result<&Meseta, ItemManagerError> {
|
||||
Ok(self.character_meseta.get(&character_id)
|
||||
.ok_or(ItemManagerError::NoCharacter(*character_id))?)
|
||||
}
|
||||
|
||||
pub fn get_character_meseta_mut<'a>(&'a mut self, character_id: &CharacterEntityId) -> Result<&'a mut Meseta, ItemManagerError> {
|
||||
Ok(self.character_meseta.get_mut(&character_id)
|
||||
.ok_or(ItemManagerError::NoCharacter(*character_id))?)
|
||||
}
|
||||
|
||||
pub fn get_bank_meseta(&self, character_id: &CharacterEntityId) -> Result<&Meseta, ItemManagerError> {
|
||||
Ok(self.bank_meseta.get(&character_id)
|
||||
.ok_or(ItemManagerError::NoCharacter(*character_id))?)
|
||||
}
|
||||
|
||||
pub fn get_bank_meseta_mut<'a>(&'a mut self, character_id: &CharacterEntityId) -> Result<&'a mut Meseta, ItemManagerError> {
|
||||
Ok(self.bank_meseta.get_mut(&character_id)
|
||||
.ok_or(ItemManagerError::NoCharacter(*character_id))?)
|
||||
}
|
||||
|
||||
pub fn get_character_and_bank_meseta_mut<'a>(&'a mut self, character_id: &CharacterEntityId) -> Result<(&'a mut Meseta, &'a mut Meseta), ItemManagerError> {
|
||||
Ok((
|
||||
self.character_meseta.get_mut(&character_id)
|
||||
.ok_or(ItemManagerError::NoCharacter(*character_id))?,
|
||||
self.bank_meseta.get_mut(&character_id)
|
||||
.ok_or(ItemManagerError::NoCharacter(*character_id))?
|
||||
))
|
||||
}
|
||||
|
||||
/*pub fn get_character_bank_mut(&mut self, character: &CharacterEntity) -> Result<&CharacterBank, ItemManagerError> {
|
||||
Ok(self.character_bank
|
||||
.get_mut(&character.id)
|
||||
@ -336,11 +374,12 @@ impl ItemManager {
|
||||
}
|
||||
},
|
||||
FloorItem::Meseta(meseta_floor_item) => {
|
||||
if character.meseta >= 999999 {
|
||||
let character_meseta = it.manager.character_meseta.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
if character_meseta.0 >= 999999 {
|
||||
return Err(ItemManagerError::CouldNotAddToInventory(*item_id).into());
|
||||
}
|
||||
it.action(Box::new(AddMesetaFloorItemToInventory {
|
||||
character: (**character).clone(),
|
||||
character_id: character.id,
|
||||
item: meseta_floor_item.clone()
|
||||
}));
|
||||
|
||||
@ -493,11 +532,12 @@ impl ItemManager {
|
||||
-> Result<FloorItem, anyhow::Error> {
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
if character.meseta < amount {
|
||||
let character_meseta = self.character_meseta.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
if character_meseta.0 < amount {
|
||||
return Err(ItemManagerError::CouldNotDropMeseta.into())
|
||||
}
|
||||
character.meseta -= amount;
|
||||
entity_gateway.save_character(character).await?;
|
||||
character_meseta.0 -= amount;
|
||||
entity_gateway.set_character_meseta(&character.id, *character_meseta).await?;
|
||||
|
||||
let item_id = self.room_item_id_counter.borrow_mut().get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
|
||||
let floor_item = FloorItem::Meseta(MesetaFloorItem {
|
||||
@ -1183,16 +1223,16 @@ impl<EG: EntityGateway> ItemAction<EG> for AddStackedFloorItemToInventory {
|
||||
|
||||
#[derive(Debug)]
|
||||
struct AddMesetaFloorItemToInventory{
|
||||
character: CharacterEntity,
|
||||
character_id: CharacterEntityId,
|
||||
item: MesetaFloorItem,
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl<EG: EntityGateway> ItemAction<EG> for AddMesetaFloorItemToInventory {
|
||||
async fn commit(&self, _item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
|
||||
let mut nchar = self.character.clone();
|
||||
nchar.meseta = std::cmp::min(self.character.meseta + self.item.meseta.0, 999999);
|
||||
entity_gateway.save_character(&nchar).await?;
|
||||
async fn commit(&self, item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
|
||||
let character_meseta = item_manager.character_meseta.get_mut(&self.character_id).ok_or(ItemManagerError::NoCharacter(self.character_id))?;
|
||||
character_meseta.0 = std::cmp::min(character_meseta.0 + self.item.meseta.0, 999999);
|
||||
entity_gateway.set_character_meseta(&self.character_id, *character_meseta).await?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
@ -1254,7 +1294,17 @@ struct TradeMeseta {
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl<EG: EntityGateway> ItemAction<EG> for TradeMeseta {
|
||||
async fn commit(&self, _item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
|
||||
async fn commit(&self, item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
|
||||
{
|
||||
let src_meseta = item_manager.get_character_meseta_mut(&self.src_character_id)?;
|
||||
src_meseta.0 -= self.amount as u32;
|
||||
entity_gateway.set_character_meseta(&self.src_character_id, *src_meseta).await?;
|
||||
}
|
||||
{
|
||||
let dest_meseta = item_manager.get_character_meseta_mut(&self.dest_character_id)?;
|
||||
dest_meseta.0 += self.amount as u32;
|
||||
entity_gateway.set_character_meseta(&self.dest_character_id, *dest_meseta).await?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
@ -26,10 +26,12 @@ pub fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -
|
||||
pub fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, item_manager: &ItemManager, level_table: &CharacterLevelTable) -> PlayerInfo {
|
||||
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
let inventory = item_manager.get_character_inventory(&client.character).unwrap();
|
||||
let meseta = item_manager.get_character_meseta(&client.character.id).unwrap();
|
||||
let character = CharacterBytesBuilder::default()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level - 1)
|
||||
.meseta(*meseta)
|
||||
.build();
|
||||
PlayerInfo {
|
||||
header: player_header(tag, client, area_client),
|
||||
|
@ -232,8 +232,8 @@ pub async fn send_bank_list(id: ClientId,
|
||||
{
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let bank_items = item_manager.get_character_bank(&client.character)?;
|
||||
|
||||
let bank_items_pkt = builder::message::bank_item_list(bank_items, client.character.bank_meseta);
|
||||
let bank_meseta = item_manager.get_bank_meseta(&client.character.id)?;
|
||||
let bank_items_pkt = builder::message::bank_item_list(bank_items, bank_meseta.0);
|
||||
Ok(Box::new(vec![(id, SendShipPacket::BankItemList(bank_items_pkt))].into_iter()))
|
||||
}
|
||||
|
||||
@ -252,11 +252,16 @@ where
|
||||
let other_clients_in_area = client_location.get_all_clients_by_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
let bank_action_pkts = match bank_interaction.action {
|
||||
BANK_ACTION_DEPOSIT => {
|
||||
let character_meseta = item_manager.get_character_meseta(&client.character.id)?;
|
||||
let bank_meseta = item_manager.get_bank_meseta(&client.character.id)?;
|
||||
if bank_interaction.item_id == 0xFFFFFFFF {
|
||||
if client.character.meseta >= bank_interaction.meseta_amount && (bank_interaction.meseta_amount + client.character.bank_meseta) <= BANK_MESETA_CAPACITY {
|
||||
client.character.meseta -= bank_interaction.meseta_amount;
|
||||
client.character.bank_meseta += bank_interaction.meseta_amount;
|
||||
entity_gateway.save_character(&client.character).await?;
|
||||
if character_meseta.0 >= bank_interaction.meseta_amount && (bank_interaction.meseta_amount + bank_meseta.0) <= BANK_MESETA_CAPACITY {
|
||||
let (character_meseta, bank_meseta) = item_manager.get_character_and_bank_meseta_mut(&client.character.id)?;
|
||||
character_meseta.0 -= bank_interaction.meseta_amount;
|
||||
bank_meseta.0 += bank_interaction.meseta_amount;
|
||||
entity_gateway.set_character_meseta(&client.character.id, *character_meseta).await?;
|
||||
// TODO: BankName
|
||||
entity_gateway.set_bank_meseta(&client.character.id, item::BankName("".into()), *bank_meseta).await?;
|
||||
}
|
||||
Vec::new()
|
||||
}
|
||||
@ -267,11 +272,16 @@ where
|
||||
}
|
||||
},
|
||||
BANK_ACTION_WITHDRAW => {
|
||||
let character_meseta = item_manager.get_character_meseta(&client.character.id)?;
|
||||
let bank_meseta = item_manager.get_bank_meseta(&client.character.id)?;
|
||||
if bank_interaction.item_id == 0xFFFFFFFF {
|
||||
if client.character.meseta + bank_interaction.meseta_amount <= INVENTORY_MESETA_CAPACITY {
|
||||
client.character.meseta += bank_interaction.meseta_amount;
|
||||
client.character.bank_meseta -= bank_interaction.meseta_amount;
|
||||
entity_gateway.save_character(&client.character).await?;
|
||||
if (bank_meseta.0 >= bank_interaction.meseta_amount) && (character_meseta.0 + bank_interaction.meseta_amount <= INVENTORY_MESETA_CAPACITY) {
|
||||
let (character_meseta, bank_meseta) = item_manager.get_character_and_bank_meseta_mut(&client.character.id)?;
|
||||
character_meseta.0 += bank_interaction.meseta_amount;
|
||||
bank_meseta.0 -= bank_interaction.meseta_amount;
|
||||
entity_gateway.set_character_meseta(&client.character.id, *character_meseta).await?;
|
||||
// TODO: BankName
|
||||
entity_gateway.set_bank_meseta(&client.character.id, item::BankName("".into()), *bank_meseta).await?;
|
||||
}
|
||||
Vec::new()
|
||||
}
|
||||
@ -370,12 +380,13 @@ where
|
||||
}
|
||||
};
|
||||
|
||||
if client.character.meseta < item.price() as u32 {
|
||||
let character_meseta = item_manager.get_character_meseta_mut(&client.character.id)?;
|
||||
if character_meseta.0 < item.price() as u32 {
|
||||
return Err(ShipError::ShopError.into())
|
||||
}
|
||||
|
||||
client.character.meseta -= item.price() as u32;
|
||||
entity_gateway.save_character(&client.character).await?;
|
||||
character_meseta.0 -= item.price() as u32;
|
||||
entity_gateway.set_character_meseta(&client.character.id, *character_meseta).await?;
|
||||
|
||||
let inventory_item = item_manager.player_buys_item(entity_gateway, &client.character, item, ClientItemId(buy_item.item_id), buy_item.amount as usize).await?;
|
||||
let create = builder::message::create_withdrawn_inventory_item(area_client, inventory_item)?;
|
||||
@ -447,8 +458,9 @@ where
|
||||
grind: grind_mod,
|
||||
});
|
||||
|
||||
client.character.meseta -= 100;
|
||||
entity_gateway.save_character(&client.character).await?;
|
||||
let character_meseta = item_manager.get_character_meseta_mut(&client.character.id)?;
|
||||
character_meseta.0 -= 100;
|
||||
entity_gateway.set_character_meseta(&client.character.id, *character_meseta).await?;
|
||||
|
||||
let preview_pkt = builder::message::tek_preview(ClientItemId(tek_request.item_id), &weapon)?;
|
||||
|
||||
|
@ -22,12 +22,14 @@ pub fn block_selected(id: ClientId,
|
||||
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
|
||||
let inventory = item_manager.get_character_inventory(&client.character).unwrap();
|
||||
let meseta = item_manager.get_character_meseta(&client.character.id).unwrap();
|
||||
let bank = item_manager.get_character_bank(&client.character).unwrap();
|
||||
|
||||
let fc = FullCharacterBytesBuilder::default()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level)
|
||||
.meseta(*meseta)
|
||||
.inventory(inventory)
|
||||
.bank(bank)
|
||||
.key_config(&client.settings.settings.key_config)
|
||||
|
@ -258,18 +258,22 @@ pub fn update_player_position(id: ClientId,
|
||||
pub async fn charge_attack<EG>(id: ClientId,
|
||||
charge: &ChargeAttack,
|
||||
clients: &mut Clients,
|
||||
entity_gateway: &mut EG)
|
||||
entity_gateway: &mut EG,
|
||||
item_manager: &mut ItemManager)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
where
|
||||
EG: EntityGateway
|
||||
{
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
if client.character.meseta >= charge.meseta {
|
||||
client.character.meseta -= charge.meseta;
|
||||
entity_gateway.save_character(&client.character).await?;
|
||||
let meseta = item_manager.get_character_meseta_mut(&client.character.id)?;
|
||||
|
||||
if meseta.0 >= charge.meseta {
|
||||
meseta.0 -= charge.meseta;
|
||||
entity_gateway.set_character_meseta(&client.character.id, *meseta).await?;
|
||||
// TODO: this should probably echo the packet
|
||||
Ok(Box::new(None.into_iter()))
|
||||
} else {
|
||||
Err(ShipError::NotEnoughMeseta(id, client.character.meseta).into())
|
||||
Err(ShipError::NotEnoughMeseta(id, meseta.0).into())
|
||||
}
|
||||
}
|
||||
|
||||
@ -293,18 +297,21 @@ where
|
||||
pub async fn player_used_medical_center<EG>(id: ClientId,
|
||||
_pumc: &PlayerUsedMedicalCenter, // not needed?
|
||||
entity_gateway: &mut EG,
|
||||
clients: &mut Clients)
|
||||
clients: &mut Clients,
|
||||
item_manager: &mut ItemManager)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
where
|
||||
EG: EntityGateway
|
||||
{
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
if client.character.meseta >= 10 {
|
||||
client.character.meseta -= 10;
|
||||
entity_gateway.save_character(&client.character).await?;
|
||||
let meseta = item_manager.get_character_meseta_mut(&client.character.id)?;
|
||||
if meseta.0 >= 10 {
|
||||
meseta.0 -= 10;
|
||||
entity_gateway.set_character_meseta(&client.character.id, *meseta).await?;
|
||||
// TODO: this should probably echo the packet
|
||||
Ok(Box::new(None.into_iter()))
|
||||
} else {
|
||||
Err(ShipError::NotEnoughMeseta(id, client.character.meseta).into())
|
||||
Err(ShipError::NotEnoughMeseta(id, meseta.0).into())
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -488,14 +488,14 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
handler::message::update_player_position(id, msg, &mut self.clients, &block.client_location, &block.rooms)?
|
||||
},
|
||||
GameMessage::ChargeAttack(charge_attack) => {
|
||||
handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await?
|
||||
handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PlayerUseItem(player_use_item) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
|
||||
handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
|
||||
handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PlayerFeedMag(player_feed_mag) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
|
@ -4,6 +4,7 @@ use elseware::common::serverstate::{ClientId, ServerState};
|
||||
use elseware::entity::gateway::EntityGateway;
|
||||
use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity};
|
||||
use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
|
||||
use elseware::entity::item::{Meseta, BankName};
|
||||
use elseware::ship::ship::{ShipServerState, RecvShipPacket};
|
||||
use elseware::ship::room::Difficulty;
|
||||
|
||||
@ -27,6 +28,8 @@ pub async fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, user
|
||||
let _settings = entity_gateway.create_user_settings(new_settings).await.unwrap();
|
||||
let new_character = NewCharacterEntity::new(user.id);
|
||||
let character = entity_gateway.create_character(new_character).await.unwrap();
|
||||
entity_gateway.set_character_meseta(&character.id, Meseta(0)).await.unwrap();
|
||||
entity_gateway.set_bank_meseta(&character.id, BankName("".into()), Meseta(0)).await.unwrap();
|
||||
|
||||
(user, character)
|
||||
}
|
||||
|
Loading…
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Reference in New Issue
Block a user