in memory entity access, change entitygateway api a bit
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@ -19,12 +19,14 @@ pub struct UserAccount {
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pub flags: u32, // TODO: is this used for anything other than character creation?
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}
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#[derive(Clone, Debug, Default)]
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pub struct UserSettings {
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pub id: u32,
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pub user_id: u32,
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pub settings: settings::UserSettings,
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}
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#[derive(Clone, Default)]
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pub struct GuildCardData {
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pub id: u32,
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pub user_id: u32,
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@ -1,8 +1,9 @@
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use libpso::character::character;
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#[derive(Copy, Clone, Debug)]
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#[derive(Copy, Clone, Debug, Default)]
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pub struct Character {
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pub id: u32,
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pub user_id: u32,
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pub slot: u32,
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pub character: character::Character,
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}
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}
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@ -26,7 +26,11 @@ pub trait EntityGateway {
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unimplemented!();
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}
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fn set_character_by_user(&mut self, _user: &UserAccount, _slot: u32, _char: Character) {
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fn new_character_by_user(&mut self, _user: &UserAccount) -> Character {
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unimplemented!();
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}
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fn set_character(&mut self, _char: &Character) {
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unimplemented!();
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}
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103
src/entity/gateway/inmemory.rs
Normal file
103
src/entity/gateway/inmemory.rs
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@ -0,0 +1,103 @@
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use std::collections::HashMap;
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use crate::entity::account::*;
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use crate::entity::character::*;
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use crate::entity::gateway::EntityGateway;
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use libpso::character::settings;
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use std::sync::{Arc, Mutex};
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pub struct InMemoryGateway {
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users: Arc<Mutex<HashMap<u32, UserAccount>>>,
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user_settings: Arc<Mutex<HashMap<u32, UserSettings>>>,
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//guildcard: Arc<Mutex<HashMap<u32, GuildCardData>>>,
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characters: Arc<Mutex<HashMap<u32, Character>>>,
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}
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impl InMemoryGateway {
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pub fn new() -> InMemoryGateway {
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InMemoryGateway {
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users: Arc::new(Mutex::new(HashMap::new())),
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user_settings: Arc::new(Mutex::new(HashMap::new())),
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//guildcard: Arc::new(Mutex::new(HashMap::new())),
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characters: Arc::new(Mutex::new(HashMap::new())),
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}
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}
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}
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impl EntityGateway for InMemoryGateway {
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fn get_user_by_id(&self, id: u32) -> Option<UserAccount> {
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let users = self.users.lock().unwrap();
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users.get(&id).map(|k| k.clone())
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}
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fn get_user_by_name(&self, username: String) -> Option<UserAccount> {
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let users = self.users.lock().unwrap();
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users
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.iter()
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.find(|(_, k)| k.username == username)
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.map(|(_, k)| k.clone())
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}
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fn set_user(&mut self, user: &UserAccount) {
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let mut users = self.users.lock().unwrap();
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users.insert(user.id, user.clone());
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}
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fn get_user_settings_by_user(&self, user: &UserAccount) -> Option<UserSettings> {
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let user_settings = self.user_settings.lock().unwrap();
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user_settings
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.iter()
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.find(|(_, k)| k.id == user.id)
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.map(|(_, k)| k.clone())
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}
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fn create_user_settings_by_user(&self, user: &UserAccount) -> UserSettings {
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let mut user_settings = self.user_settings.lock().unwrap();
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let id = user_settings
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.iter()
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.fold(0, |sum, (i, _)| std::cmp::max(sum, *i))
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+ 1;
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let new_settings = UserSettings {
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id: id,
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user_id: user.id,
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settings: settings::UserSettings::default(),
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};
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user_settings.insert(id, new_settings.clone());
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new_settings
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}
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fn get_characters_by_user(&self, user: &UserAccount) -> [Option<Character>; 4] {
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let characters = self.characters.lock().unwrap();
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let mut chars = [None; 4];
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characters
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.iter()
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.filter(|(_, c)| c.user_id == user.id)
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.for_each(|(_, c)| chars[c.slot as usize] = Some(c.clone()));
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chars
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}
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fn new_character_by_user(&mut self, user: &UserAccount) -> Character {
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let mut characters = self.characters.lock().unwrap();
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let id = characters
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.iter()
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.fold(0, |sum, (i, _)| std::cmp::max(sum, *i))
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+ 1;
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let mut c = Character::default();
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c.id = id;
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c.user_id = user.id;
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characters.insert(id, c.clone());
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c
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}
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fn set_character(&mut self, char: &Character) {
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let mut characters = self.characters.lock().unwrap();
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characters.insert(char.id, char.clone());
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}
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fn get_guild_card_data_by_user(&self, _user: &UserAccount) -> GuildCardData {
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GuildCardData::default()
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}
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}
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@ -1,3 +1,5 @@
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pub mod entitygateway;
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pub mod inmemory;
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pub use entitygateway::EntityGateway;
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pub use inmemory::InMemoryGateway;
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@ -383,12 +383,16 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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let mut user = client.user.as_mut().unwrap();
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if user.flags == USERFLAG_NEWCHAR {
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let mut char = self.entity_gateway.new_character_by_user(&user);
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char.slot = preview.slot;
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char.character = preview.character.as_character();
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let char = Character {
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id: 9,
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slot: preview.slot,
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user_id: user.id,
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character: preview.character.as_character()
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};
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self.entity_gateway.set_character_by_user(&user, preview.slot, char);
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self.entity_gateway.set_character(&char);
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}
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if user.flags == USERFLAG_DRESSINGROOM {
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// TODO: dressing room stuff
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@ -49,6 +49,7 @@ impl LoginStubData {
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characters: [Some(Character {
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id: 1,
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slot: 0,
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user_id: 1,
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character: c,
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}),
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@ -78,8 +79,8 @@ impl EntityGateway for LoginStubData {
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self.characters
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}
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fn set_character_by_user(&mut self, _user: &UserAccount, slot: u32, char: Character) {
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self.characters[slot as usize] = Some(char);
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fn set_character(&mut self, char: &Character) {
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self.characters[char.slot as usize] = Some(char.clone());
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}
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fn get_guild_card_data_by_user(&self, user: &UserAccount) -> GuildCardData {
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