remove ship from shiplist when it disconnects
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				@ -558,6 +558,7 @@ impl<EG: EntityGateway> InterserverActor for CharacterServerState<EG> {
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    }
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					    }
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    async fn on_disconnect(&mut self, id: ServerId) -> Vec<(ServerId, Self::SendMessage)> {
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					    async fn on_disconnect(&mut self, id: ServerId) -> Vec<(ServerId, Self::SendMessage)> {
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					        self.ships.remove(&id);
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        Vec::new()
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					        Vec::new()
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    }
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					    }
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}
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					}
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