remove ship from shiplist when it disconnects
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				| @ -558,6 +558,7 @@ impl<EG: EntityGateway> InterserverActor for CharacterServerState<EG> { | |||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     async fn on_disconnect(&mut self, id: ServerId) -> Vec<(ServerId, Self::SendMessage)> { |     async fn on_disconnect(&mut self, id: ServerId) -> Vec<(ServerId, Self::SendMessage)> { | ||||||
|  |         self.ships.remove(&id); | ||||||
|         Vec::new() |         Vec::new() | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | |||||||
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