remove ship from shiplist when it disconnects
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				| @ -558,6 +558,7 @@ impl<EG: EntityGateway> InterserverActor for CharacterServerState<EG> { | ||||
|     } | ||||
| 
 | ||||
|     async fn on_disconnect(&mut self, id: ServerId) -> Vec<(ServerId, Self::SendMessage)> { | ||||
|         self.ships.remove(&id); | ||||
|         Vec::new() | ||||
|     } | ||||
| } | ||||
|  | ||||
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