test for 1 kill increases every equipped kill counter
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				| @ -11,9 +11,9 @@ | ||||
| use elseware::common::serverstate::{ClientId, ServerState}; | ||||
| use elseware::entity::gateway::{EntityGateway, InMemoryGateway}; | ||||
| use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket}; | ||||
| use elseware::entity::character::{SectionID}; | ||||
| use elseware::ship::room::{Difficulty}; | ||||
| use elseware::ship::monster::{MonsterType}; | ||||
| use elseware::entity::character::SectionID; | ||||
| use elseware::ship::room::Difficulty; | ||||
| use elseware::ship::monster::MonsterType; | ||||
| use elseware::entity::item; | ||||
| 
 | ||||
| use libpso::packet::ship::*; | ||||
| @ -111,13 +111,40 @@ async fn test_all_equipped_kill_counters_increase_per_kill() { | ||||
|     }; | ||||
| 
 | ||||
|     entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap(); | ||||
|     entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); 
 | ||||
|     entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); | ||||
| 
 | ||||
|     log_in_char(&mut ship, ClientId(1), "a1", "a").await; | ||||
|     join_lobby(&mut ship, ClientId(1)).await; | ||||
|     create_room(&mut ship, ClientId(1), "room", "").await; | ||||
| 
 | ||||
|     assert!(true); | ||||
|     let enemy_id = { | ||||
|         let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); | ||||
|         let enemy_id = (0..).filter_map(|i| { | ||||
|             room.maps.enemy_by_id(i).ok().and_then(|enemy| { | ||||
|                 if enemy.monster == MonsterType::Booma { | ||||
|                     Some(i) | ||||
|                 } | ||||
|                 else { | ||||
|                     None | ||||
|                 } | ||||
|             }) | ||||
|         }).next().unwrap(); | ||||
|         enemy_id | ||||
|     }; | ||||
| 
 | ||||
|     ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::KillMonster(KillMonster{ | ||||
|         client: enemy_id as u8, | ||||
|         target: 16, | ||||
|         map_area: 1, | ||||
|         data: [8,0], | ||||
|     })))).await.unwrap().for_each(drop); | ||||
| 
 | ||||
|     let equipped_items = entity_gateway.get_character_equips(&char1.id).await.unwrap(); | ||||
|     let inventory = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); | ||||
|     let w = inventory.items.iter().find(|x| x.individual().unwrap().id == equipped_items.weapon.unwrap()).unwrap().individual().unwrap(); | ||||
|     let u = inventory.items.iter().find(|x| x.individual().unwrap().id == equipped_items.unit[0].unwrap()).unwrap().individual().unwrap(); | ||||
| 
 | ||||
|     assert!(w.item.as_client_bytes()[11] == u.item.as_client_bytes()[11]); | ||||
| } | ||||
| 
 | ||||
| // #[async_std::test]
 | ||||
|  | ||||
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