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test for 1 kill increases every equipped kill counter

kill_counters
andy 3 years ago
parent
commit
a0747ea89a
  1. 37
      tests/test_unseal_items.rs

37
tests/test_unseal_items.rs

@ -11,9 +11,9 @@
use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
use elseware::entity::character::{SectionID};
use elseware::ship::room::{Difficulty};
use elseware::ship::monster::{MonsterType};
use elseware::entity::character::SectionID;
use elseware::ship::room::Difficulty;
use elseware::ship::monster::MonsterType;
use elseware::entity::item;
use libpso::packet::ship::*;
@ -111,13 +111,40 @@ async fn test_all_equipped_kill_counters_increase_per_kill() {
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
assert!(true);
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Booma {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::KillMonster(KillMonster{
client: enemy_id as u8,
target: 16,
map_area: 1,
data: [8,0],
})))).await.unwrap().for_each(drop);
let equipped_items = entity_gateway.get_character_equips(&char1.id).await.unwrap();
let inventory = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
let w = inventory.items.iter().find(|x| x.individual().unwrap().id == equipped_items.weapon.unwrap()).unwrap().individual().unwrap();
let u = inventory.items.iter().find(|x| x.individual().unwrap().id == equipped_items.unit[0].unwrap()).unwrap().individual().unwrap();
assert!(w.item.as_client_bytes()[11] == u.item.as_client_bytes()[11]);
}
// #[async_std::test]

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