sends the client a message when selected lobby = current lobby
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				| @ -4,9 +4,10 @@ use crate::common::serverstate::ClientId; | ||||
| use crate::common::leveltable::CharacterLevelTable; | ||||
| use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients}; | ||||
| use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder}; | ||||
| use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS}; | ||||
| use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS, ClientLocationError}; | ||||
| use crate::ship::packet; | ||||
| use libpso::character::character; | ||||
| use crate::ship::location::ClientLocationError::GetAreaError; | ||||
| 
 | ||||
| // this function needs a better home
 | ||||
| pub fn block_selected(id: ClientId, | ||||
| @ -61,8 +62,12 @@ pub fn change_lobby(id: ClientId, | ||||
|                     clients: &Clients, | ||||
|                     level_table: &CharacterLevelTable) | ||||
|                     -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> { | ||||
|     let prev_area = client_location.get_area(id).unwrap(); | ||||
|     let leave_lobby = packet::builder::lobby::remove_from_lobby(id, client_location).unwrap(); | ||||
|     let prev_area = client_location.get_area(id).map_err(|err| -> ClientLocationError {err.into()})?; | ||||
|     if prev_area == RoomLobby::Lobby(LobbyId(requested_lobby as usize)) {                                   // If the client is already in the selected lobby,
 | ||||
|         let dialog = SmallDialog::new(String::from("You are already in this Lobby!")); // Send a SmallDialog to prevent client softlock / server crash
 | ||||
|         return Ok(vec![(id, SendShipPacket::SmallDialog(dialog))]) | ||||
|     } | ||||
|     let leave_lobby = packet::builder::lobby::remove_from_lobby(id, client_location)?; | ||||
|     let old_neighbors = client_location.get_client_neighbors(id).unwrap(); | ||||
|     let mut lobby = LobbyId(requested_lobby as usize); | ||||
|     match client_location.add_client_to_lobby(id, lobby) { | ||||
| @ -71,14 +76,11 @@ pub fn change_lobby(id: ClientId, | ||||
|         Err(err) => { | ||||
|             match prev_area { | ||||
|                 RoomLobby::Lobby(lobby) => { | ||||
|                     let dialog = SmallDialog { | ||||
|                         padding: [0, 0], | ||||
|                         msg: String::from("Lobby is full."), | ||||
|                     }; | ||||
|                     let dialog = SmallDialog::new(String::from("Lobby is full.")); | ||||
|                     return Ok(vec![(id, SendShipPacket::SmallDialog(dialog))]) | ||||
|                 } | ||||
|                 RoomLobby::Room(room) => { | ||||
|                     lobby = client_location.add_client_to_next_available_lobby(id, lobby).unwrap(); | ||||
|                     lobby = client_location.add_client_to_next_available_lobby(id, lobby).map_err(|_| ShipError::TooManyClients)?; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
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