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@ -1,27 +1,34 @@ |
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#![allow(dead_code)]
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use std::collections::{HashMap, BTreeMap};
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use libpso::character::character;//::InventoryItem;
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use thiserror::Error;
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use crate::entity::gateway::EntityGateway;
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use crate::entity::character::CharacterEntity;
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use crate::entity::character::{CharacterEntity, CharacterEntityId};
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use crate::entity::item::{ItemEntityId, ItemEntity, ItemDetail, ItemLocation};
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use crate::entity::item::{Meseta, NewItemEntity};
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use crate::entity::item::tool::Tool;
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use crate::ship::map::MapArea;
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use crate::ship::drops::{ItemDrop, ItemDropType};
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use crate::ship::ship::ClientState;
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use crate::ship::location::{AreaClient, RoomId};
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
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pub struct ActiveItemId(pub u32);
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#[derive(Debug)]
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
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struct RoomItemId(RoomId, u32);
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
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pub struct ClientItemId(pub u32);
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#[derive(Debug, Clone)]
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enum ActiveItemEntityId {
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Individual(ItemEntityId),
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Stacked(Vec<ItemEntityId>),
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Meseta(Meseta),
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}
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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enum HeldItemType {
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Individual(ItemDetail),
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Stacked(Tool, usize),
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@ -48,21 +55,7 @@ impl HeldItemType { |
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}
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}
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#[derive(Debug)]
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pub struct InventoryItem {
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id: ActiveItemId,
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item: HeldItemType,
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//slot: usize,
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equipped: bool,
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}
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#[derive(Debug)]
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pub struct BankItem {
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id: ActiveItemId,
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item: HeldItemType,
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}
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub enum FloorItemType {
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Individual(ItemDetail),
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Stacked(Tool, usize),
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@ -93,9 +86,18 @@ impl FloorItemType { |
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}
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}
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct InventoryItem {
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entity_id: ActiveItemEntityId,
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item_id: ClientItemId,
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item: HeldItemType,
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equipped: bool,
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}
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#[derive(Debug, Clone)]
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pub struct FloorItem {
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pub id: ActiveItemId,
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entity_id: ActiveItemEntityId,
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pub item_id: ClientItemId,
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pub item: FloorItemType,
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pub map_area: MapArea,
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pub x: f32,
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@ -104,12 +106,15 @@ pub struct FloorItem { |
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}
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#[derive(Debug)]
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pub enum InventoryError {
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pub struct BankItem {
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id: ActiveItemId,
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item: HeldItemType,
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}
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pub struct CharacterInventory(Vec<InventoryItem>);
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impl CharacterInventory {
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pub struct CharacterInventory<'a>(&'a Vec<InventoryItem>);
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impl<'a> CharacterInventory<'a> {
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pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] {
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self.0.iter()
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.enumerate()
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@ -117,7 +122,7 @@ impl CharacterInventory { |
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let bytes = item.item.as_client_bytes();
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inventory[slot].data1.copy_from_slice(&bytes[0..12]);
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inventory[slot].data2.copy_from_slice(&bytes[12..16]);
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inventory[slot].item_id = item.id.0;
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inventory[slot].item_id = item.item_id.0;
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// does this do anything?
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inventory[slot].equipped = if item.equipped { 1 } else { 0 };
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// because this actually equips the item
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@ -126,42 +131,60 @@ impl CharacterInventory { |
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})
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}
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pub fn add_item(&mut self, item: InventoryItem) -> Result<usize, InventoryError> {
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self.0.push(item);
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Ok(self.count() - 1)
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}
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pub fn count(&self) -> usize {
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self.0.len()
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}
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}
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#[derive(Debug)]
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#[derive(Error, Debug)]
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#[error("")]
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pub enum ItemManagerError {
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EntityGatewayError,
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NoSuchItemId(ClientItemId),
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NoCharacter(CharacterEntityId),
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CouldNotAddToInventory(FloorItem),
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//ItemBelongsToOtherPlayer,
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Idunnoman,
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}
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pub struct ItemManager {
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id: usize,
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active_to_entity: HashMap<ActiveItemId, ActiveItemEntityId>,
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id_counter: u32,
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character_inventory: HashMap<CharacterEntityId, Vec<InventoryItem>>,
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character_floor: HashMap<CharacterEntityId, Vec<FloorItem>>,
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character_item_id_counter: HashMap<CharacterEntityId, u32>,
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character_room: HashMap<CharacterEntityId, RoomId>,
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room_floor: HashMap<RoomId, Vec<FloorItem>>,
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room_item_id_counter: HashMap<RoomId, u32>,
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}
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impl ItemManager {
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pub fn new() -> ItemManager {
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ItemManager {
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id: 0,
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active_to_entity: HashMap::new()
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id_counter: 0,
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character_inventory: HashMap::new(),
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character_floor: HashMap::new(),
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character_item_id_counter: HashMap::new(),
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character_room: HashMap::new(),
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room_floor: HashMap::new(),
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room_item_id_counter: HashMap::new(),
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}
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}
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fn next_id(&mut self) -> ActiveItemId {
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self.id += 1;
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ActiveItemId(self.id as u32)
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pub fn next_global_item_id(&mut self) -> ClientItemId {
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self.id_counter += 1;
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ClientItemId(self.id_counter)
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}
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pub fn next_drop_item_id(&mut self, room_id: RoomId) -> ClientItemId {
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let next_id = self.room_item_id_counter.entry(room_id).or_insert(0xF0000000);
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*next_id += 1;
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ClientItemId(*next_id)
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}
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pub fn get_character_inventory<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> CharacterInventory {
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// TODO: Result
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pub fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) {
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let items = entity_gateway.get_items_by_character(&character);
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let inventory_items = items.into_iter()
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.filter_map(|item| {
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@ -190,18 +213,151 @@ impl ItemManager { |
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})
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.into_iter()
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.map(|(_slot, (held_item, entity_id, equipped))| {
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let id = self.next_id();
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self.active_to_entity.insert(id, entity_id);
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let id = self.next_global_item_id();
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InventoryItem {
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id: id,
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entity_id: entity_id,
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item_id: id,
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item: held_item,
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equipped: equipped,
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}
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});
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CharacterInventory(inventory_items.take(30).collect())
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let k = inventory_items.take(30).collect();
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self.character_inventory.insert(character.id, k);
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}
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pub fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
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let base_id = ((area_client.local_client.id() as u32) << 21) | 0x10000;
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let inventory = self.character_inventory.get_mut(&character.id).unwrap();
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for (i, item) in inventory.iter_mut().enumerate() {
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item.item_id = ClientItemId(base_id + i as u32);
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}
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self.character_room.insert(character.id, room_id);
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self.character_floor.insert(character.id, Vec::new());
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self.room_floor.entry(room_id).or_insert(Vec::new());
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self.character_item_id_counter.insert(character.id, base_id + inventory.len() as u32);
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}
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pub fn get_character_inventory(&self, character: &CharacterEntity) -> Result<CharacterInventory, ItemManagerError> {
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Ok(CharacterInventory(self.character_inventory.get(&character.id)
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.ok_or(ItemManagerError::NoCharacter(character.id))?))
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}
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pub fn remove_character_from_room(&mut self, character: &CharacterEntity) {
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self.character_inventory.remove(&character.id);
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self.character_floor.remove(&character.id);
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self.character_room.remove(&character.id)
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.as_ref()
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.map(|room| {
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if self.character_room.iter().find(|(_, r)| *r == room).is_none() {
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self.room_floor.remove(room);
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}
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});
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}
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pub fn get_inventory_item_by_id(&self, character: &CharacterEntity, item_id: ClientItemId) -> Result<InventoryItem, ItemManagerError> {
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let inventory = self.character_inventory.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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inventory.iter()
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.filter(|item| {
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item.item_id == item_id
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})
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.nth(0)
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.ok_or(ItemManagerError::NoSuchItemId(item_id))
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.map(Clone::clone)
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}
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pub fn get_floor_item_by_id(&self, character: &CharacterEntity, item_id: ClientItemId) -> Result<FloorItem, ItemManagerError> {
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let floor = self.character_floor.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let room = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = self.room_floor.get(room).ok_or(ItemManagerError::NoCharacter(character.id))?;
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floor.iter()
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.chain(shared_floor.iter())
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.filter(|item| {
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item.item_id == item_id
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})
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.nth(0)
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.ok_or(ItemManagerError::NoSuchItemId(item_id))
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.map(Clone::clone)
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}
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pub fn character_picks_up_item<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &mut CharacterEntity, floor_item: FloorItem) -> Result<(), ItemManagerError> {
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let local_floor = self.character_floor.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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if let Some(_) = local_floor.iter().find(|i| i.item_id == floor_item.item_id) {
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local_floor.retain(|item| {
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item.item_id != floor_item.item_id
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});
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}
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else if let Some(_) = shared_floor.iter().find(|i| i.item_id == floor_item.item_id) {
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shared_floor.retain(|item| {
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item.item_id != floor_item.item_id
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});
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}
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else {
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return Err(ItemManagerError::NoSuchItemId(floor_item.item_id))
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}
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if inventory.len() >= 30 {
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return Err(ItemManagerError::CouldNotAddToInventory(floor_item));
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}
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match floor_item.item {
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FloorItemType::Individual(item) => {
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let inventory_item = InventoryItem {
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entity_id: floor_item.entity_id,
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item_id: floor_item.item_id,
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item: HeldItemType::Individual(item.clone()),
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equipped: false,
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};
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if let ActiveItemEntityId::Individual(item_id) = &inventory_item.entity_id {
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entity_gateway.save_item(&ItemEntity {
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id: *item_id,
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item: item,
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: inventory.len(),
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equipped: false,
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},
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}); // TODO: error check
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inventory.push(inventory_item);
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} // else something went very wrong TODO: log it
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},
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FloorItemType::Stacked(tool, usize) => {
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let inventory_item = InventoryItem {
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entity_id: floor_item.entity_id,
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item_id: floor_item.item_id,
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item: HeldItemType::Stacked(tool, usize),
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equipped: false,
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};
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if let ActiveItemEntityId::Stacked(item_ids) = &inventory_item.entity_id {
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for item_id in item_ids {
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entity_gateway.save_item(&ItemEntity {
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id: *item_id,
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item: ItemDetail::Tool(tool),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: inventory.len(),
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equipped: false,
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},
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}); // TODO: error check
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};
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inventory.push(inventory_item);
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} // else something went very wrong TODO: log it
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},
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FloorItemType::Meseta(meseta) => {
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character.meseta += meseta.0;
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entity_gateway.save_character(&character);
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}
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}
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Ok(())
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}
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pub fn drop_item_on_local_floor<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, item_drop: ItemDrop) -> Result<FloorItem, ItemManagerError> {
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pub fn enemy_drop_item_on_local_floor<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, item_drop: ItemDrop) -> Result<&FloorItem, ItemManagerError> {
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let item = match item_drop.item {
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ItemDropType::Weapon(w) => FloorItemType::Individual(ItemDetail::Weapon(w)),
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ItemDropType::Armor(w) => FloorItemType::Individual(ItemDetail::Armor(w)),
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@ -214,8 +370,8 @@ impl ItemManager { |
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//ItemDropType::Tool(t) if !t.is_stackable() => FloorItemType::Individual(ItemDetail::Tool(w)),
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ItemDropType::Meseta(m) => FloorItemType::Meseta(Meseta(m))
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};
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let active_entity_ids = match &item {
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let entity_id = match &item {
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FloorItemType::Individual(i) => {
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let entity = entity_gateway.create_item(NewItemEntity {
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item: i.clone(),
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@ -250,70 +406,86 @@ impl ItemManager { |
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FloorItemType::Meseta(m) => ActiveItemEntityId::Meseta(m.clone()),
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};
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let id = self.next_id();
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self.active_to_entity.insert(id, active_entity_ids);
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Ok(FloorItem {
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id: id,
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let room_id = *self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let item_id = self.next_drop_item_id(room_id);
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let floor_item = FloorItem {
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entity_id: entity_id,
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item_id: item_id,
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item: item,
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map_area: item_drop.map_area,
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x: item_drop.x,
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y: item_drop.y,
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z: item_drop.z,
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})
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};
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self.character_floor.entry(character.id).or_insert(Vec::new()).push(floor_item);
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self.character_floor.get(&character.id).ok_or(ItemManagerError::Idunnoman)?.last().ok_or(ItemManagerError::Idunnoman)
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}
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pub fn move_item_from_floor_to_inventory<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, client: &mut ClientState, floor_item: FloorItem) -> Result<(), ItemManagerError> {
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match floor_item.item {
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FloorItemType::Individual(item) => {
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let inventory_item = InventoryItem {
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id: floor_item.id,
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item: HeldItemType::Individual(item.clone()),
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equipped: false,
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};
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pub fn player_drop_item_on_shared_floor<EG: EntityGateway>(&mut self,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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inventory_item: InventoryItem,
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item_drop_location: (MapArea, f32, f32, f32))
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-> Result<(), ItemManagerError> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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inventory
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.drain_filter(|i| i.item_id == inventory_item.item_id)
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.nth(0)
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.ok_or(ItemManagerError::NoSuchItemId(inventory_item.item_id))?;
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let item_entity_id = self.active_to_entity.get(&floor_item.id).unwrap(); // TODO: unwrap
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if let ActiveItemEntityId::Individual(item_id) = item_entity_id {
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let slot = client.inventory.add_item(inventory_item).unwrap(); // TODO: unwrap
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let room_floor_item = FloorItem {
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entity_id: inventory_item.entity_id,
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item_id: inventory_item.item_id,
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item: match inventory_item.item {
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HeldItemType::Individual(item) => FloorItemType::Individual(item),
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HeldItemType::Stacked(tool, count) => FloorItemType::Stacked(tool, count),
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},
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map_area: item_drop_location.0,
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x: item_drop_location.1,
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y: item_drop_location.2,
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z: item_drop_location.3,
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};
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match &room_floor_item.item {
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FloorItemType::Individual(item) => {
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if let ActiveItemEntityId::Individual(item_id) = &room_floor_item.entity_id {
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entity_gateway.save_item(&ItemEntity {
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id: *item_id,
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item: item,
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location: ItemLocation::Inventory {
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character_id: client.character.id,
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slot: slot,
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equipped: false,
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},
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item: item.clone(),
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location: ItemLocation::SharedFloor {
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map_area: item_drop_location.0,
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x: item_drop_location.1,
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y: item_drop_location.2,
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z: item_drop_location.3,
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}
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}); // TODO: error check
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|
} // else something went very wrong TODO: log it
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} // else something went very wrong: TODO: log it
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},
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|
FloorItemType::Stacked(tool, usize) => {
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|
let inventory_item = InventoryItem {
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|
id: floor_item.id,
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item: HeldItemType::Stacked(tool, usize),
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equipped: false,
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};
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|
let item_entity_id = self.active_to_entity.get(&floor_item.id).unwrap(); // TODO: unwrap
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|
|
if let ActiveItemEntityId::Stacked(item_ids) = item_entity_id {
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|
|
let slot = client.inventory.add_item(inventory_item).unwrap(); // TODO: unwrap
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|
|
|
FloorItemType::Stacked(tool, _count) => {
|
|
|
|
if let ActiveItemEntityId::Stacked(item_ids) = &room_floor_item.entity_id {
|
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|
|
for item_id in item_ids {
|
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|
|
entity_gateway.save_item(&ItemEntity {
|
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|
|
id: *item_id,
|
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|
|
item: ItemDetail::Tool(tool),
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|
|
location: ItemLocation::Inventory {
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|
|
character_id: client.character.id,
|
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|
|
slot: slot,
|
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|
|
equipped: false,
|
|
|
|
item: ItemDetail::Tool(*tool),
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|
|
|
location: ItemLocation::SharedFloor {
|
|
|
|
map_area: item_drop_location.0,
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|
|
x: item_drop_location.1,
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|
|
y: item_drop_location.2,
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|
|
z: item_drop_location.3,
|
|
|
|
},
|
|
|
|
}); // TODO: error check
|
|
|
|
}
|
|
|
|
} // else something went very wrong TODO: log it
|
|
|
|
},
|
|
|
|
FloorItemType::Meseta(meseta) => {
|
|
|
|
client.character.meseta += meseta.0;
|
|
|
|
entity_gateway.save_character(&client.character);
|
|
|
|
}
|
|
|
|
_ => {}, // can meseta get here?
|
|
|
|
}
|
|
|
|
|
|
|
|
shared_floor.push(room_floor_item);
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
}
|