|
@ -41,7 +41,7 @@ fn main() { |
|
|
let login_state = LoginServerState::new(thread_entity_gateway, charserv_ip);
|
|
|
let login_state = LoginServerState::new(thread_entity_gateway, charserv_ip);
|
|
|
let login_loop = login_mainloop(login_state, elseware::login::login::LOGIN_PORT);
|
|
|
let login_loop = login_mainloop(login_state, elseware::login::login::LOGIN_PORT);
|
|
|
|
|
|
|
|
|
let char_state = CharacterServerState::new(entity_gateway, AuthToken(shipgate_token.into()));
|
|
|
|
|
|
|
|
|
let char_state = CharacterServerState::new(entity_gateway, AuthToken(shipgate_token));
|
|
|
let character_loop = character_mainloop(char_state, elseware::login::character::CHARACTER_PORT, elseware::login::login::COMMUNICATION_PORT);
|
|
|
let character_loop = character_mainloop(char_state, elseware::login::character::CHARACTER_PORT, elseware::login::login::COMMUNICATION_PORT);
|
|
|
|
|
|
|
|
|
info!("[auth/character] starting server");
|
|
|
info!("[auth/character] starting server");
|
|
|