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missing nuls is too advanced for the client?

pull/65/head
andy 3 years ago
parent
commit
bb5d157439
  1. 16
      src/ship/packet/handler/room.rs

16
src/ship/packet/handler/room.rs

@ -22,22 +22,22 @@ pub fn create_room(id: ClientId,
match room::Difficulty::try_from(create_room.difficulty)? {
room::Difficulty::Ultimate => {
if level < 80 {
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 80 \nto create Ultimate rooms.".into())))].into_iter()))
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 80 \nto create Ultimate rooms.\0".into())))].into_iter()))
}
},
room::Difficulty::VeryHard => {
if level < 40 {
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 40 \nto create Very Hard rooms.".into())))].into_iter()))
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 40 \nto create Very Hard rooms.\0".into())))].into_iter()))
}
},
room::Difficulty::Hard => {
if level < 20 {
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 20 \nto create Hard rooms.".into())))].into_iter()))
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 20 \nto create Hard rooms.\0".into())))].into_iter()))
}
},
room::Difficulty::Normal => {
if level < 1 {
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 1 \nto create Normal rooms.".into())))].into_iter()))
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 1 \nto create Normal rooms.\0".into())))].into_iter()))
}
},
// i can't believe you've done this
@ -99,22 +99,22 @@ pub fn join_room(id: ClientId,
match room.mode.difficulty() {
room::Difficulty::Ultimate => {
if level < 80 {
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 80 \nto join Ultimate rooms.".into())))].into_iter()))
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 80 \nto join Ultimate rooms.\0".into())))].into_iter()))
}
},
room::Difficulty::VeryHard => {
if level < 40 {
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 40 \nto join Very Hard rooms.".into())))].into_iter()))
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 40 \nto join Very Hard rooms.\0".into())))].into_iter()))
}
},
room::Difficulty::Hard => {
if level < 20 {
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 20 \nto join Hard rooms.".into())))].into_iter()))
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 20 \nto join Hard rooms.\0".into())))].into_iter()))
}
},
room::Difficulty::Normal => {
if level < 1 {
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 1 \nto join Normal rooms.".into())))].into_iter()))
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You must be at least level 1 \nto join Normal rooms.\0".into())))].into_iter()))
}
},
};

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