rename default_map_variants
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@ -173,7 +173,7 @@ fn enemy_data_from_map_data(map_variant: &MapVariant, episode: &Episode) -> Vec<
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}
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fn map_variants(episode: Episode, player_mode: PlayerMode) -> Vec<MapVariant> {
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pub fn default_map_variants(episode: Episode, player_mode: PlayerMode) -> Vec<MapVariant> {
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match (episode, player_mode) {
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(Episode::One, PlayerMode::Multi) => {
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vec![MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Online),
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@ -360,7 +360,7 @@ impl Maps {
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pub fn generate_free_roam_maps(room_mode: RoomMode, event: ShipEvent) -> Maps {
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let rare_monster_table = RareMonsterAppearTable::new(room_mode.episode());
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let map_variants = map_variants(room_mode.episode(), room_mode.player_mode());
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let map_variants = default_map_variants(room_mode.episode(), room_mode.player_mode());
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Maps {
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enemy_data: map_variants.iter()
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.flat_map(|map_variant| {
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