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@ -16,7 +16,7 @@ pub struct InMemoryGateway { |
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users: Arc<Mutex<HashMap<u32, UserAccount>>>,
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users: Arc<Mutex<HashMap<u32, UserAccount>>>,
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user_settings: Arc<Mutex<HashMap<u32, UserSettings>>>,
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user_settings: Arc<Mutex<HashMap<u32, UserSettings>>>,
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guildcards: Arc<Mutex<HashMap<u32, GuildCard>>>,
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guildcards: Arc<Mutex<HashMap<u32, GuildCard>>>,
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characters: Arc<Mutex<HashMap<u32, Character>>>,
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characters: Arc<Mutex<HashMap<u32, CharacterEntity>>>,
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items: Arc<Mutex<HashMap<ItemEntityId, Item>>>,
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items: Arc<Mutex<HashMap<ItemEntityId, Item>>>,
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}
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}
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@ -74,7 +74,7 @@ impl EntityGateway for InMemoryGateway { |
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new_settings
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new_settings
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}
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}
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fn get_characters_by_user(&self, user: &UserAccount) -> [Option<Character>; 4] {
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fn get_characters_by_user(&self, user: &UserAccount) -> [Option<CharacterEntity>; 4] {
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let characters = self.characters.lock().unwrap();
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let characters = self.characters.lock().unwrap();
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let mut chars = [None; 4];
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let mut chars = [None; 4];
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characters
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characters
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@ -84,21 +84,21 @@ impl EntityGateway for InMemoryGateway { |
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chars
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chars
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}
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}
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fn new_character_by_user(&mut self, user: &UserAccount) -> Character {
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fn new_character_by_user(&mut self, user: &UserAccount) -> CharacterEntity {
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let mut characters = self.characters.lock().unwrap();
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let mut characters = self.characters.lock().unwrap();
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let id = characters
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let id = characters
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.iter()
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.iter()
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.fold(0, |sum, (i, _)| std::cmp::max(sum, *i))
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.fold(0, |sum, (i, _)| std::cmp::max(sum, *i))
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+ 1;
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+ 1;
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let mut c = Character::default();
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let mut c = CharacterEntity::default();
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c.id = id;
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c.id = id;
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c.user_id = user.id;
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c.user_id = user.id;
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characters.insert(id, c.clone());
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characters.insert(id, c.clone());
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c
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c
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}
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}
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fn set_character(&mut self, char: &Character) {
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fn set_character(&mut self, char: &CharacterEntity) {
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let mut characters = self.characters.lock().unwrap();
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let mut characters = self.characters.lock().unwrap();
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characters.insert(char.id, char.clone());
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characters.insert(char.id, char.clone());
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}
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}
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@ -127,7 +127,7 @@ impl EntityGateway for InMemoryGateway { |
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items.insert(item.id, item.clone());
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items.insert(item.id, item.clone());
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}
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}
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fn get_items_by_character(&self, character: &Character) -> Vec<Item> {
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fn get_items_by_character(&self, character: &CharacterEntity) -> Vec<Item> {
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let items = self.items.lock().unwrap();
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let items = self.items.lock().unwrap();
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items
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items
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.iter()
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.iter()
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@ -144,7 +144,7 @@ impl EntityGateway for InMemoryGateway { |
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.collect()
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.collect()
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}
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}
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fn create_guild_card_by_character(&self, character: &Character) -> GuildCard {
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fn create_guild_card_by_character(&self, character: &CharacterEntity) -> GuildCard {
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let mut guildcards = self.guildcards.lock().unwrap();
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let mut guildcards = self.guildcards.lock().unwrap();
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let user = self.get_user_by_id(character.user_id).unwrap();
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let user = self.get_user_by_id(character.user_id).unwrap();
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let settings = self.get_user_settings_by_user(&user).unwrap();
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let settings = self.get_user_settings_by_user(&user).unwrap();
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@ -172,7 +172,7 @@ impl EntityGateway for InMemoryGateway { |
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new_guildcard
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new_guildcard
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}
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}
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fn get_guild_card_by_character(&self, character: &Character) -> Option<GuildCard> {
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fn get_guild_card_by_character(&self, character: &CharacterEntity) -> Option<GuildCard> {
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let guildcards = self.guildcards.lock().unwrap();
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let guildcards = self.guildcards.lock().unwrap();
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guildcards
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guildcards
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.iter()
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.iter()
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