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@ -9,7 +9,7 @@ use libpso::packet::messages::*; |
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use libpso::{PacketParseError, PSOPacket};
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use libpso::crypto::bb::PSOBBCipher;
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use libpso::character::character;
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use libpso::packet::ship::{ROOM_MENU_ID};
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use libpso::packet::ship::{BLOCK_MENU_ID, ROOM_MENU_ID};
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use libpso::{utf8_to_array, utf8_to_utf16_array};
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use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
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@ -34,7 +34,8 @@ pub enum ShipError { |
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NoCharacterInSlot(ClientId, u32),
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InvalidSlot(ClientId, u32),
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TooManyClients,
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ClientError,
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ClientError(String),
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InvalidRoom(u32),
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}
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#[derive(Debug)]
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@ -51,6 +52,9 @@ pub enum RecvShipPacket { |
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ViewInfoboardRequest(ViewInfoboardRequest),
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WriteInfoboard(WriteInfoboard),
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RoomListRequest(RoomListRequest),
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Like62ButCooler(Like62ButCooler),
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ClientCharacterData(ClientCharacterData),
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DoneBursting(DoneBursting),
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}
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impl RecvServerPacket for RecvShipPacket {
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@ -68,6 +72,9 @@ impl RecvServerPacket for RecvShipPacket { |
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0xD8 => Ok(RecvShipPacket::ViewInfoboardRequest(ViewInfoboardRequest::from_bytes(data)?)),
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0xD9 => Ok(RecvShipPacket::WriteInfoboard(WriteInfoboard::from_bytes(data)?)),
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0x08 => Ok(RecvShipPacket::RoomListRequest(RoomListRequest::from_bytes(data)?)),
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0x6D => Ok(RecvShipPacket::Like62ButCooler(Like62ButCooler::from_bytes(data)?)),
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0x98 => Ok(RecvShipPacket::ClientCharacterData(ClientCharacterData::from_bytes(data)?)),
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0x6F => Ok(RecvShipPacket::DoneBursting(DoneBursting::from_bytes(data)?)),
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_ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec()))
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}
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}
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@ -93,6 +100,9 @@ pub enum SendShipPacket { |
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RoomNameResponse(RoomNameResponse),
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ViewInfoboardResponse(ViewInfoboardResponse),
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RoomListResponse(RoomListResponse),
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Like62ButCooler(Like62ButCooler),
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BurstDone72(BurstDone72),
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DoneBursting(DoneBursting),
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}
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impl SendServerPacket for SendShipPacket {
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@ -116,6 +126,9 @@ impl SendServerPacket for SendShipPacket { |
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SendShipPacket::RoomNameResponse(pkt) => pkt.as_bytes(),
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SendShipPacket::ViewInfoboardResponse(pkt) => pkt.as_bytes(),
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SendShipPacket::RoomListResponse(pkt) => pkt.as_bytes(),
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SendShipPacket::Like62ButCooler(pkt) => pkt.as_bytes(),
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SendShipPacket::BurstDone72(pkt) => pkt.as_bytes(),
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SendShipPacket::DoneBursting(pkt) => pkt.as_bytes(),
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}
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}
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}
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@ -217,9 +230,109 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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])
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}
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fn join_room(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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let original_area = self.client_location.get_area(id).unwrap();
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let original_neighbors = self.client_location.get_client_neighbors(id).unwrap();
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let room = self.rooms.get(pkt.item as usize)
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.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref()
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.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?;
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let room_id = RoomId(pkt.item as usize);
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let original_room_clients = self.client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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self.client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever
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let all_clients = self.client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let player_headers = all_clients.iter()
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.enumerate()
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.fold([PlayerHeader::default(); 4], |mut acc, (i, c)| {
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let header_client = self.clients.get(&c.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
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acc[i] = PlayerHeader {
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tag: 0x100,
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guildcard: header_client.user.id.0,
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_unknown1: [0,0,0, c.local_client.id() as u32, 0],
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client_id: 0,
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name: libpso::utf8_to_utf16_array!(header_client.character.name, 16),
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_unknown2: 2,
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};
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acc
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});
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let area_client = self.client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = self.client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let join_room = JoinRoom {
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flag: all_clients.len() as u32,
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maps: room.map_headers(),
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players: player_headers,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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difficulty: room.mode.difficulty().into(),
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battle: matches!(room.mode, room::RoomMode::Battle {..}) as u8,
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event: 0,
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section: room.section_id.into(),
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challenge: matches!(room.mode, room::RoomMode::Challenge {..}) as u8,
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random_seed: room.random_seed,
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episode: room.mode.episode().into(),
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one2: 1,
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single_player: 0, // TODO
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unknown: 0,
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};
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let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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let add_to = AddToRoom {
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flag: 0x10000,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 0, // TODO: ??????????
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lobby: 0xff,
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block: 0,
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event: 0,
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padding: 1,
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playerinfo: PlayerInfo {
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header: PlayerHeader {
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tag: 0x10000,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: area_client.local_client.id() as u32,
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name: libpso::utf8_to_utf16_array!(client.character.name, 16),
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_unknown2: 2,
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},
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inventory: character::Inventory {
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item_count: 0,
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hp_mats_used: 0,
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tp_mats_used: 0,
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language: 0,
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items: [character::InventoryItem::default(); 30], // TOOD: this should be something
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},
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character: c,
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},
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};
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let result = vec![(id, SendShipPacket::JoinRoom(join_room))]
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.into_iter()
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.chain(original_room_clients.clone().into_iter()
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.map(|c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
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);
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if let Ok(leader) = self.client_location.get_area_leader(original_area) {
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let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
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Ok(result.chain(original_neighbors.into_iter()
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.map(|c| (c.client, leave_lobby.clone()))).collect())
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}
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else {
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Ok(result.collect())
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}
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}
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fn send_player_to_lobby(&mut self, id: ClientId, _pkt: &CharData) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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let lobby = self.client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
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let clients = self.client_location.get_clients_in_lobby(lobby).map_err(|_| ShipError::ClientError)?;
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let clients = self.client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let playerinfo = clients.iter()
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.map(|room_client| {
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let client = self.clients.get(&room_client.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
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@ -248,8 +361,8 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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character: c,
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}
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});
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let area_client = self.client_location.get_local_client(id).map_err(|_| ShipError::ClientError)?;
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let leader = self.client_location.get_lobby_leader(lobby).map_err(|_| ShipError::ClientError)?;
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let area_client = self.client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = self.client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let join_lobby = JoinLobby {
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client: area_client.local_client.id(),
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@ -305,6 +418,15 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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.map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))).collect())
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}
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fn done_bursting(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
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.map(move |client| {
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vec![
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(client.client, SendShipPacket::BurstDone72(BurstDone72::new())),
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]
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}).flatten())
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}
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fn message(&mut self, id: ClientId, msg: &Message) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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match &msg.msg {
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GameMessage::RequestExp(killmonster) => {
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@ -321,7 +443,6 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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let cmsg = msg.clone();
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Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
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.filter(move |client| client.client != id)
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.map(move |client| {
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(client.client, SendShipPacket::Message(cmsg.clone()))
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}))
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@ -400,14 +521,14 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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fn create_room(&mut self, id: ClientId, create_room: &CreateRoom) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let area = self.client_location.get_area(id).unwrap();
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let area_client = self.client_location.get_local_client(id).unwrap();
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let neighbors = self.client_location.get_client_neighbors(id).unwrap();
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let lobby_neighbors = self.client_location.get_client_neighbors(id).unwrap();
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let room_id = self.client_location.create_new_room(id).unwrap();
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let client = self.clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap();
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let room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap();
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let players = [PlayerHeader {
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tag: 0x00010000,
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tag: 0x10000,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: 0,
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@ -419,8 +540,8 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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flag: 1,
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maps: room.maps.map_headers(),
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players: players,
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client_id: 0,
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leader_id: 0,
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client: 0,
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leader: 0,
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one: 1,
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difficulty: create_room.difficulty,
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battle: create_room.battle,
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@ -435,14 +556,16 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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};
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self.rooms[room_id.0] = Some(room);
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let leader = self.client_location.get_area_leader(area).unwrap();
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Box::new(vec![(id, SendShipPacket::JoinRoom(join_room))]
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.into_iter()
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.chain(neighbors
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.into_iter()
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.map(move |c| {
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(c.client, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())))
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})))
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let leader = self.client_location.get_area_leader(area);
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let result = vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter();
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match leader {
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Ok(leader) => Box::new(result.chain(lobby_neighbors
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.into_iter()
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.map(move |c| {
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(c.client, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())))
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}))),
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Err(_) => Box::new(result)
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}
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}
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fn room_name_request(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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@ -513,6 +636,16 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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rooms: active_room_list.collect()
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}))].into_iter())
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}
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fn cool_62(&mut self, id: ClientId, cool_62: &Like62ButCooler) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let target = cool_62.flag as u8;
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let cool_62 = cool_62.clone();
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Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
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.filter(move |client| client.local_client.id() == target)
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.map(move |client| {
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(client.client, SendShipPacket::Like62ButCooler(cool_62.clone()))
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}))
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}
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}
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impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
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@ -543,6 +676,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> { |
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RecvShipPacket::MenuSelect(menuselect) => {
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match menuselect.menu {
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BLOCK_MENU_ID => Box::new(self.block_selected(id, menuselect)?.into_iter().map(move |pkt| (id, pkt))),
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ROOM_MENU_ID => Box::new(self.join_room(id, menuselect)?.into_iter()),
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_ => unreachable!(),
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}
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},
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@ -580,6 +714,16 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> { |
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RecvShipPacket::RoomListRequest(_req) => {
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self.request_room_list(id)
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},
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RecvShipPacket::Like62ButCooler(cool62) => {
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self.cool_62(id, cool62)
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},
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RecvShipPacket::ClientCharacterData(_) => {
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// TOOD: validate this in some way?
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Box::new(None.into_iter())
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},
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RecvShipPacket::DoneBursting(_) => {
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self.done_bursting(id)
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}
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})
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}
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