Merge pull request 'interserver stuff and ship/block transfering' (#268) from one_day_i'll_have_useful_branch_names_again into master
This commit is contained in:
commit
c22b23ef03
@ -1,6 +1,7 @@
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use std::net::Ipv4Addr;
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use serde::{Serialize, Deserialize};
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use serde::de::DeserializeOwned;
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use crate::entity::account::UserAccountId;
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use crate::entity::character::CharacterEntityId;
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#[derive(Debug, Copy, Clone, Serialize, Deserialize, Hash, PartialEq, Eq, PartialOrd, Ord)]
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@ -8,7 +9,7 @@ pub struct ServerId(pub usize);
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
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pub struct AuthToken(pub String);
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#[derive(Debug, Serialize, Deserialize)]
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Ship {
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pub name: String,
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pub ip: Ipv4Addr,
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@ -25,7 +26,8 @@ pub enum LoginMessage {
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},
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ShipList {
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ships: Vec<Ship>,
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}
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},
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RequestUsers,
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}
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#[derive(Debug, Serialize, Deserialize)]
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@ -38,7 +40,8 @@ pub enum ShipMessage {
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message: String,
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},
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RequestShipList,
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AddUser(UserAccountId),
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RemoveUser(UserAccountId),
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}
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@ -186,7 +186,7 @@ pub fn login_listen_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<Chara
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let mut id = 0;
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let (server_state_sender, server_state_receiver) = async_std::sync::channel(1024);
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interserver_state_loop(state, server_state_receiver).await;
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interserver_state_loop(state.clone(), server_state_receiver).await;
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loop {
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let (socket, addr) = listener.accept().await.unwrap();
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@ -194,9 +194,16 @@ pub fn login_listen_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<Chara
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id += 1;
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let server_id = crate::common::interserver::ServerId(id);
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let (client_sender, client_receiver) = async_std::sync::channel(64);
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{
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let mut state = state.lock().await;
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let local_sender = client_sender.clone();
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state.set_sender(server_id, Box::new(move |message| {
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async_std::task::block_on(local_sender.send(message));
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}))
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}
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login_recv_loop(server_id, socket.clone(), server_state_sender.clone(), client_sender).await;
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interserver_send_loop(server_id, socket.clone(), client_receiver).await;
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}
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@ -206,9 +213,9 @@ pub fn login_listen_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<Chara
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pub fn ship_connect_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<ShipServerState<EG>>>, ip: std::net::Ipv4Addr, port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
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Box::pin(async_std::task::spawn(async move {
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let mut id = 0;
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let (server_state_sender, server_state_receiver) = async_std::sync::channel(1024);
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interserver_state_loop(state, server_state_receiver).await;
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interserver_state_loop(state.clone(), server_state_receiver).await;
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loop {
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info!("trying to connect to loginserv");
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@ -225,6 +232,14 @@ pub fn ship_connect_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<ShipS
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info!("found loginserv: {:?} {:?}", server_id, socket);
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let (client_sender, client_receiver) = async_std::sync::channel(64);
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{
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let mut state = state.lock().await;
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let local_sender = client_sender.clone();
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state.set_sender(Box::new(move |message| {
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async_std::task::block_on(local_sender.send(message));
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}))
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}
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login_recv_loop(server_id, socket.clone(), server_state_sender.clone(), client_sender).await;
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interserver_send_loop(server_id, socket.clone(), client_receiver).await;
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@ -1,10 +1,11 @@
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use serde::{Serialize, Deserialize};
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use libpso::character::settings;
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use libpso::character::guildcard;
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pub const USERFLAG_NEWCHAR: u32 = 0x00000001;
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pub const USERFLAG_DRESSINGROOM: u32 = 0x00000002;
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#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
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#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize)]
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pub struct UserAccountId(pub u32);
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#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
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pub struct UserSettingsId(pub u32);
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@ -6,6 +6,7 @@ use rand::Rng;
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use crc::{crc32, Hasher32};
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use libpso::packet::login::*;
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use libpso::packet::ship::{MenuDetail, SmallLeftDialog};
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use libpso::{PacketParseError, PSOPacket};
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use libpso::crypto::bb::PSOBBCipher;
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use crate::entity::item;
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@ -17,8 +18,8 @@ use crate::common::interserver::{ServerId, InterserverActor, LoginMessage, ShipM
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use crate::common::leveltable::CharacterLevelTable;
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use libpso::{utf8_to_array, utf8_to_utf16_array};
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use crate::entity::gateway::EntityGateway;
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use crate::entity::account::{UserAccountEntity, NewUserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
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use crate::entity::gateway::{EntityGateway, GatewayError};
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use crate::entity::account::{UserAccountId, UserAccountEntity, NewUserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
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use crate::entity::item::{NewItemEntity, ItemDetail, ItemLocation, InventoryItemEntity, InventoryEntity, BankEntity, BankName, EquippedEntity};
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use crate::entity::item::weapon::Weapon;
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use crate::entity::item::armor::Armor;
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@ -31,7 +32,7 @@ use crate::login::login::{get_login_status, check_if_already_online};
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use crate::common::interserver::AuthToken;
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pub const CHARACTER_PORT: u16 = 12001;
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const SHIP_MENU_ID: u32 = 1;
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pub const SHIP_MENU_ID: u32 = 1;
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#[derive(thiserror::Error, Debug)]
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#[error("")]
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@ -41,7 +42,7 @@ pub enum CharacterError {
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CouldNotLoadSettings,
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CouldNotLoadCharacters,
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CouldNotLoadGuildcard,
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DbError,
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GatewayError(#[from] GatewayError),
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}
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#[derive(Debug)]
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@ -57,6 +58,7 @@ pub enum RecvCharacterPacket {
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CharacterPreview(CharacterPreview),
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SetFlag(SetFlag),
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MenuSelect(MenuSelect),
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MenuDetail(MenuDetail),
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}
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impl RecvServerPacket for RecvCharacterPacket {
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@ -73,6 +75,7 @@ impl RecvServerPacket for RecvCharacterPacket {
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0xE5 => Ok(RecvCharacterPacket::CharacterPreview(CharacterPreview::from_bytes(data)?)),
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0xEC => Ok(RecvCharacterPacket::SetFlag(SetFlag::from_bytes(data)?)),
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0x10 => Ok(RecvCharacterPacket::MenuSelect(MenuSelect::from_bytes(data)?)),
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0x09 => Ok(RecvCharacterPacket::MenuDetail(MenuDetail::from_bytes(data)?)),
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_ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec()))
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}
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}
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@ -94,6 +97,7 @@ pub enum SendCharacterPacket {
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Timestamp(Timestamp),
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ShipList(ShipList),
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RedirectClient(RedirectClient),
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SmallLeftDialog(SmallLeftDialog),
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}
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impl SendServerPacket for SendCharacterPacket {
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@ -112,6 +116,7 @@ impl SendServerPacket for SendCharacterPacket {
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SendCharacterPacket::Timestamp(pkt) => pkt.as_bytes(),
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SendCharacterPacket::ShipList(pkt) => pkt.as_bytes(),
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SendCharacterPacket::RedirectClient(pkt) => pkt.as_bytes(),
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SendCharacterPacket::SmallLeftDialog(pkt) => pkt.as_bytes(),
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}
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}
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}
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@ -168,6 +173,11 @@ impl ClientState {
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}
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}
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#[derive(Debug, Clone)]
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struct ConnectedClient {
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ship_id: Option<ServerId>,
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expires: Option<chrono::DateTime<chrono::Utc>>,
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}
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pub struct CharacterServerState<EG: EntityGateway> {
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entity_gateway: EG,
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@ -177,11 +187,14 @@ pub struct CharacterServerState<EG: EntityGateway> {
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ships: BTreeMap<ServerId, Ship>,
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level_table: CharacterLevelTable,
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auth_token: AuthToken,
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connected_clients: BTreeMap<UserAccountId, ConnectedClient>,
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authenticated_ships: BTreeSet<ServerId>,
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ship_sender: BTreeMap<ServerId, Box<dyn Fn(LoginMessage) + Send>>,
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}
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async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountEntity, preview: &CharacterPreview) {
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async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountEntity, preview: &CharacterPreview) -> Result<(), anyhow::Error> {
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let mut character = new_character_from_preview(user, preview);
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match character.char_class {
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CharacterClass::FOmar | CharacterClass::FOmarl| CharacterClass::FOnewm | CharacterClass::FOnewearl => character.techs.set_tech(Technique::Foie, TechLevel(1)),
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@ -189,7 +202,7 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
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}
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character.meseta = 300;
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let character = entity_gateway.create_character(character).await.unwrap();
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let character = entity_gateway.create_character(character).await?;
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let new_weapon = match character.char_class {
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CharacterClass::HUmar | CharacterClass::HUnewearl | CharacterClass::HUcast | CharacterClass::HUcaseal => item::weapon::WeaponType::Saber,
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@ -211,7 +224,7 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
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}),
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location: ItemLocation::Inventory {
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character_id: character.id,
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}}).await.unwrap();
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}}).await?;
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let armor = entity_gateway.create_item(
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NewItemEntity {
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@ -225,7 +238,7 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
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}),
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location: ItemLocation::Inventory {
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character_id: character.id,
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}}).await.unwrap();
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}}).await?;
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let mut mag = {
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if character.char_class.is_android() {
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@ -240,7 +253,7 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
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item: ItemDetail::Mag(mag),
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location: ItemLocation::Inventory {
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character_id: character.id,
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}}).await.unwrap();
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}}).await?;
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let mut monomates = Vec::new();
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for _ in 0..4usize {
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@ -252,7 +265,7 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
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}),
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location: ItemLocation::Inventory {
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character_id: character.id,
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}}).await.unwrap())
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}}).await?)
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}
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let mut monofluids = Vec::new();
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@ -265,20 +278,21 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
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}),
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location: ItemLocation::Inventory {
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character_id: character.id,
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}}).await.unwrap())
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}}).await?)
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}
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let inventory = InventoryEntity {
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items: vec![InventoryItemEntity::Individual(weapon.clone()), InventoryItemEntity::Individual(armor.clone()), InventoryItemEntity::Individual(mag.clone()),
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InventoryItemEntity::Stacked(monomates), InventoryItemEntity::Stacked(monofluids)],
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};
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entity_gateway.set_character_inventory(&character.id, &inventory).await;
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entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into())).await;
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entity_gateway.set_character_inventory(&character.id, &inventory).await?;
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entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into())).await?;
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let mut equipped = EquippedEntity::default();
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equipped.weapon = Some(weapon.id);
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equipped.armor = Some(armor.id);
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equipped.mag = Some(mag.id);
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entity_gateway.set_character_equips(&character.id, &equipped).await;
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entity_gateway.set_character_equips(&character.id, &equipped).await?;
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Ok(())
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}
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@ -295,27 +309,48 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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level_table: CharacterLevelTable::new(),
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auth_token: auth_token,
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authenticated_ships: BTreeSet::new(),
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ship_sender: BTreeMap::new(),
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connected_clients: BTreeMap::new(),
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}
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}
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pub fn set_sender(&mut self, server_id: ServerId, sender: Box<dyn Fn(LoginMessage) + Send>) {
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self.ship_sender.insert(server_id, sender);
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}
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async fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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Ok(match get_login_status(&self.entity_gateway, pkt).await.and_then(check_if_already_online) {
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Ok(mut user) => {
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user.at_character = true;
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self.entity_gateway.save_user(&user).await.map_err(|_| CharacterError::DbError)?;
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match get_login_status(&self.entity_gateway, pkt).await {
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Ok(user) => {
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if let Some(connected_client) = self.connected_clients.get(&user.id) {
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if let Some(expires) = connected_client.expires {
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if expires > chrono::Utc::now() {
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return Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(AccountStatus::AlreadyOnline, Session::new()))]);
|
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}
|
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}
|
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else {
|
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return Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(AccountStatus::AlreadyOnline, Session::new()))]);
|
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}
|
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}
|
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|
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let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
|
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response.guildcard = user.guildcard;
|
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response.team_id = user.team_id.map_or(0, |ti| ti) as u32;
|
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|
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let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
|
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|
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self.connected_clients.insert(user.id.clone(), ConnectedClient {
|
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ship_id: None,
|
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expires: None, //Some(chrono::Utc::now() + chrono::Duration::minutes(1)),
|
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});
|
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|
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client.user = Some(user);
|
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client.session = pkt.session;
|
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vec![SendCharacterPacket::LoginResponse(response)]
|
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Ok(vec![SendCharacterPacket::LoginResponse(response)])
|
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},
|
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Err(err) => {
|
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vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
|
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Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))])
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
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fn send_ship_list(&mut self, _id: ClientId, _pkt: &Login) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
|
||||
@ -457,7 +492,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
|
||||
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
|
||||
let mut user = client.user.as_mut().unwrap();
|
||||
if user.flags == USERFLAG_NEWCHAR {
|
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new_character(&mut self.entity_gateway, &user, preview).await
|
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new_character(&mut self.entity_gateway, &user, preview).await?
|
||||
}
|
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if user.flags == USERFLAG_DRESSINGROOM {
|
||||
// TODO: dressing room stuff
|
||||
@ -477,15 +512,33 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
|
||||
])
|
||||
}
|
||||
|
||||
fn select_ship(&mut self, menuselect: &MenuSelect) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
|
||||
fn select_ship(&mut self, id: ClientId, menuselect: &MenuSelect) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
|
||||
if menuselect.menu != SHIP_MENU_ID {
|
||||
Err(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item))?;
|
||||
}
|
||||
|
||||
if let Some(client) = self.clients.get(&id) {
|
||||
if let Some(user) = &client.user {
|
||||
if let Some(cc) = self.connected_clients.get_mut(&user.id) {
|
||||
cc.ship_id = Some(ServerId(menuselect.item as usize));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let ship = self.ships.get(&ServerId(menuselect.item as usize))
|
||||
.ok_or(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item))?;
|
||||
.ok_or(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item))?;
|
||||
Ok(vec![SendCharacterPacket::RedirectClient(RedirectClient::new(u32::from_le_bytes(ship.ip.octets()), ship.port))])
|
||||
}
|
||||
|
||||
fn ship_detail(&mut self, menudetail: &MenuDetail) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
|
||||
let players = self.connected_clients.iter()
|
||||
.filter(|(_, client)| {
|
||||
client.ship_id == Some(ServerId(menudetail.item as usize))
|
||||
})
|
||||
.count();
|
||||
let ship_details = format!("players: {}\nrooms: {}", players, 0);
|
||||
Ok(vec![SendCharacterPacket::SmallLeftDialog(SmallLeftDialog::new(ship_details))])
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
@ -549,16 +602,21 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
|
||||
Box::new(self.character_preview(id, preview).await?.into_iter().map(move |pkt| (id, pkt)))
|
||||
},
|
||||
RecvCharacterPacket::MenuSelect(menuselect) => {
|
||||
Box::new(self.select_ship(menuselect)?.into_iter().map(move |pkt| (id, pkt)))
|
||||
Box::new(self.select_ship(id, menuselect)?.into_iter().map(move |pkt| (id, pkt)))
|
||||
},
|
||||
RecvCharacterPacket::MenuDetail(menudetail) => {
|
||||
match menudetail.menu {
|
||||
SHIP_MENU_ID => Box::new(self.ship_detail(menudetail)?.into_iter().map(move |pkt| (id, pkt))),
|
||||
_ => Box::new(Vec::new().into_iter())
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendCharacterPacket)>, anyhow::Error> {
|
||||
if let Some(client) = self.clients.remove(&id) {
|
||||
if let Some(mut user) = client.user {
|
||||
user.at_character= false;
|
||||
self.entity_gateway.save_user(&user).await;
|
||||
if let Some(user) = client.user {
|
||||
self.connected_clients.remove(&user.id);
|
||||
}
|
||||
}
|
||||
Ok(Vec::new())
|
||||
@ -581,19 +639,66 @@ impl<EG: EntityGateway> InterserverActor for CharacterServerState<EG> {
|
||||
if self.auth_token == auth_token {
|
||||
self.authenticated_ships.insert(id);
|
||||
}
|
||||
Ok(Vec::new())
|
||||
},
|
||||
ShipMessage::NewShip(new_ship) => {
|
||||
if self.authenticated_ships.contains(&id) {
|
||||
self.ships.insert(id, new_ship);
|
||||
}
|
||||
|
||||
let ships = self.ships.iter().map(|(_, s)| s).cloned().collect::<Vec<_>>();
|
||||
Ok(self.ships
|
||||
.iter()
|
||||
.map(|(id, _)| {
|
||||
(*id, LoginMessage::ShipList{ ships: ships.clone() })
|
||||
})
|
||||
.collect())
|
||||
},
|
||||
ShipMessage::AddUser(new_user) => {
|
||||
if self.authenticated_ships.contains(&id) {
|
||||
self.connected_clients.insert(new_user, ConnectedClient {
|
||||
ship_id: Some(id),
|
||||
expires: None,
|
||||
});
|
||||
}
|
||||
Ok(Vec::new())
|
||||
},
|
||||
ShipMessage::RemoveUser(new_user) => {
|
||||
if self.authenticated_ships.contains(&id) {
|
||||
self.connected_clients.remove(&new_user);
|
||||
}
|
||||
Ok(Vec::new())
|
||||
},
|
||||
ShipMessage::RequestShipList => {
|
||||
if self.authenticated_ships.contains(&id) {
|
||||
Ok(vec![(id, LoginMessage::ShipList {
|
||||
ships: self.ships
|
||||
.iter()
|
||||
.map(|(_, ship)| {
|
||||
ship
|
||||
})
|
||||
.cloned()
|
||||
.collect()
|
||||
})])
|
||||
}
|
||||
else {
|
||||
Ok(Vec::new())
|
||||
}
|
||||
},
|
||||
ShipMessage::SendMail{..} => {
|
||||
Ok(Vec::new())
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
Ok(Vec::new())
|
||||
}
|
||||
|
||||
async fn on_disconnect(&mut self, id: ServerId) -> Vec<(ServerId, Self::SendMessage)> {
|
||||
self.ships.remove(&id);
|
||||
self.ship_sender.remove(&id);
|
||||
self.connected_clients = self.connected_clients.clone().into_iter()
|
||||
.filter(|(_, client)| {
|
||||
client.ship_id != Some(id)
|
||||
})
|
||||
.collect();
|
||||
Vec::new()
|
||||
}
|
||||
}
|
||||
|
@ -133,16 +133,25 @@ pub struct ClientLocation {
|
||||
client_location: HashMap<ClientId, RoomLobby>,
|
||||
}
|
||||
|
||||
impl ClientLocation {
|
||||
pub fn new() -> ClientLocation {
|
||||
impl Default for ClientLocation {
|
||||
fn default() -> ClientLocation {
|
||||
ClientLocation {
|
||||
lobbies: [Lobby([None; 12]); 15],
|
||||
rooms: [None; MAX_ROOMS],
|
||||
client_location: HashMap::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl ClientLocation {
|
||||
pub fn add_client_to_lobby(&mut self, id: ClientId, lobby: LobbyId) -> Result<(), JoinLobbyError> {
|
||||
let l = self.lobbies.get_mut(lobby.0).ok_or(JoinLobbyError::LobbyDoesNotExist)?;
|
||||
if l.0.iter().filter(|c| c.is_none()).count() == 0 {
|
||||
return Err(JoinLobbyError::LobbyFull);
|
||||
}
|
||||
self.remove_client_from_area(id);
|
||||
|
||||
let l = self.lobbies.get_mut(lobby.0).ok_or(JoinLobbyError::LobbyDoesNotExist)?;
|
||||
let (index, empty_slot) = l.0.iter_mut()
|
||||
.enumerate()
|
||||
@ -154,7 +163,6 @@ impl ClientLocation {
|
||||
local_client: LocalClientId(index),
|
||||
time_join: SystemTime::now(),
|
||||
});
|
||||
self.remove_client_from_area(id);
|
||||
self.client_location.insert(id, RoomLobby::Lobby(lobby));
|
||||
Ok(())
|
||||
}
|
||||
@ -389,7 +397,7 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_add_client_to_lobby() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
cl.add_client_to_lobby(ClientId(12), LobbyId(0));
|
||||
cl.add_client_to_lobby(ClientId(13), LobbyId(1));
|
||||
cl.add_client_to_lobby(ClientId(14), LobbyId(0));
|
||||
@ -402,7 +410,7 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_add_client_to_full_lobby() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
(0..12).for_each(|i| {
|
||||
cl.add_client_to_lobby(ClientId(i), LobbyId(0));
|
||||
});
|
||||
@ -411,7 +419,7 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_add_client_to_next_available_lobby() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
(1..4).for_each(|lobby| {
|
||||
(0..12).for_each(|i| {
|
||||
cl.add_client_to_lobby(ClientId(lobby*12+i), LobbyId(lobby));
|
||||
@ -422,7 +430,7 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_add_to_lobby_when_all_are_full() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
(0..15).for_each(|lobby| {
|
||||
(0..12).for_each(|i| {
|
||||
cl.add_client_to_lobby(ClientId(lobby*12+i), LobbyId(lobby));
|
||||
@ -433,13 +441,13 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_new_room() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
assert!(cl.create_new_room(ClientId(12)) == Ok(RoomId(0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_add_client_to_room() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
let room = cl.create_new_room(ClientId(12)).unwrap();
|
||||
assert!(cl.add_client_to_room(ClientId(234), room) == Ok(()));
|
||||
assert!(cl.get_clients_in_room(room).unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
|
||||
@ -450,7 +458,7 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_no_new_room_slots() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
for i in 0..128 {
|
||||
cl.create_new_room(ClientId(i));
|
||||
}
|
||||
@ -459,7 +467,7 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_joining_full_room() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
let room = cl.create_new_room(ClientId(0)).unwrap();
|
||||
assert!(cl.add_client_to_room(ClientId(1), room) == Ok(()));
|
||||
assert!(cl.add_client_to_room(ClientId(2), room) == Ok(()));
|
||||
@ -469,7 +477,7 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_adding_client_to_room_removes_from_lobby() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
cl.add_client_to_lobby(ClientId(93), LobbyId(0));
|
||||
cl.add_client_to_lobby(ClientId(23), LobbyId(0));
|
||||
cl.add_client_to_lobby(ClientId(51), LobbyId(0));
|
||||
@ -489,7 +497,7 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_getting_neighbors() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
cl.add_client_to_lobby(ClientId(93), LobbyId(0));
|
||||
cl.add_client_to_lobby(ClientId(23), LobbyId(0));
|
||||
cl.add_client_to_lobby(ClientId(51), LobbyId(0));
|
||||
@ -504,7 +512,7 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_failing_to_join_lobby_does_not_remove_from_current_area() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
(0..12).for_each(|i| {
|
||||
cl.add_client_to_lobby(ClientId(i), LobbyId(0));
|
||||
});
|
||||
@ -518,7 +526,7 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_get_leader() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
cl.add_client_to_lobby(ClientId(93), LobbyId(0));
|
||||
cl.add_client_to_lobby(ClientId(23), LobbyId(0));
|
||||
cl.add_client_to_lobby(ClientId(51), LobbyId(0));
|
||||
@ -529,7 +537,7 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_remove_client_from_room() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
let room = cl.create_new_room(ClientId(51)).unwrap();
|
||||
cl.add_client_to_room(ClientId(93), room);
|
||||
cl.add_client_to_room(ClientId(23), room);
|
||||
@ -545,7 +553,7 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_leader_changes_on_leader_leaving() {
|
||||
let mut cl = ClientLocation::new();
|
||||
let mut cl = ClientLocation::default();
|
||||
let room = cl.create_new_room(ClientId(51)).unwrap();
|
||||
cl.add_client_to_room(ClientId(93), room);
|
||||
cl.add_client_to_room(ClientId(23), room);
|
||||
|
@ -13,7 +13,7 @@ pub fn join_lobby(id: ClientId,
|
||||
clients: &Clients,
|
||||
item_manager: &ItemManager,
|
||||
level_table: &CharacterLevelTable)
|
||||
-> Result<JoinLobby, ShipError> {
|
||||
-> Result<JoinLobby, anyhow::Error> {
|
||||
let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
let playerinfo = lobby_clients.iter()
|
||||
.map(|area_client| {
|
||||
|
@ -2,6 +2,7 @@ pub mod lobby;
|
||||
pub mod message;
|
||||
pub mod room;
|
||||
pub mod quest;
|
||||
pub mod ship;
|
||||
|
||||
use libpso::character::character::Inventory;
|
||||
use libpso::packet::ship::{PlayerHeader, PlayerInfo};
|
||||
|
29
src/ship/packet/builder/ship.rs
Normal file
29
src/ship/packet/builder/ship.rs
Normal file
@ -0,0 +1,29 @@
|
||||
use libpso::packet::login::{ShipList, ShipListEntry};
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{ShipError, ClientState, Clients};
|
||||
use crate::ship::location::{ClientLocation, RoomId, AreaClient, ClientLocationError};
|
||||
use crate::ship::room::RoomState;
|
||||
use crate::ship::items::ItemManager;
|
||||
use crate::ship::packet::builder::{player_header, player_info};
|
||||
use libpso::utf8_to_utf16_array;
|
||||
|
||||
use crate::common::interserver::Ship;
|
||||
use libpso::packet::ship::BLOCK_MENU_ID;
|
||||
use crate::login::character::SHIP_MENU_ID;
|
||||
|
||||
pub fn ship_list(ships: &Vec<Ship>) -> ShipList {
|
||||
let ships = ships.iter()
|
||||
.enumerate()
|
||||
.map(|(i, ship)| {
|
||||
ShipListEntry {
|
||||
menu: SHIP_MENU_ID,
|
||||
item: i as u32,
|
||||
flags: 0,
|
||||
name: utf8_to_utf16_array!(ship.name, 0x11)
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
ShipList::new(ships)
|
||||
}
|
@ -5,19 +5,19 @@ use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
|
||||
use crate::login::login::{get_login_status, check_if_already_online};
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use crate::ship::items::ItemManager;
|
||||
use crate::common::interserver::ShipMessage;
|
||||
|
||||
pub async fn validate_login<EG: EntityGateway>(id: ClientId,
|
||||
pkt: &Login,
|
||||
entity_gateway: &mut EG,
|
||||
clients: &mut Clients,
|
||||
item_manager: &mut ItemManager,
|
||||
ship_name: &String)
|
||||
pkt: &Login,
|
||||
entity_gateway: &mut EG,
|
||||
clients: &mut Clients,
|
||||
item_manager: &mut ItemManager,
|
||||
shipgate_sender: &Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
|
||||
ship_name: &String,
|
||||
num_blocks: usize)
|
||||
-> Result<Vec<SendShipPacket>, anyhow::Error> {
|
||||
Ok(match get_login_status(entity_gateway, pkt).await.and_then(check_if_already_online) {
|
||||
Ok(mut user) => {
|
||||
user.at_ship= true;
|
||||
entity_gateway.save_user(&user).await?;
|
||||
|
||||
Ok(match get_login_status(entity_gateway, pkt).await {
|
||||
Ok(user) => {
|
||||
let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
|
||||
response.guildcard = user.id.0 as u32;
|
||||
response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
|
||||
@ -30,8 +30,12 @@ pub async fn validate_login<EG: EntityGateway>(id: ClientId,
|
||||
let settings = entity_gateway.get_user_settings_by_user(&user).await?;
|
||||
|
||||
item_manager.load_character(entity_gateway, &character).await?;
|
||||
|
||||
if let Some(shipgate_sender) = shipgate_sender.as_ref() {
|
||||
shipgate_sender(ShipMessage::AddUser(user.id.clone()));
|
||||
}
|
||||
clients.insert(id, ClientState::new(user, settings, character, pkt.session));
|
||||
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, 3))]
|
||||
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, num_blocks))]
|
||||
},
|
||||
Err(err) => {
|
||||
vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
|
||||
|
@ -15,9 +15,9 @@ pub fn block_selected(id: ClientId,
|
||||
clients: &mut Clients,
|
||||
item_manager: &ItemManager,
|
||||
level_table: &CharacterLevelTable)
|
||||
-> Result<Vec<SendShipPacket>, anyhow::Error> {
|
||||
-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
client.block = pkt.item as u32;
|
||||
client.block = pkt.item as usize - 1;
|
||||
|
||||
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
|
||||
@ -38,11 +38,11 @@ pub fn block_selected(id: ClientId,
|
||||
.build();
|
||||
|
||||
Ok(vec![
|
||||
SendShipPacket::FullCharacter(Box::new(FullCharacter {
|
||||
(id, SendShipPacket::FullCharacter(Box::new(FullCharacter {
|
||||
character: fc,
|
||||
})),
|
||||
SendShipPacket::CharDataRequest(CharDataRequest {}),
|
||||
SendShipPacket::LobbyList(LobbyList::new()),
|
||||
}))),
|
||||
(id, SendShipPacket::CharDataRequest(CharDataRequest {})),
|
||||
(id, SendShipPacket::LobbyList(LobbyList::new())),
|
||||
])
|
||||
}
|
||||
|
||||
@ -113,3 +113,17 @@ pub async fn change_lobby<EG: EntityGateway>(id: ClientId,
|
||||
.map(|c| (c.client, SendShipPacket::LeaveLobby(leave_lobby.clone()))))
|
||||
.collect())
|
||||
}
|
||||
|
||||
pub fn remove_from_lobby(id: ClientId,
|
||||
client_location: &mut ClientLocation)
|
||||
-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
|
||||
let area_client = client_location.get_local_client(id)?;
|
||||
let neighbors = client_location.get_client_neighbors(id)?;
|
||||
let leader = client_location.get_leader_by_client(id)?;
|
||||
let leave_lobby_pkt = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
|
||||
|
||||
client_location.remove_client_from_area(id)?;
|
||||
Ok(neighbors.into_iter().map(|n| {
|
||||
(n.client, leave_lobby_pkt.clone())
|
||||
}).collect())
|
||||
}
|
||||
|
@ -6,3 +6,4 @@ pub mod message;
|
||||
pub mod room;
|
||||
pub mod settings;
|
||||
pub mod quest;
|
||||
pub mod ship;
|
||||
|
23
src/ship/packet/handler/ship.rs
Normal file
23
src/ship/packet/handler/ship.rs
Normal file
@ -0,0 +1,23 @@
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::login::RedirectClient;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::interserver::Ship;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, Clients};
|
||||
use crate::ship::packet::builder;
|
||||
|
||||
pub fn ship_list(id: ClientId, ship_list: &Vec<Ship>)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
Box::new(vec![(id, SendShipPacket::ShipList(builder::ship::ship_list(ship_list)))].into_iter())
|
||||
}
|
||||
|
||||
pub fn block_list(id: ClientId, shipname: &str, num_blocks: usize)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
Box::new(vec![(id, SendShipPacket::ShipBlockList(ShipBlockList::new(shipname, num_blocks)))].into_iter())
|
||||
}
|
||||
|
||||
pub fn selected_ship(id: ClientId, menuselect: &MenuSelect, ship_list: &Vec<Ship>)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
|
||||
let ship = ship_list.get(menuselect.item as usize).ok_or(ShipError::InvalidShip(menuselect.item as usize))?;
|
||||
let ip = u32::from_ne_bytes(ship.ip.octets());
|
||||
Ok(Box::new(vec![(id, SendShipPacket::RedirectClient(RedirectClient::new(ip, ship.port)))].into_iter()))
|
||||
}
|
235
src/ship/ship.rs
235
src/ship/ship.rs
@ -6,7 +6,7 @@ use rand::Rng;
|
||||
use thiserror::Error;
|
||||
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::login::{Login, LoginResponse, Session};
|
||||
use libpso::packet::login::{RedirectClient, Login, LoginResponse, Session, ShipList};
|
||||
use libpso::packet::messages::*;
|
||||
use libpso::{PacketParseError, PSOPacket};
|
||||
use libpso::crypto::bb::PSOBBCipher;
|
||||
@ -18,6 +18,8 @@ use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::common::interserver::{AuthToken, Ship, ServerId, InterserverActor, LoginMessage, ShipMessage};
|
||||
|
||||
use crate::login::character::SHIP_MENU_ID;
|
||||
|
||||
use crate::entity::gateway::{EntityGateway, GatewayError};
|
||||
use crate::entity::account::{UserAccountEntity, UserSettingsEntity};
|
||||
use crate::entity::character::{CharacterEntity, SectionID};
|
||||
@ -67,6 +69,8 @@ pub enum ShipError {
|
||||
ShopError,
|
||||
GatewayError(#[from] GatewayError),
|
||||
UnknownMonster(crate::ship::monster::MonsterType),
|
||||
InvalidShip(usize),
|
||||
InvalidBlock(usize),
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
@ -98,6 +102,8 @@ pub enum RecvShipPacket {
|
||||
DoneLoadingQuest(DoneLoadingQuest),
|
||||
FullCharacterData(Box<FullCharacterData>),
|
||||
SaveOptions(SaveOptions),
|
||||
RequestShipList(RequestShipList),
|
||||
RequestShipBlockList(RequestShipBlockList),
|
||||
}
|
||||
|
||||
impl RecvServerPacket for RecvShipPacket {
|
||||
@ -131,6 +137,8 @@ impl RecvServerPacket for RecvShipPacket {
|
||||
0x6F => Ok(RecvShipPacket::DoneBursting(DoneBursting::from_bytes(data)?)),
|
||||
0x16F => Ok(RecvShipPacket::DoneBursting2(DoneBursting2::from_bytes(data)?)),
|
||||
0x84 => Ok(RecvShipPacket::LobbySelect(LobbySelect::from_bytes(data)?)),
|
||||
0xA0 => Ok(RecvShipPacket::RequestShipList(RequestShipList::from_bytes(data)?)),
|
||||
0xA1 => Ok(RecvShipPacket::RequestShipBlockList(RequestShipBlockList::from_bytes(data)?)),
|
||||
0xA2 => Ok(RecvShipPacket::RequestQuestList(RequestQuestList::from_bytes(data)?)),
|
||||
0xAC => Ok(RecvShipPacket::DoneLoadingQuest(DoneLoadingQuest::from_bytes(data)?)),
|
||||
0xE7 => Ok(RecvShipPacket::FullCharacterData(Box::new(FullCharacterData::from_bytes(data)?))),
|
||||
@ -144,6 +152,7 @@ impl RecvServerPacket for RecvShipPacket {
|
||||
pub enum SendShipPacket {
|
||||
ShipWelcome(ShipWelcome),
|
||||
LoginResponse(LoginResponse),
|
||||
ShipList(ShipList),
|
||||
ShipBlockList(ShipBlockList),
|
||||
FullCharacter(Box<FullCharacter>),
|
||||
CharDataRequest(CharDataRequest),
|
||||
@ -172,6 +181,7 @@ pub enum SendShipPacket {
|
||||
QuestChunk(QuestChunk),
|
||||
DoneLoadingQuest(DoneLoadingQuest),
|
||||
BankItemList(BankItemList),
|
||||
RedirectClient(RedirectClient),
|
||||
}
|
||||
|
||||
impl SendServerPacket for SendShipPacket {
|
||||
@ -179,6 +189,7 @@ impl SendServerPacket for SendShipPacket {
|
||||
match self {
|
||||
SendShipPacket::ShipWelcome(pkt) => pkt.as_bytes(),
|
||||
SendShipPacket::LoginResponse(pkt) => pkt.as_bytes(),
|
||||
SendShipPacket::ShipList(pkt) => pkt.as_bytes(),
|
||||
SendShipPacket::ShipBlockList(pkt) => pkt.as_bytes(),
|
||||
SendShipPacket::FullCharacter(pkt) => pkt.as_bytes(),
|
||||
SendShipPacket::CharDataRequest(pkt) => pkt.as_bytes(),
|
||||
@ -207,6 +218,7 @@ impl SendServerPacket for SendShipPacket {
|
||||
SendShipPacket::QuestChunk(pkt) => pkt.as_bytes(),
|
||||
SendShipPacket::DoneLoadingQuest(pkt) => pkt.as_bytes(),
|
||||
SendShipPacket::BankItemList(pkt) => pkt.as_bytes(),
|
||||
SendShipPacket::RedirectClient(pkt) => pkt.as_bytes(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -231,7 +243,7 @@ pub struct ClientState {
|
||||
pub character: CharacterEntity,
|
||||
session: Session,
|
||||
//guildcard: GuildCard,
|
||||
pub block: u32,
|
||||
pub block: usize,
|
||||
pub item_drop_location: Option<ItemDropLocation>,
|
||||
pub done_loading_quest: bool,
|
||||
//pub loading_quest: Option<LoadingQuest>,
|
||||
@ -251,7 +263,7 @@ impl ClientState {
|
||||
settings: settings,
|
||||
character: character,
|
||||
session: session,
|
||||
block: 1,
|
||||
block: 0,
|
||||
item_drop_location: None,
|
||||
done_loading_quest: false,
|
||||
area: None,
|
||||
@ -299,6 +311,7 @@ pub struct ShipServerStateBuilder<EG: EntityGateway> {
|
||||
ip: Option<Ipv4Addr>,
|
||||
port: Option<u16>,
|
||||
auth_token: Option<AuthToken>,
|
||||
num_blocks: usize,
|
||||
}
|
||||
|
||||
impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
|
||||
@ -309,6 +322,7 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
|
||||
ip: None,
|
||||
port: None,
|
||||
auth_token: None,
|
||||
num_blocks: 2,
|
||||
}
|
||||
}
|
||||
|
||||
@ -337,37 +351,73 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
|
||||
self
|
||||
}
|
||||
|
||||
pub fn blocks(mut self, num_blocks: usize) -> ShipServerStateBuilder<EG> {
|
||||
self.num_blocks = num_blocks;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn build(self) -> ShipServerState<EG> {
|
||||
let blocks = std::iter::repeat_with(Block::default).take(self.num_blocks).collect(); // Block doesn't have a Clone impl which limits the easy ways to init this
|
||||
ShipServerState {
|
||||
entity_gateway: self.entity_gateway.unwrap(),
|
||||
clients: HashMap::new(),
|
||||
client_location: Box::new(ClientLocation::new()),
|
||||
level_table: CharacterLevelTable::new(),
|
||||
name: self.name.unwrap_or("NAMENOTSET".into()),
|
||||
rooms: Box::new([None; MAX_ROOMS]),
|
||||
item_manager: items::ItemManager::new(),
|
||||
quests: quests::load_quests("data/quests.toml".into()).unwrap(),
|
||||
ip: self.ip.unwrap_or(Ipv4Addr::new(127,0,0,1)),
|
||||
port: self.port.unwrap_or(SHIP_PORT),
|
||||
shops: Box::new(ItemShops::new()),
|
||||
|
||||
blocks: Blocks(blocks),
|
||||
|
||||
auth_token: self.auth_token.unwrap_or(AuthToken("".into())),
|
||||
ship_list: Vec::new(),
|
||||
shipgate_sender: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub struct Block {
|
||||
client_location: Box<ClientLocation>,
|
||||
pub rooms: Box<Rooms>,
|
||||
}
|
||||
|
||||
impl Default for Block {
|
||||
fn default() -> Block {
|
||||
Block {
|
||||
client_location: Box::new(ClientLocation::default()),
|
||||
rooms: Box::new([None; MAX_ROOMS]),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Blocks(pub Vec<Block>);
|
||||
|
||||
impl Blocks {
|
||||
fn with_client(&mut self, id: ClientId, clients: &Clients) -> Result<&mut Block, ShipError> {
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
self.0.get_mut(client.block).ok_or(ShipError::InvalidBlock(client.block))
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ShipServerState<EG: EntityGateway> {
|
||||
entity_gateway: EG,
|
||||
pub clients: Clients,
|
||||
client_location: Box<ClientLocation>,
|
||||
level_table: CharacterLevelTable,
|
||||
name: String,
|
||||
pub rooms: Box<Rooms>,
|
||||
item_manager: items::ItemManager,
|
||||
quests: quests::QuestList,
|
||||
shops: Box<ItemShops>,
|
||||
pub blocks: Blocks,
|
||||
|
||||
ip: Ipv4Addr,
|
||||
port: u16,
|
||||
shops: Box<ItemShops>,
|
||||
|
||||
auth_token: AuthToken,
|
||||
ship_list: Vec<Ship>,
|
||||
shipgate_sender: Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
|
||||
}
|
||||
|
||||
impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
@ -375,37 +425,48 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
ShipServerStateBuilder::new()
|
||||
}
|
||||
|
||||
pub fn set_sender(&mut self, sender: Box<dyn Fn(ShipMessage) + Send + Sync>) {
|
||||
self.shipgate_sender = Some(sender);
|
||||
}
|
||||
|
||||
async fn message(&mut self, id: ClientId, msg: &Message) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
|
||||
Ok(match &msg.msg {
|
||||
GameMessage::RequestExp(request_exp) => {
|
||||
handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.rooms, &self.level_table).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &self.level_table).await?
|
||||
},
|
||||
GameMessage::PlayerDropItem(player_drop_item) => {
|
||||
handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::DropCoordinates(drop_coordinates) => {
|
||||
handler::message::drop_coordinates(id, drop_coordinates, &self.client_location, &mut self.clients, &self.rooms)?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::drop_coordinates(id, drop_coordinates, &block.client_location, &mut self.clients, &block.rooms)?
|
||||
},
|
||||
GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
|
||||
handler::message::split_item_stack(id, no_longer_has_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::split_item_stack(id, no_longer_has_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) |
|
||||
GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) |
|
||||
GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) |
|
||||
GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => {
|
||||
handler::message::update_player_position(id, &msg, &mut self.clients, &mut self.client_location, &self.rooms)?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::update_player_position(id, &msg, &mut self.clients, &mut block.client_location, &block.rooms)?
|
||||
},
|
||||
GameMessage::ChargeAttack(charge_attack) => {
|
||||
handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await?
|
||||
},
|
||||
GameMessage::PlayerUseItem(player_use_item) => {
|
||||
handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
|
||||
handler::message::player_used_medical_center(id, &player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
|
||||
},
|
||||
GameMessage::PlayerFeedMag(player_feed_mag) => {
|
||||
handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PlayerEquipItem(player_equip_item) => {
|
||||
handler::message::player_equips_item(id, &player_equip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
|
||||
@ -418,7 +479,8 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
},
|
||||
_ => {
|
||||
let cmsg = msg.clone();
|
||||
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
Box::new(block.client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::Message(cmsg.clone()))
|
||||
}))
|
||||
@ -430,32 +492,40 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
let target = msg.flag;
|
||||
Ok(match &msg.msg {
|
||||
GameMessage::GuildcardSend(guildcard_send) => {
|
||||
handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients)
|
||||
},
|
||||
GameMessage::RequestItem(request_item) => {
|
||||
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PickupItem(pickup_item) => {
|
||||
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::BoxDropRequest(box_drop_request) => {
|
||||
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::BankRequest(_bank_request) => {
|
||||
handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::BankInteraction(bank_interaction) => {
|
||||
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::ShopRequest(shop_request) => {
|
||||
handler::direct_message::shop_request(id, shop_request, &self.client_location, &mut self.clients, &self.rooms, &self.level_table, &mut self.shops).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::direct_message::shop_request(id, shop_request, &block.client_location, &mut self.clients, &block.rooms, &self.level_table, &mut self.shops).await?
|
||||
},
|
||||
GameMessage::BuyItem(buy_item) => {
|
||||
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
_ => {
|
||||
let cmsg = msg.clone();
|
||||
Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
Box::new(block.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||
.filter(move |client| client.local_client.id() == target as u8)
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::DirectMessage(cmsg.clone()))
|
||||
@ -489,7 +559,8 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
|
||||
Ok(match pkt {
|
||||
RecvShipPacket::Login(login) => {
|
||||
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.name).await?.into_iter().map(move |pkt| (id, pkt)))
|
||||
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.shipgate_sender, &self.name, self.blocks.0.len())
|
||||
.await?.into_iter().map(move |pkt| (id, pkt)))
|
||||
},
|
||||
RecvShipPacket::QuestDetailRequest(questdetailrequest) => {
|
||||
match questdetailrequest.menu {
|
||||
@ -498,36 +569,49 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
}
|
||||
},
|
||||
RecvShipPacket::MenuSelect(menuselect) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
match menuselect.menu {
|
||||
BLOCK_MENU_ID => Box::new(handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.item_manager, &self.level_table)?.into_iter().map(move |pkt| (id, pkt))),
|
||||
ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut self.rooms)?,
|
||||
SHIP_MENU_ID => {
|
||||
let leave_lobby = handler::lobby::remove_from_lobby(id, &mut block.client_location).into_iter().into_iter().flatten();
|
||||
let select_ship = handler::ship::selected_ship(id, menuselect, &self.ship_list)?;
|
||||
Box::new(leave_lobby.chain(select_ship))
|
||||
}
|
||||
BLOCK_MENU_ID => {
|
||||
let leave_lobby = handler::lobby::remove_from_lobby(id, &mut block.client_location).into_iter().into_iter().flatten();
|
||||
let select_block = handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.item_manager, &self.level_table)?.into_iter();
|
||||
Box::new(leave_lobby.chain(select_block))
|
||||
}
|
||||
ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)?,
|
||||
QUEST_CATEGORY_MENU_ID => handler::quest::select_quest_category(id, menuselect, &self.quests)?,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
},
|
||||
RecvShipPacket::QuestMenuSelect(questmenuselect) => {
|
||||
handler::quest::load_quest(id, questmenuselect, &self.quests, &mut self.clients, &self.client_location, &mut self.rooms)?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::quest::load_quest(id, questmenuselect, &self.quests, &mut self.clients, &block.client_location, &mut block.rooms)?
|
||||
},
|
||||
RecvShipPacket::MenuDetail(_menudetail) => {
|
||||
//unreachable!();
|
||||
Box::new(Vec::new().into_iter())
|
||||
},
|
||||
RecvShipPacket::RoomPasswordReq(room_password_req) => {
|
||||
if room_password_req.password == self.rooms[room_password_req.item as usize].as_ref()
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
if room_password_req.password == block.rooms[room_password_req.item as usize].as_ref()
|
||||
.ok_or(ShipError::InvalidRoom(room_password_req.item))?
|
||||
.password {
|
||||
let menuselect = MenuSelect {
|
||||
menu: room_password_req.menu,
|
||||
item: room_password_req.item,
|
||||
};
|
||||
handler::room::join_room(id, &menuselect, &mut self.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut self.rooms)?
|
||||
}
|
||||
let menuselect = MenuSelect {
|
||||
menu: room_password_req.menu,
|
||||
item: room_password_req.item,
|
||||
};
|
||||
handler::room::join_room(id, &menuselect, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)?
|
||||
}
|
||||
else {
|
||||
Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("Incorrect password".into())))].into_iter())
|
||||
}
|
||||
},
|
||||
RecvShipPacket::CharData(chardata) => {
|
||||
Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut self.client_location, &self.clients, &self.item_manager, &self.level_table)?.into_iter())
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut block.client_location, &self.clients, &self.item_manager, &self.level_table)?.into_iter())
|
||||
},
|
||||
RecvShipPacket::Message(msg) => {
|
||||
self.message(id, msg).await?
|
||||
@ -536,41 +620,50 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
self.direct_message(id, msg).await?
|
||||
},
|
||||
RecvShipPacket::PlayerChat(msg) => {
|
||||
Box::new(handler::communication::player_chat(id, msg, &self.client_location, &self.clients)?.into_iter())
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
Box::new(handler::communication::player_chat(id, msg, &block.client_location, &self.clients)?.into_iter())
|
||||
},
|
||||
RecvShipPacket::CreateRoom(create_room) => {
|
||||
handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.item_manager, &mut self.rooms)?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::room::create_room(id, create_room, &mut block.client_location, &mut self.clients, &mut self.item_manager, &mut block.rooms)?
|
||||
},
|
||||
RecvShipPacket::RoomNameRequest(_req) => {
|
||||
handler::room::room_name_request(id, &self.client_location, &self.rooms)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::room::room_name_request(id, &block.client_location, &block.rooms)
|
||||
},
|
||||
RecvShipPacket::UpdateConfig(pkt) => {
|
||||
handler::settings::update_config(id, pkt, &mut self.clients, &mut self.entity_gateway).await
|
||||
},
|
||||
RecvShipPacket::ViewInfoboardRequest(_pkt) => {
|
||||
handler::communication::request_infoboard(id, &self.client_location, &self.clients)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::communication::request_infoboard(id, &block.client_location, &self.clients)
|
||||
},
|
||||
RecvShipPacket::WriteInfoboard(pkt) => {
|
||||
handler::communication::write_infoboard(id, pkt, &mut self.clients, &mut self.entity_gateway).await
|
||||
},
|
||||
RecvShipPacket::RoomListRequest(_req) => {
|
||||
handler::room::request_room_list(id, &self.client_location, &self.rooms)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::room::request_room_list(id, &block.client_location, &block.rooms)
|
||||
},
|
||||
RecvShipPacket::Like62ButCooler(cool62) => {
|
||||
handler::room::cool_62(id, cool62, &self.client_location)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::room::cool_62(id, cool62, &block.client_location)
|
||||
},
|
||||
RecvShipPacket::ClientCharacterData(_) => {
|
||||
// TOOD: validate this in some way?
|
||||
Box::new(None.into_iter())
|
||||
},
|
||||
RecvShipPacket::DoneBursting(_) => {
|
||||
handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::room::done_bursting(id, &block.client_location, &mut block.rooms)
|
||||
},
|
||||
RecvShipPacket::DoneBursting2(_) => {
|
||||
handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::room::done_bursting(id, &block.client_location, &mut block.rooms)
|
||||
},
|
||||
RecvShipPacket::LobbySelect(pkt) => {
|
||||
Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut self.client_location, &self.clients, &mut self.item_manager, &self.level_table, &mut self.rooms, &mut self.entity_gateway).await?.into_iter())
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut block.client_location, &self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms, &mut self.entity_gateway).await?.into_iter())
|
||||
},
|
||||
RecvShipPacket::RequestQuestList(_) => {
|
||||
handler::quest::send_quest_category_list(id, &self.quests)?
|
||||
@ -582,7 +675,8 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
handler::quest::quest_chunk_ack(id, quest_chunk_ack, &self.quests)?
|
||||
},
|
||||
RecvShipPacket::DoneLoadingQuest(_) => {
|
||||
handler::quest::done_loading_quest(id, &mut self.clients, &self.client_location)?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::quest::done_loading_quest(id, &mut self.clients, &block.client_location)?
|
||||
},
|
||||
RecvShipPacket::FullCharacterData(_full_character_data) => {
|
||||
Box::new(None.into_iter())
|
||||
@ -590,30 +684,40 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
RecvShipPacket::SaveOptions(save_options) => {
|
||||
handler::settings::save_options(id, save_options, &mut self.clients, &mut self.entity_gateway).await
|
||||
},
|
||||
RecvShipPacket::RequestShipList(_) => {
|
||||
handler::ship::ship_list(id, &self.ship_list)
|
||||
},
|
||||
RecvShipPacket::RequestShipBlockList(_) => {
|
||||
handler::ship::block_list(id, &self.name, self.blocks.0.len())
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
|
||||
// TODO: don't unwrap!
|
||||
let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let area_client = self.client_location.get_local_client(id)?;
|
||||
let neighbors = self.client_location.get_client_neighbors(id)?;
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
let area_client = block.client_location.get_local_client(id)?;
|
||||
let neighbors = block.client_location.get_client_neighbors(id)?;
|
||||
|
||||
let pkt = match self.client_location.get_area(id)? {
|
||||
let pkt = match block.client_location.get_area(id)? {
|
||||
RoomLobby::Room(room) => {
|
||||
if neighbors.len() == 0 {
|
||||
self.rooms[room.0] = None;
|
||||
block.rooms[room.0] = None;
|
||||
}
|
||||
let leader = self.client_location.get_room_leader(room).unwrap();
|
||||
let leader = block.client_location.get_room_leader(room)?;
|
||||
SendShipPacket::LeaveRoom(LeaveRoom::new(area_client.local_client.id(), leader.local_client.id()))
|
||||
},
|
||||
RoomLobby::Lobby(lobby) => {
|
||||
let leader = self.client_location.get_lobby_leader(lobby).unwrap();
|
||||
let leader = block.client_location.get_lobby_leader(lobby)?;
|
||||
SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()))
|
||||
}
|
||||
};
|
||||
|
||||
self.client_location.remove_client_from_area(id);
|
||||
if let Some(shipgate_sender) = self.shipgate_sender.as_ref() {
|
||||
shipgate_sender(ShipMessage::RemoveUser(client.user.id.clone()));
|
||||
}
|
||||
|
||||
block.client_location.remove_client_from_area(id);
|
||||
self.item_manager.remove_character_from_room(&client.character);
|
||||
|
||||
if let Some(mut client) = self.clients.remove(&id) {
|
||||
@ -642,11 +746,28 @@ impl<EG: EntityGateway> InterserverActor for ShipServerState<EG> {
|
||||
ip: self.ip.clone(),
|
||||
port: self.port,
|
||||
block_count: 2,
|
||||
})) ]
|
||||
})),
|
||||
(id, ShipMessage::RequestShipList)
|
||||
]
|
||||
}
|
||||
|
||||
async fn action(&mut self, _id: ServerId, _msg: Self::RecvMessage) -> Result<Vec<(ServerId, Self::SendMessage)>, Self::Error> {
|
||||
Ok(Vec::new())
|
||||
async fn action(&mut self, id: ServerId, msg: Self::RecvMessage) -> Result<Vec<(ServerId, Self::SendMessage)>, Self::Error> {
|
||||
match msg {
|
||||
LoginMessage::SendMail{..} => {
|
||||
Ok(Vec::new())
|
||||
},
|
||||
LoginMessage::ShipList{ships} => {
|
||||
self.ship_list = ships;
|
||||
Ok(Vec::new())
|
||||
},
|
||||
LoginMessage::RequestUsers => {
|
||||
Ok(self.clients.iter()
|
||||
.map(|(_, client)| {
|
||||
(id, ShipMessage::AddUser(client.user.id.clone()))
|
||||
})
|
||||
.collect())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async fn on_disconnect(&mut self, _id: ServerId) -> Vec<(ServerId, Self::SendMessage)> {
|
||||
|
@ -25,7 +25,7 @@ async fn test_character_gains_exp() {
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
|
||||
let (enemy_id, exp) = {
|
||||
let room = ship.rooms[0].as_ref().unwrap();
|
||||
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
|
||||
let (enemy_id, map_enemy) = (0..).filter_map(|i| {
|
||||
room.maps.enemy_by_id(i).map(|enemy| {
|
||||
(i, enemy)
|
||||
@ -64,7 +64,7 @@ async fn test_character_levels_up() {
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
|
||||
let enemy_id = {
|
||||
let room = ship.rooms[0].as_ref().unwrap();
|
||||
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
|
||||
(0..).filter_map(|i| {
|
||||
room.maps.enemy_by_id(i).map(|_| {
|
||||
i
|
||||
@ -102,7 +102,7 @@ async fn test_character_levels_up_multiple_times() {
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
|
||||
let (enemy_id, exp) = {
|
||||
let room = ship.rooms[0].as_ref().unwrap();
|
||||
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
|
||||
let (enemy_id, map_enemy) = (0..).filter_map(|i| {
|
||||
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
|
||||
if enemy.monster == MonsterType::DarkFalz2 {
|
||||
@ -152,7 +152,7 @@ async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() {
|
||||
join_room(&mut ship, ClientId(2), 0).await;
|
||||
|
||||
let (enemy_id, exp) = {
|
||||
let room = ship.rooms[0].as_ref().unwrap();
|
||||
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
|
||||
let (enemy_id, map_enemy) = (0..).filter_map(|i| {
|
||||
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
|
||||
if enemy.monster == MonsterType::DarkFalz2 {
|
||||
|
Loading…
x
Reference in New Issue
Block a user