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@ -1,5 +1,6 @@ |
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// TODO: rename this module to auth
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use std::collections::HashMap;
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use std::net;
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use rand::Rng;
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@ -21,6 +22,7 @@ pub const COMMUNICATION_PORT: u16 = 12123; |
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#[derive(Debug)]
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pub enum LoginError {
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DbError
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}
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@ -61,6 +63,10 @@ pub async fn get_login_status(entity_gateway: &impl EntityGateway, pkt: &Login) |
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let username = array_to_utf8(pkt.username).map_err(|_err| AccountStatus::Error)?;
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let password = array_to_utf8(pkt.password).map_err(|_err| AccountStatus::Error)?;
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let user = entity_gateway.get_user_by_name(username).await.map_err(|_| AccountStatus::InvalidUser)?;
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if user.is_currently_online() {
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return Err(AccountStatus::AlreadyOnline)
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}
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if !user.activated {
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return Err(AccountStatus::PayUp)
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}
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@ -77,10 +83,19 @@ pub async fn get_login_status(entity_gateway: &impl EntityGateway, pkt: &Login) |
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}
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}
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pub fn check_if_already_online(user: UserAccountEntity) -> Result<UserAccountEntity, AccountStatus> {
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if user.is_currently_online() {
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Err(AccountStatus::PayUp)
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}
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else {
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Ok(user)
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}
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}
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pub struct LoginServerState<EG: EntityGateway> {
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character_server_ip: net::Ipv4Addr,
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entity_gateway: EG,
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clients: HashMap<ClientId, String>,
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}
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impl<EG: EntityGateway> LoginServerState<EG> {
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@ -88,20 +103,24 @@ impl<EG: EntityGateway> LoginServerState<EG> { |
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LoginServerState {
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entity_gateway: entity_gateway,
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character_server_ip: character_server_ip.into(),
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clients: HashMap::new(),
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}
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}
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async fn validate_login(&mut self, pkt: &Login) -> Vec<SendLoginPacket> {
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match get_login_status(&self.entity_gateway, pkt).await {
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Ok(_user) => {
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async fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendLoginPacket>, LoginError> {
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match get_login_status(&self.entity_gateway, pkt).await.and_then(check_if_already_online) {
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Ok(mut user) => {
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user.at_login = true;
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self.entity_gateway.save_user(&user).await.map_err(|_| LoginError::DbError)?;
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self.clients.insert(id, user.username.clone());
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let response = SendLoginPacket::LoginResponse(LoginResponse::by_status(AccountStatus::Ok, pkt.session));
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//let ip = net::Ipv4Addr::new(127,0,0,1);
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let ip = u32::from_ne_bytes(self.character_server_ip.octets());
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vec![response,
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SendLoginPacket::RedirectClient(RedirectClient::new(ip, crate::login::character::CHARACTER_PORT))]
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Ok(vec![response,
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SendLoginPacket::RedirectClient(RedirectClient::new(ip, crate::login::character::CHARACTER_PORT))])
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},
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Err(err) => {
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vec![SendLoginPacket::LoginResponse(LoginResponse::by_status(err, pkt.session))]
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Ok(vec![SendLoginPacket::LoginResponse(LoginResponse::by_status(err, pkt.session))])
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}
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}
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}
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@ -131,7 +150,7 @@ impl<EG: EntityGateway> ServerState for LoginServerState<EG> { |
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-> Result<Box<dyn Iterator<Item = (ClientId, Self::SendPacket)> + Send>, LoginError> {
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Ok(match pkt {
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RecvLoginPacket::Login(login) => {
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Box::new(self.validate_login(login).await
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Box::new(self.validate_login(id, login).await?
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.into_iter()
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.map(move |pkt| {
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(id, pkt)
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@ -140,7 +159,13 @@ impl<EG: EntityGateway> ServerState for LoginServerState<EG> { |
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})
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}
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async fn on_disconnect(&mut self, _id: ClientId) -> Vec<(ClientId, SendLoginPacket)> {
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async fn on_disconnect(&mut self, id: ClientId) -> Vec<(ClientId, SendLoginPacket)> {
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if let Some(username) = self.clients.remove(&id) {
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if let Ok(mut user) = self.entity_gateway.get_user_by_name(username).await {
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user.at_login = false;
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self.entity_gateway.save_user(&user).await;
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}
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}
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Vec::new()
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}
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}
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@ -197,6 +222,9 @@ mod test { |
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created_at: chrono::Utc::now(),
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flags: 0,
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activated: true,
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at_login: false,
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at_character: false,
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at_ship: false,
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})
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}
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};
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@ -282,6 +310,9 @@ mod test { |
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created_at: chrono::Utc::now(),
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flags: 0,
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activated: true,
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at_login: false,
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at_character: false,
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at_ship: false,
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})
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}
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}
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@ -328,6 +359,9 @@ mod test { |
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created_at: chrono::Utc::now(),
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flags: 0,
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activated: true,
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at_login: false,
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at_character: false,
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at_ship: false,
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})
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}
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}
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