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@ -22,7 +22,7 @@ use crate::entity::gateway::{EntityGateway, GatewayError}; |
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use crate::entity::account::{UserAccountEntity, UserSettingsEntity};
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use crate::entity::account::{UserAccountEntity, UserSettingsEntity};
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use crate::entity::character::{CharacterEntity, SectionID};
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use crate::entity::character::{CharacterEntity, SectionID};
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use crate::ship::location::{ClientLocation, RoomLobby, MAX_ROOMS, ClientLocationError};
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use crate::ship::location::{ClientLocation, RoomLobby, MAX_ROOMS, ClientLocationError, GetNeighborError, GetClientsError, GetAreaError};
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use crate::ship::items;
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use crate::ship::items;
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use crate::ship::room;
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use crate::ship::room;
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@ -45,6 +45,9 @@ pub enum ShipError { |
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InvalidSlot(ClientId, u32),
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InvalidSlot(ClientId, u32),
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TooManyClients,
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TooManyClients,
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ClientLocationError(#[from] ClientLocationError),
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ClientLocationError(#[from] ClientLocationError),
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GetNeighborError(#[from] GetNeighborError),
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GetClientsError(#[from] GetClientsError),
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GetAreaError(#[from] GetAreaError),
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MapsError(#[from] MapsError),
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MapsError(#[from] MapsError),
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MapAreaError(#[from] MapAreaError),
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MapAreaError(#[from] MapAreaError),
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InvalidRoom(u32),
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InvalidRoom(u32),
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@ -582,11 +585,11 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> { |
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async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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// TODO: don't unwrap!
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// TODO: don't unwrap!
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let client = self.clients.get(&id).unwrap();
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let area_client = self.client_location.get_local_client(id).unwrap();
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let neighbors = self.client_location.get_client_neighbors(id).unwrap();
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let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let area_client = self.client_location.get_local_client(id)?;
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let neighbors = self.client_location.get_client_neighbors(id)?;
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let pkt = match self.client_location.get_area(id).unwrap() {
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let pkt = match self.client_location.get_area(id)? {
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RoomLobby::Room(room) => {
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RoomLobby::Room(room) => {
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if neighbors.len() == 0 {
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if neighbors.len() == 0 {
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self.rooms[room.0] = None;
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self.rooms[room.0] = None;
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