make equippedentity serializeable
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@ -217,7 +217,7 @@ impl InventoryItemEntity {
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}
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}
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#[derive(Clone, Debug, Default)]
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#[derive(Clone, Debug, Default, Serialize, Deserialize)]
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pub struct EquippedEntity {
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pub weapon: Option<ItemEntityId>,
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pub armor: Option<ItemEntityId>,
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