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@ -360,7 +360,7 @@ async fn test_other_clients_see_stacked_purchase() { |
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async fn test_buying_item_without_enough_mseseta() {
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let mut entity_gateway = InMemoryGateway::new();
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let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let mut ship = ShipServerState::builder()
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.gateway(entity_gateway.clone())
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@ -445,5 +445,120 @@ async fn test_player_double_buys_from_tool_shop() { |
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let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
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assert!(c1.meseta < 999999);
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let p1_items = entity_gateway.get_items_by_character(&char1).await;
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assert_eq!(p1_items.len(), 10);
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assert_eq!(p1_items.len(), 9);
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}
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#[async_std::test]
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async fn test_techs_disappear_from_shop_when_bought() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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char1.exp = 80000000;
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char1.meseta = 999999;
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entity_gateway.save_character(&char1).await;
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let mut ship = ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
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let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
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client: 255,
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target: 255,
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shop_type: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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let first_tech = match &packets[0].1 {
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SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
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shop_list.items.iter()
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.enumerate()
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.filter(|(_, item)| {
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item.item_bytes[0] == 3 && item.item_bytes[1] == 2
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})
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.nth(0).unwrap().0
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},
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_ => panic!(""),
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};
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
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client: 255,
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target: 255,
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item_id: 0x10000,
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shop_type: 0,
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shop_index: first_tech as u8,
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amount: 1,
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unknown1: 0,
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
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client: 255,
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target: 255,
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item_id: 0x10001,
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shop_type: 0,
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shop_index: first_tech as u8,
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amount: 1,
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unknown1: 0,
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})))).await.unwrap().for_each(drop);
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let p1_items = entity_gateway.get_items_by_character(&char1).await;
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assert!(p1_items[0].item != p1_items[1].item);
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}
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#[async_std::test]
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async fn test_units_disappear_from_shop_when_bought() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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char1.exp = 80000000;
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char1.meseta = 999999;
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entity_gateway.save_character(&char1).await;
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let mut ship = ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
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let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
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client: 255,
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target: 255,
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shop_type: 2,
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})))).await.unwrap().collect::<Vec<_>>();
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let first_unit = match &packets[0].1 {
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SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
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shop_list.items.iter()
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.enumerate()
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.filter(|(_, item)| {
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item.item_bytes[0] == 1 && item.item_bytes[1] == 3
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})
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.nth(0).unwrap().0
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},
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_ => panic!(""),
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};
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
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client: 255,
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target: 255,
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item_id: 0x10000,
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shop_type: 2,
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shop_index: first_unit as u8,
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amount: 1,
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unknown1: 0,
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
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client: 255,
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target: 255,
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item_id: 0x10001,
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shop_type: 2,
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shop_index: first_unit as u8,
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amount: 1,
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unknown1: 0,
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})))).await.unwrap().for_each(drop);
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let p1_items = entity_gateway.get_items_by_character(&char1).await;
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assert!(p1_items[0].item != p1_items[1].item);
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}
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