jake
5 years ago
5 changed files with 204 additions and 77 deletions
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8src/ship/drops/generic_armor.rs
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6src/ship/drops/generic_shield.rs
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25src/ship/drops/generic_weapon.rs
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69src/ship/drops/mod.rs
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155src/ship/drops/rare_drop_table.rs
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use std::collections::HashMap;
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use rand::Rng;
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use serde::{Serialize, Deserialize};
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use crate::entity::item::ItemDetail;
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use crate::entity::item::weapon::{Weapon, WeaponType};
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use crate::entity::item::armor::{Armor, ArmorType};
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use crate::entity::item::shield::{Shield, ShieldType};
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use crate::entity::item::unit::{Unit, UnitType};
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::entity::character::SectionID;
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use crate::ship::monster::MonsterType;
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use crate::ship::room::{Difficulty, Episode};
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use crate::ship::map::MapVariantType;
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use crate::ship::drops::load_data_file;
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use crate::ship::drops::generic_weapon::AttributeTable;
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use crate::ship::drops::generic_armor::GenericArmorTable;
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use crate::ship::drops::generic_shield::GenericShieldTable;
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#[derive(Debug, Copy, Clone)]
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enum RareDropItem {
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Weapon(WeaponType),
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Armor(ArmorType),
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Shield(ShieldType),
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Unit(UnitType),
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Tool(ToolType),
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}
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impl RareDropItem {
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fn from_string(name: String) -> RareDropItem {
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let parse_funcs: [Box<dyn Fn(&String) -> Option<RareDropItem>>; 5] = [
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Box::new(|i| Some(RareDropItem::Weapon(str::parse::<WeaponType>(&i).ok()?))),
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Box::new(|i| Some(RareDropItem::Armor(str::parse::<ArmorType>(&i).ok()?))),
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Box::new(|i| Some(RareDropItem::Shield(str::parse::<ShieldType>(&i).ok()?))),
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Box::new(|i| Some(RareDropItem::Unit(str::parse::<UnitType>(&i).ok()?))),
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Box::new(|i| Some(RareDropItem::Tool(str::parse::<ToolType>(&i).ok()?)))];
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for parse in parse_funcs.iter() {
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match parse(&name) {
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Some(k) => return k,
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None => {},
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}
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}
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panic!()
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}
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}
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struct RareDropRate {
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rate: f32,
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item: RareDropItem
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct RareDropConfigEntity {
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pub rate: f32,
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pub item: String,
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}
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pub struct RareDropTable {
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rates: HashMap<MonsterType, Vec<RareDropRate>>,
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attribute_table: AttributeTable,
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armor_stats: GenericArmorTable,
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shield_stats: GenericShieldTable,
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}
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impl RareDropTable {
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pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> RareDropTable {
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let cfg: HashMap<String, Vec<RareDropConfigEntity>> = load_data_file(episode, difficulty, section_id, "rare_rate.toml");
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let rates = cfg.into_iter()
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.map(|(monster, drops)| {
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let monster = monster.parse().unwrap();
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let drops = drops.into_iter().map(|drop| {
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RareDropRate {
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rate: drop.rate,
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item: RareDropItem::from_string(drop.item),
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}
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}).collect();
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(monster, drops)
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}).collect();
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RareDropTable {
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rates: rates,
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attribute_table: AttributeTable::new(episode, difficulty, section_id),
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armor_stats: GenericArmorTable::new(episode, difficulty, section_id),
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shield_stats: GenericShieldTable::new(episode, difficulty, section_id),
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}
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}
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fn apply_item_stats<R: Rng>(&self, map_area: &MapVariantType, item: RareDropItem, rng: &mut R) -> ItemDetail {
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match item {
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RareDropItem::Weapon(weapon) => {
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ItemDetail::Weapon(Weapon {
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weapon: weapon,
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special: None,
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grind: 0,
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attrs: self.attribute_table.generate_rare_attributes(map_area, rng),
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equipped: false,
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tekked: false,
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})
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},
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RareDropItem::Armor(armor) => {
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ItemDetail::Armor(Armor {
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armor: armor,
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dfp: self.armor_stats.dfp_modifier(&armor, rng) as u8,
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evp: self.armor_stats.evp_modifier(&armor, rng) as u8,
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slots: self.armor_stats.slots(map_area, rng) as u8,
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equipped: false,
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})
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},
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RareDropItem::Shield(shield) => {
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ItemDetail::Shield(Shield {
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shield: shield,
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dfp: self.shield_stats.dfp_modifier(&shield, rng) as u8,
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evp: self.shield_stats.evp_modifier(&shield, rng) as u8,
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equipped: false,
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})
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},
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RareDropItem::Unit(unit) => {
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ItemDetail::Unit(Unit {
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unit: unit,
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modifier: None,
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equipped: false,
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})
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},
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RareDropItem::Tool(tool) => {
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ItemDetail::Tool(Tool {
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tool: tool,
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})
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}
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}
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}
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pub fn get_drop<R: Rng>(&self, map_area: &MapVariantType, monster: &MonsterType, rng: &mut R) -> Option<ItemDetail> {
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self.rates.get(monster)
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.and_then(|drop_rates| {
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drop_rates.iter()
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.filter_map(|drop_rate| {
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let rand: f32 = rng.gen();
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if rand < drop_rate.rate {
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Some(self.apply_item_stats(map_area, drop_rate.item, rng))
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}
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else {
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None
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}
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}).nth(0)
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})
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}
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}
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