load armor stats
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@ -1,6 +1,6 @@
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use serde::{Serialize, Deserialize};
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#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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pub enum ArmorType {
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Frame,
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Armor,
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@ -32,16 +32,16 @@ pub enum ArmorType {
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RevivalGarment,
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SpiritGarment,
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StinkFrame,
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DPartsver101,
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DPartsver210,
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ParasiteWeardeRol,
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ParasiteWearnelgal,
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ParasiteWearvajulla,
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DPartsVer101,
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DPartsVer210,
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ParasiteWearDeRol,
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ParasiteWearNelgal,
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ParasiteWearVajulla,
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SensePlate,
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GravitonPlate,
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AttributePlate,
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FlowensFrame,
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CustomFrameveroo,
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CustomFrameVerOo,
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DbsArmor,
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GuardWave,
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DfField,
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@ -49,7 +49,7 @@ pub enum ArmorType {
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ChuChuFever,
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LoveHeart,
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FlameGarment,
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VirusArmorlafuteria,
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VirusArmorLafuteria,
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BrightnessCircle,
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AuraField,
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ElectroFrame,
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@ -69,7 +69,7 @@ pub enum ArmorType {
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RedCoat,
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Thirteen,
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MotherGarb,
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MotherGarb2,
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MotherGarbPlus,
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DressPlate,
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Sweetheart,
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IgnitionCloak,
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@ -125,16 +125,16 @@ impl ArmorType {
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ArmorType::RevivalGarment => [0x01, 0x01, 0x1B],
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ArmorType::SpiritGarment => [0x01, 0x01, 0x1C],
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ArmorType::StinkFrame => [0x01, 0x01, 0x1D],
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ArmorType::DPartsver101 => [0x01, 0x01, 0x1E],
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ArmorType::DPartsver210 => [0x01, 0x01, 0x1F],
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ArmorType::ParasiteWeardeRol => [0x01, 0x01, 0x20],
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ArmorType::ParasiteWearnelgal => [0x01, 0x01, 0x21],
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ArmorType::ParasiteWearvajulla => [0x01, 0x01, 0x22],
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ArmorType::DPartsVer101 => [0x01, 0x01, 0x1E],
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ArmorType::DPartsVer210 => [0x01, 0x01, 0x1F],
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ArmorType::ParasiteWearDeRol => [0x01, 0x01, 0x20],
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ArmorType::ParasiteWearNelgal => [0x01, 0x01, 0x21],
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ArmorType::ParasiteWearVajulla => [0x01, 0x01, 0x22],
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ArmorType::SensePlate => [0x01, 0x01, 0x23],
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ArmorType::GravitonPlate => [0x01, 0x01, 0x24],
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ArmorType::AttributePlate => [0x01, 0x01, 0x25],
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ArmorType::FlowensFrame => [0x01, 0x01, 0x26],
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ArmorType::CustomFrameveroo => [0x01, 0x01, 0x27],
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ArmorType::CustomFrameVerOo => [0x01, 0x01, 0x27],
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ArmorType::DbsArmor => [0x01, 0x01, 0x28],
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ArmorType::GuardWave => [0x01, 0x01, 0x29],
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ArmorType::DfField => [0x01, 0x01, 0x2A],
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@ -142,7 +142,7 @@ impl ArmorType {
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ArmorType::ChuChuFever => [0x01, 0x01, 0x2C],
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ArmorType::LoveHeart => [0x01, 0x01, 0x2D],
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ArmorType::FlameGarment => [0x01, 0x01, 0x2E],
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ArmorType::VirusArmorlafuteria => [0x01, 0x01, 0x2F],
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ArmorType::VirusArmorLafuteria => [0x01, 0x01, 0x2F],
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ArmorType::BrightnessCircle => [0x01, 0x01, 0x30],
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ArmorType::AuraField => [0x01, 0x01, 0x31],
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ArmorType::ElectroFrame => [0x01, 0x01, 0x32],
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@ -162,7 +162,7 @@ impl ArmorType {
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ArmorType::RedCoat => [0x01, 0x01, 0x40],
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ArmorType::Thirteen => [0x01, 0x01, 0x41],
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ArmorType::MotherGarb => [0x01, 0x01, 0x42],
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ArmorType::MotherGarb2 => [0x01, 0x01, 0x43],
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ArmorType::MotherGarbPlus => [0x01, 0x01, 0x43],
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ArmorType::DressPlate => [0x01, 0x01, 0x44],
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ArmorType::Sweetheart => [0x01, 0x01, 0x45],
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ArmorType::IgnitionCloak => [0x01, 0x01, 0x46],
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79
src/ship/item_stats.rs
Normal file
79
src/ship/item_stats.rs
Normal file
@ -0,0 +1,79 @@
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use std::collections::HashMap;
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use serde::{Serialize, Deserialize};
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use std::fs::File;
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use std::io::Read;
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use crate::entity::item::armor::ArmorType;
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fn load_data_file<T: serde::de::DeserializeOwned>(path: &str) -> T {
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let mut f = File::open(path).unwrap();
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let mut s = String::new();
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f.read_to_string(&mut s);
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toml::from_str::<T>(s.as_str()).unwrap()
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}
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struct WeaponStats {
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}
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#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
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struct ArmorStats {
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stars: u32,
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dfp: i32,
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evp: i32,
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dfp_modifier: u32,
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evp_modifier: u32,
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team_points: u32,
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level_req: u32,
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efr: i32,
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eic: i32,
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eth: i32,
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elt: i32,
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edk: i32,
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}
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struct ShieldStats {
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}
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struct UnitStats {
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}
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fn armor_stats() -> HashMap<ArmorType, ArmorStats> {
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let armor_stats: HashMap<String, ArmorStats> = load_data_file("data/item_stats/armor_stats.toml");
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armor_stats.iter()
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.map(|(name, stats)| {
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(name.parse().unwrap(), *stats)
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}).collect()
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_armor_stats() {
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let astat = armor_stats();
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assert!(astat.get(&ArmorType::CrimsonCoat).unwrap().stars == 11);
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}
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}
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@ -3,6 +3,7 @@ pub mod location;
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pub mod character;
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pub mod room;
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pub mod items;
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pub mod item_stats;
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pub mod map;
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pub mod monster;
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