remove commented things
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				| @ -1,9 +1,7 @@ | |||||||
| #![allow(dead_code)] | #![allow(dead_code)] | ||||||
| use log::{trace, info, warn}; | use log::{trace, info, warn}; | ||||||
| use async_std::sync::{Arc, Mutex}; | use async_std::sync::{Arc, Mutex}; | ||||||
| // use async_std::io::{Read, Write};
 |  | ||||||
| use async_std::io::prelude::{ReadExt, WriteExt}; | use async_std::io::prelude::{ReadExt, WriteExt}; | ||||||
| // use async_std::prelude::{StreamExt};
 |  | ||||||
| use std::collections::HashMap; | use std::collections::HashMap; | ||||||
| 
 | 
 | ||||||
| use libpso::crypto::{PSOCipher, NullCipher, CipherError}; | use libpso::crypto::{PSOCipher, NullCipher, CipherError}; | ||||||
|  | |||||||
| @ -2,8 +2,6 @@ use crate::entity::account::*; | |||||||
| use crate::entity::character::*; | use crate::entity::character::*; | ||||||
| use crate::entity::item::*; | use crate::entity::item::*; | ||||||
| 
 | 
 | ||||||
| // use libpso::item;
 |  | ||||||
| 
 |  | ||||||
| pub trait EntityGateway { | pub trait EntityGateway { | ||||||
|     fn create_user(&mut self, _user: NewUserAccountEntity) -> Option<UserAccountEntity> { |     fn create_user(&mut self, _user: NewUserAccountEntity) -> Option<UserAccountEntity> { | ||||||
|         unimplemented!() |         unimplemented!() | ||||||
|  | |||||||
| @ -1,14 +1,10 @@ | |||||||
| use std::collections::HashMap; | use std::collections::HashMap; | ||||||
| // use std::default::Default;
 |  | ||||||
| 
 | 
 | ||||||
| use crate::entity::account::*; | use crate::entity::account::*; | ||||||
| use crate::entity::character::*; | use crate::entity::character::*; | ||||||
| use crate::entity::gateway::EntityGateway; | use crate::entity::gateway::EntityGateway; | ||||||
| use crate::entity::item::*; | use crate::entity::item::*; | ||||||
| 
 | 
 | ||||||
| // use libpso::character::settings;
 |  | ||||||
| // use libpso::item;
 |  | ||||||
| 
 |  | ||||||
| use std::sync::{Arc, Mutex}; | use std::sync::{Arc, Mutex}; | ||||||
| 
 | 
 | ||||||
| #[derive(Clone)] | #[derive(Clone)] | ||||||
|  | |||||||
| @ -388,7 +388,6 @@ impl ToolType { | |||||||
|             ToolType::TeamPoints1000 => [0x03, 0x19, 0x01], |             ToolType::TeamPoints1000 => [0x03, 0x19, 0x01], | ||||||
|             ToolType::TeamPoints5000 => [0x03, 0x19, 0x02], |             ToolType::TeamPoints5000 => [0x03, 0x19, 0x02], | ||||||
|             ToolType::TeamPoints10000 => [0x03, 0x19, 0x03], |             ToolType::TeamPoints10000 => [0x03, 0x19, 0x03], | ||||||
|             // _ => panic!()
 |  | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | |||||||
| @ -103,7 +103,6 @@ fn main() { | |||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     async_std::task::block_on(async move { |     async_std::task::block_on(async move { | ||||||
|         // let thread_entity_gateway = entity_gateway.clone();
 |  | ||||||
|         let patch = async_std::task::spawn(async { |         let patch = async_std::task::spawn(async { | ||||||
|             info!("[patch] starting server"); |             info!("[patch] starting server"); | ||||||
|             let patch_config = load_config(); |             let patch_config = load_config(); | ||||||
|  | |||||||
| @ -1,15 +1,8 @@ | |||||||
| #![allow(dead_code, unused_variables)] | #![allow(dead_code, unused_variables)] | ||||||
| // use std::collections::HashMap;
 |  | ||||||
| use rand::{Rng}; | use rand::{Rng}; | ||||||
| use rand::distributions::{WeightedIndex, Distribution}; | use rand::distributions::{WeightedIndex, Distribution}; | ||||||
| use serde::{Serialize, Deserialize}; | use serde::{Serialize, Deserialize}; | ||||||
| // use crate::entity::item::weapon::{Weapon, WeaponType};
 |  | ||||||
| // use crate::entity::item::armor::{Armor, ArmorType};
 |  | ||||||
| // use crate::entity::item::shield::{Shield, ShieldType};
 |  | ||||||
| // use crate::entity::item::unit::{Unit, UnitType};
 |  | ||||||
| // use crate::entity::item::tool::{Tool, ToolType};
 |  | ||||||
| use crate::entity::character::SectionID; | use crate::entity::character::SectionID; | ||||||
| // use crate::ship::monster::MonsterType;
 |  | ||||||
| use crate::ship::room::{Difficulty, Episode}; | use crate::ship::room::{Difficulty, Episode}; | ||||||
| use crate::ship::map::MapArea; | use crate::ship::map::MapArea; | ||||||
| use crate::ship::drops::{ItemDropType, load_data_file}; | use crate::ship::drops::{ItemDropType, load_data_file}; | ||||||
|  | |||||||
| @ -1,7 +1,6 @@ | |||||||
| use std::collections::BTreeMap; | use std::collections::BTreeMap; | ||||||
| use serde::{Serialize, Deserialize}; | use serde::{Serialize, Deserialize}; | ||||||
| use rand::{Rng}; | use rand::{Rng}; | ||||||
| // use rand::distributions::{WeightedIndex, Distribution};
 |  | ||||||
| use rand::seq::IteratorRandom; | use rand::seq::IteratorRandom; | ||||||
| 
 | 
 | ||||||
| use crate::entity::item::unit::{UnitType, Unit, UnitModifier}; | use crate::entity::item::unit::{UnitType, Unit, UnitModifier}; | ||||||
|  | |||||||
| @ -5,7 +5,6 @@ use rand::distributions::{WeightedIndex, Distribution}; | |||||||
| use rand::seq::SliceRandom; | use rand::seq::SliceRandom; | ||||||
| 
 | 
 | ||||||
| use crate::entity::item::weapon::{Weapon, WeaponType, Attribute, WeaponAttribute, WeaponSpecial}; | use crate::entity::item::weapon::{Weapon, WeaponType, Attribute, WeaponAttribute, WeaponSpecial}; | ||||||
| // use crate::ship::monster::MonsterType;
 |  | ||||||
| use crate::ship::room::{Difficulty, Episode}; | use crate::ship::room::{Difficulty, Episode}; | ||||||
| use crate::ship::map::MapArea; | use crate::ship::map::MapArea; | ||||||
| use crate::entity::character::SectionID; | use crate::entity::character::SectionID; | ||||||
|  | |||||||
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