fix that moving security data thing
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2c353574af
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d740b57dc7
@ -266,7 +266,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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client.security_data[0..4].clone_from_slice(&[1,3,3,7]);
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client.security_data[4] = select.slot as u8;
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client.security_data[5] = 1;
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Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard.unwrap_or(1),
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Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard.unwrap_or(0),
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user.team_id.unwrap_or(1),
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client.security_data)),
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SendCharacterPacket::CharAck(CharAck {
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@ -340,7 +340,7 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
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-> Result<Box<dyn Iterator<Item = (ClientId, SendCharacterPacket)>>, CharacterError> {
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Ok(match pkt {
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RecvCharacterPacket::Login(login) => {
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if login.security_data[8..12] == [1,3,3,7] {
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if login.security_data[0..4] == [1,3,3,7] {
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Box::new(self.send_ship_list(id, login)?.into_iter().map(move |pkt| (id, pkt)))
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}
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else {
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@ -415,7 +415,7 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
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client.security_data[5] = 1;
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user.flags = 0;
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self.entity_gateway.set_user(&user);
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Box::new(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard.unwrap_or(0),
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Box::new(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard.unwrap_or(1),
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user.team_id.unwrap_or(0),
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client.security_data)),
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SendCharacterPacket::CharAck(CharAck {
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