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@ -87,6 +87,18 @@ pub enum InventoryItemAddToError { |
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pub enum InventoryAddError {
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pub enum InventoryAddError {
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}
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}
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#[derive(Debug, Clone)]
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pub enum YesThereIsSpace {
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NewStack,
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ExistingStack,
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}
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#[derive(Debug, Clone)]
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pub enum SpaceForStack {
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Yes(YesThereIsSpace),
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No,
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}
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impl InventoryItem {
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impl InventoryItem {
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pub fn entity_ids(&self) -> Vec<ItemEntityId> {
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pub fn entity_ids(&self) -> Vec<ItemEntityId> {
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match self {
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match self {
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@ -427,6 +439,45 @@ impl CharacterInventory { |
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self.items.len()
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self.items.len()
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}
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}
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pub fn space_for_individual_item(&self) -> bool {
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self.count() < INVENTORY_CAPACITY
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}
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pub fn space_for_stacked_item(&self, tool: &Tool, amount: usize) -> SpaceForStack {
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let existing_item = self.items.iter()
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.filter_map(|item| {
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match item {
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InventoryItem::Stacked(s_item) => {
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Some(s_item)
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},
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_ => None
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}
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})
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.find(|s_item| {
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s_item.tool == *tool
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});
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match existing_item {
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Some(item) => {
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if item.count() + amount <= tool.tool.max_stack() {
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SpaceForStack::Yes(YesThereIsSpace::ExistingStack)
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}
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else {
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SpaceForStack::No
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}
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}
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None => {
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if self.count() < INVENTORY_CAPACITY {
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SpaceForStack::Yes(YesThereIsSpace::NewStack)
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}
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else {
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SpaceForStack::No
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}
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}
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}
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}
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pub fn get_item_handle_by_id(&mut self, item_id: ClientItemId) -> Option<InventoryItemHandle> {
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pub fn get_item_handle_by_id(&mut self, item_id: ClientItemId) -> Option<InventoryItemHandle> {
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let (slot, _) = self.items.iter()
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let (slot, _) = self.items.iter()
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.enumerate()
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.enumerate()
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@ -526,6 +577,16 @@ impl CharacterInventory { |
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Ok(())
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Ok(())
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}
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}
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pub fn add_individual_floor_item(&mut self, floor_item: &IndividualFloorItem) -> &InventoryItem {
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self.items.push(InventoryItem::Individual(IndividualInventoryItem {
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entity_id: floor_item.entity_id,
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item_id: floor_item.item_id,
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item: floor_item.item.clone(),
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}));
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self.items.last().unwrap()
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}
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// TODO: should these pick up functions take floor_item as mut and remove the ids?
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// TODO: should these pick up functions take floor_item as mut and remove the ids?
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pub fn pick_up_individual_floor_item(&mut self, floor_item: &IndividualFloorItem) -> Option<(&IndividualInventoryItem, InventorySlot)> {
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pub fn pick_up_individual_floor_item(&mut self, floor_item: &IndividualFloorItem) -> Option<(&IndividualInventoryItem, InventorySlot)> {
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if self.count() >= 30 {
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if self.count() >= 30 {
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@ -546,6 +607,33 @@ impl CharacterInventory { |
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}
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}
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}
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}
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pub fn add_stacked_floor_item(&mut self, floor_item: &StackedFloorItem) {
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let existing_item = self.items.iter_mut()
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.filter_map(|item| {
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match item {
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InventoryItem::Stacked(s_item) => Some(s_item),
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_ => None,
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}
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})
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.find(|item| {
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item.tool == floor_item.tool
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});
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match existing_item {
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Some(item) => {
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item.entity_ids.append(&mut floor_item.entity_ids.clone())
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},
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None => {
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self.items.push(InventoryItem::Stacked(StackedInventoryItem {
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entity_ids: floor_item.entity_ids.clone(),
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item_id: floor_item.item_id,
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tool: floor_item.tool,
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}));
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}
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}
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}
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// TODO: can be simplified using find instead of position
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// TODO: can be simplified using find instead of position
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pub fn pick_up_stacked_floor_item(&mut self, floor_item: &StackedFloorItem) -> Option<(&StackedInventoryItem, InventorySlot)> {
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pub fn pick_up_stacked_floor_item(&mut self, floor_item: &StackedFloorItem) -> Option<(&StackedInventoryItem, InventorySlot)> {
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let existing_stack_position = self.items.iter()
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let existing_stack_position = self.items.iter()
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