andy what were you doing
make guild card sending much more sane
This commit is contained in:
parent
bf595f9693
commit
de8f44f269
@ -32,10 +32,3 @@ pub struct GuildCardData {
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pub user_id: u32,
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pub user_id: u32,
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pub guildcard: guildcard::GuildCardData,
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pub guildcard: guildcard::GuildCardData,
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}
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}
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#[derive(Clone, Default)]
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pub struct GuildCard {
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pub id: u32,
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pub character_id: u32,
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pub guildcard: guildcard::GuildCard,
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}
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@ -1,7 +1,6 @@
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use std::convert::{From, Into, TryFrom, TryInto};
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use std::convert::{From, Into, TryFrom, TryInto};
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use std::collections::HashMap;
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use std::collections::HashMap;
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use libpso::character::character;
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use libpso::packet::ship::{UpdateConfig, WriteInfoboard};
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use libpso::packet::ship::{UpdateConfig, WriteInfoboard};
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use crate::entity::item::tech::Technique;
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use crate::entity::item::tech::Technique;
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@ -223,6 +222,10 @@ impl CharacterInfoboard {
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}
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}
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}
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}
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#[derive(Clone, Default)]
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pub struct CharacterGuildCard {
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pub description: String,
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}
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#[derive(Clone)]
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#[derive(Clone)]
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pub struct CharacterEntity {
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pub struct CharacterEntity {
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@ -240,6 +243,7 @@ pub struct CharacterEntity {
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pub techs: CharacterTechniques,
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pub techs: CharacterTechniques,
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pub config: CharacterConfig,
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pub config: CharacterConfig,
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pub info_board: CharacterInfoboard,
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pub info_board: CharacterInfoboard,
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pub guildcard: CharacterGuildCard,
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}
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}
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impl std::default::Default for CharacterEntity {
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impl std::default::Default for CharacterEntity {
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@ -256,6 +260,7 @@ impl std::default::Default for CharacterEntity {
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techs: CharacterTechniques::new(),
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techs: CharacterTechniques::new(),
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config: CharacterConfig::new(),
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config: CharacterConfig::new(),
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info_board: CharacterInfoboard::new(),
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info_board: CharacterInfoboard::new(),
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guildcard: CharacterGuildCard::default(),
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}
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}
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}
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}
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}
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}
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@ -52,12 +52,4 @@ pub trait EntityGateway {
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fn get_items_by_character(&self, _char: &CharacterEntity) -> Vec<Item> {
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fn get_items_by_character(&self, _char: &CharacterEntity) -> Vec<Item> {
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unimplemented!();
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unimplemented!();
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}
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}
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fn create_guild_card_by_character(&self, _character: &CharacterEntity) -> GuildCard {
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unimplemented!();
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}
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fn get_guild_card_by_character(&self, _character: &CharacterEntity) -> Option<GuildCard> {
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unimplemented!();
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}
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}
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}
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@ -15,7 +15,6 @@ use std::sync::{Arc, Mutex};
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pub struct InMemoryGateway {
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pub struct InMemoryGateway {
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users: Arc<Mutex<HashMap<u32, UserAccount>>>,
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users: Arc<Mutex<HashMap<u32, UserAccount>>>,
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user_settings: Arc<Mutex<HashMap<u32, UserSettings>>>,
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user_settings: Arc<Mutex<HashMap<u32, UserSettings>>>,
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guildcards: Arc<Mutex<HashMap<u32, GuildCard>>>,
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characters: Arc<Mutex<HashMap<u32, CharacterEntity>>>,
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characters: Arc<Mutex<HashMap<u32, CharacterEntity>>>,
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items: Arc<Mutex<HashMap<ItemEntityId, Item>>>,
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items: Arc<Mutex<HashMap<ItemEntityId, Item>>>,
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}
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}
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@ -25,7 +24,6 @@ impl InMemoryGateway {
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InMemoryGateway {
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InMemoryGateway {
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users: Arc::new(Mutex::new(HashMap::new())),
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users: Arc::new(Mutex::new(HashMap::new())),
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user_settings: Arc::new(Mutex::new(HashMap::new())),
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user_settings: Arc::new(Mutex::new(HashMap::new())),
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guildcards: Arc::new(Mutex::new(HashMap::new())),
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characters: Arc::new(Mutex::new(HashMap::new())),
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characters: Arc::new(Mutex::new(HashMap::new())),
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items: Arc::new(Mutex::new(HashMap::new())),
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items: Arc::new(Mutex::new(HashMap::new())),
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}
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}
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@ -143,40 +141,4 @@ impl EntityGateway for InMemoryGateway {
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})
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})
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.collect()
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.collect()
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}
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}
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fn create_guild_card_by_character(&self, character: &CharacterEntity) -> GuildCard {
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let mut guildcards = self.guildcards.lock().unwrap();
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let user = self.get_user_by_id(character.user_id).unwrap();
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let settings = self.get_user_settings_by_user(&user).unwrap();
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let id = guildcards
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.iter()
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.fold(0, |sum, (i, _)| std::cmp::max(sum, *i))
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+ 1;
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let new_guildcard = GuildCard {
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id: id,
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character_id: character.id,
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guildcard: libpso::character::guildcard::GuildCard {
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guildcard: user.guildcard,
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name: libpso::utf8_to_utf16_array!(character.name, 24),
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team: settings.settings.team_name,
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desc: [0; 88], // TODO?
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reserved1: 1,
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language: 0,
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section_id: character.section_id.into(),
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class: character.char_class.into(),
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padding: 0,
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comment: [0; 88], // TODO?
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},
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};
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guildcards.insert(id, new_guildcard.clone());
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new_guildcard
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}
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fn get_guild_card_by_character(&self, character: &CharacterEntity) -> Option<GuildCard> {
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let guildcards = self.guildcards.lock().unwrap();
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guildcards
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.iter()
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.find(|(_, k)| k.character_id == character.id)
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.map(|(_, k)| k.clone())
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}
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}
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}
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@ -73,13 +73,11 @@ fn main() {
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entity_gateway.create_user_settings_by_user(&fake_user);
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entity_gateway.create_user_settings_by_user(&fake_user);
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let mut character = entity_gateway.new_character_by_user(&fake_user);
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let mut character = entity_gateway.new_character_by_user(&fake_user);
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character.name = "Test Char 1".into();
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character.name = "Test Char 1".into();
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entity_gateway.create_guild_card_by_character(&character);
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entity_gateway.set_character(&character);
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entity_gateway.set_character(&character);
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let mut character = entity_gateway.new_character_by_user(&fake_user);
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let mut character = entity_gateway.new_character_by_user(&fake_user);
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character.slot = 2;
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character.slot = 2;
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character.name = "\tE12345678".into();
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character.name = "\tE12345678".into();
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character.exp = 80000000;
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character.exp = 80000000;
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entity_gateway.create_guild_card_by_character(&character);
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entity_gateway.set_character(&character);
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entity_gateway.set_character(&character);
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entity_gateway.new_item(
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entity_gateway.new_item(
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@ -115,12 +113,10 @@ fn main() {
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entity_gateway.create_user_settings_by_user(&fake_user2);
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entity_gateway.create_user_settings_by_user(&fake_user2);
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let mut character = entity_gateway.new_character_by_user(&fake_user2);
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let mut character = entity_gateway.new_character_by_user(&fake_user2);
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character.name = "Test Char 3".into();
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character.name = "Test Char 3".into();
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entity_gateway.create_guild_card_by_character(&character);
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entity_gateway.set_character(&character);
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entity_gateway.set_character(&character);
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let mut character = entity_gateway.new_character_by_user(&fake_user2);
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let mut character = entity_gateway.new_character_by_user(&fake_user2);
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character.slot = 2;
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character.slot = 2;
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character.name = "Test Char 4".into();
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character.name = "Test Char 4".into();
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entity_gateway.create_guild_card_by_character(&character);
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entity_gateway.set_character(&character);
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entity_gateway.set_character(&character);
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let fake_user3 = UserAccount {
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let fake_user3 = UserAccount {
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@ -138,12 +134,10 @@ fn main() {
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entity_gateway.create_user_settings_by_user(&fake_user3);
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entity_gateway.create_user_settings_by_user(&fake_user3);
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let mut character = entity_gateway.new_character_by_user(&fake_user3);
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let mut character = entity_gateway.new_character_by_user(&fake_user3);
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character.name = "Test Char 5".into();
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character.name = "Test Char 5".into();
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entity_gateway.create_guild_card_by_character(&character);
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entity_gateway.set_character(&character);
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entity_gateway.set_character(&character);
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let mut character = entity_gateway.new_character_by_user(&fake_user3);
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let mut character = entity_gateway.new_character_by_user(&fake_user3);
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character.slot = 2;
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character.slot = 2;
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character.name = "Test Char 6".into();
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character.name = "Test Char 6".into();
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entity_gateway.create_guild_card_by_character(&character);
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entity_gateway.set_character(&character);
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entity_gateway.set_character(&character);
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let fake_user4 = UserAccount {
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let fake_user4 = UserAccount {
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@ -161,12 +155,10 @@ fn main() {
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entity_gateway.create_user_settings_by_user(&fake_user4);
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entity_gateway.create_user_settings_by_user(&fake_user4);
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let mut character = entity_gateway.new_character_by_user(&fake_user4);
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let mut character = entity_gateway.new_character_by_user(&fake_user4);
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character.name = "Test Char 7".into();
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character.name = "Test Char 7".into();
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entity_gateway.create_guild_card_by_character(&character);
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entity_gateway.set_character(&character);
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entity_gateway.set_character(&character);
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let mut character = entity_gateway.new_character_by_user(&fake_user4);
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let mut character = entity_gateway.new_character_by_user(&fake_user4);
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character.slot = 2;
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character.slot = 2;
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character.name = "Test Char 8".into();
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character.name = "Test Char 8".into();
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entity_gateway.create_guild_card_by_character(&character);
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entity_gateway.set_character(&character);
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entity_gateway.set_character(&character);
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async_std::task::block_on(async move {
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async_std::task::block_on(async move {
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@ -10,13 +10,14 @@ use libpso::{PacketParseError, PSOPacket};
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use libpso::crypto::bb::PSOBBCipher;
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use libpso::crypto::bb::PSOBBCipher;
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use libpso::character::character;
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use libpso::character::character;
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use libpso::packet::ship::{ROOM_MENU_ID};
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use libpso::packet::ship::{ROOM_MENU_ID};
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use libpso::{utf8_to_array, utf8_to_utf16_array};
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use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
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use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
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use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
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use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
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use crate::common::leveltable::CharacterLevelTable;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::entity::gateway::EntityGateway;
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use crate::entity::gateway::EntityGateway;
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use crate::entity::account::{UserAccount, UserSettings, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM, GuildCard};
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use crate::entity::account::{UserAccount, UserSettings, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
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use crate::entity::character::CharacterEntity;
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use crate::entity::character::CharacterEntity;
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use crate::entity::item::{ItemLocation, Item};
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use crate::entity::item::{ItemLocation, Item};
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use crate::login::login::get_login_status;
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use crate::login::login::get_login_status;
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@ -122,21 +123,20 @@ struct ClientState {
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settings: UserSettings,
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settings: UserSettings,
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character: CharacterEntity,
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character: CharacterEntity,
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session: Session,
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session: Session,
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guildcard: GuildCard,
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//guildcard: GuildCard,
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inventory: items::ActiveInventory,
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inventory: items::ActiveInventory,
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//bank: Bank,
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//bank: Bank,
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block: u32,
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block: u32,
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}
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}
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impl ClientState {
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impl ClientState {
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fn new(user: UserAccount, settings: UserSettings, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session, guildcard: GuildCard) -> ClientState {
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fn new(user: UserAccount, settings: UserSettings, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState {
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ClientState {
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ClientState {
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user: user,
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user: user,
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settings: settings,
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settings: settings,
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character: character,
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character: character,
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session: session,
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session: session,
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inventory: inventory,
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inventory: inventory,
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guildcard: guildcard,
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//bank: bank,
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//bank: bank,
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block: 1,
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block: 1,
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}
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}
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@ -181,11 +181,9 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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.clone();
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.clone();
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let settings = self.entity_gateway.get_user_settings_by_user(&user)
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let settings = self.entity_gateway.get_user_settings_by_user(&user)
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.ok_or(ShipError::ClientNotFound(id))?;
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.ok_or(ShipError::ClientNotFound(id))?;
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let guildcard = self.entity_gateway.get_guild_card_by_character(&character)
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.ok_or(ShipError::ClientNotFound(id))?;
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let inventory = self.item_database.get_character_inventory(&mut self.entity_gateway, &character);
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let inventory = self.item_database.get_character_inventory(&mut self.entity_gateway, &character);
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self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session, guildcard));
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self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session));
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vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))]
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vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))]
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},
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},
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Err(err) => {
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Err(err) => {
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@ -331,22 +329,21 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let cmsg = msg.clone();
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let cmsg = msg.clone();
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let client = self.clients.get_mut(&id).unwrap();
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let client = self.clients.get_mut(&id).unwrap();
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let gc = self.entity_gateway.get_guild_card_by_character(&client.character).unwrap();
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match &cmsg.msg {
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match &cmsg.msg {
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GameMessage::GuildcardSend(GuildcardSend) => {
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GameMessage::GuildcardSend(guildcard_send) => {
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let out_msg = DirectMessage{
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let out_msg = DirectMessage{
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flag: cmsg.flag,
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flag: cmsg.flag,
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msg: GameMessage::GuildcardRecv(GuildcardRecv {
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msg: GameMessage::GuildcardRecv(GuildcardRecv {
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client: 141,
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client: guildcard_send.client,
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target: 8,
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target: guildcard_send.target,
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guildcard: gc.guildcard.guildcard,
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guildcard: client.user.id,
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name: gc.guildcard.name,
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name: utf8_to_utf16_array!(client.character.name, 0x18),
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team: gc.guildcard.team,
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team: [0; 0x10], // TODO: teams not yet implemented
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desc: gc.guildcard.desc,
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desc: utf8_to_utf16_array!(client.character.guildcard.description, 0x58),
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one: 1,
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one: 1,
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language: gc.guildcard.language,
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language: 0, // TODO: add language flag to character
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section_id: gc.guildcard.section_id,
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section_id: client.character.section_id.into(),
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class: gc.guildcard.class,
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class: client.character.char_class.into(),
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}),
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}),
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};
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};
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Box::new(self.client_location.get_area_by_user(id).clients().iter()
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Box::new(self.client_location.get_area_by_user(id).clients().iter()
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