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@ -277,7 +277,7 @@ async fn test_sort_items() { |
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let old_items = entity_gateway.get_items_by_character(&char1).await;
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let old_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
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assert!(old_items[0].item.item_type() == item::ItemType::Armor(item::armor::ArmorType::Frame));
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assert!(old_items[0].item.item_type() == item::ItemType::Armor(item::armor::ArmorType::Frame));
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assert!(old_items[0].location == item::ItemLocation::Inventory{
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assert!(old_items[0].location == item::ItemLocation::Inventory{
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character_id: char1.id,
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character_id: char1.id,
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@ -293,7 +293,7 @@ async fn test_sort_items() { |
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0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF],
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0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF],
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})))).await.unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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let items = entity_gateway.get_items_by_character(&char1).await;
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let items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
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assert!(items[0].item.item_type() == item::ItemType::Armor(item::armor::ArmorType::Frame));
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assert!(items[0].item.item_type() == item::ItemType::Armor(item::armor::ArmorType::Frame));
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assert!(items[0].location == item::ItemLocation::Inventory{
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assert!(items[0].location == item::ItemLocation::Inventory{
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character_id: char1.id,
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character_id: char1.id,
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