Browse Source

change armor shop item structs to handle non-0 dfp/evp for selling

pull/65/head
andy 3 years ago
parent
commit
e18eebb5e9
  1. 68
      src/ship/shops/armor.rs

68
src/ship/shops/armor.rs

@ -12,47 +12,55 @@ use crate::entity::item::unit::{Unit, UnitType};
use crate::ship::shops::ShopItem; use crate::ship::shops::ShopItem;
use crate::ship::item_stats::{ARMOR_STATS, SHIELD_STATS, UNIT_STATS}; use crate::ship::item_stats::{ARMOR_STATS, SHIELD_STATS, UNIT_STATS};
// #[derive(Debug)]
// pub enum ArmorShopItem {
// Frame(ArmorType, usize), // slots
// Barrier(ShieldType),
// Unit(UnitType),
// }
#[derive(Debug)] #[derive(Debug)]
pub enum ArmorShopItem { pub enum ArmorShopItem {
Frame(ArmorType, usize), // slots
Barrier(ShieldType),
Unit(UnitType),
Frame(Armor), // slots
Barrier(Shield),
Unit(Unit),
} }
const ARMOR_MULTIPLIER: f32 = 0.799_999_95; const ARMOR_MULTIPLIER: f32 = 0.799_999_95;
const SHIELD_MULTIPLIER: f32 = 1.5; const SHIELD_MULTIPLIER: f32 = 1.5;
const UNIT_MULTIPLIER: f32 = 1000.0; const UNIT_MULTIPLIER: f32 = 1000.0;
// TODO: reduce the number of type casts?
impl ShopItem for ArmorShopItem { impl ShopItem for ArmorShopItem {
fn price(&self) -> usize { fn price(&self) -> usize {
match self { match self {
ArmorShopItem::Frame(frame, slot) => {
ARMOR_STATS.get(frame)
ArmorShopItem::Frame(frame) => {
ARMOR_STATS.get(&frame.armor)
.map(|frame_stats| { .map(|frame_stats| {
let mut price = (frame_stats.dfp + frame_stats.evp) as f32;
let mut price = (frame_stats.dfp + frame_stats.evp + frame.dfp as i32 + frame.evp as i32) as f32;
price *= price; price *= price;
price /= ARMOR_MULTIPLIER; price /= ARMOR_MULTIPLIER;
price += 70.0 * frame_stats.level_req as f32;
price += 70.0 * frame_stats.level_req as f32 * *slot as f32;
price += 70.0 * (frame_stats.level_req + 1) as f32;
price += 70.0 * (frame_stats.level_req + 1) as f32 * frame.slots as f32;
price as usize price as usize
}) })
.unwrap_or(0xFFFF) .unwrap_or(0xFFFF)
}, },
ArmorShopItem::Barrier(barrier) => { ArmorShopItem::Barrier(barrier) => {
SHIELD_STATS.get(barrier)
SHIELD_STATS.get(&barrier.shield)
.map(|barrier_stats| { .map(|barrier_stats| {
let mut price = (barrier_stats.dfp + barrier_stats.evp) as f32;
let mut price = (barrier_stats.dfp + barrier_stats.evp + barrier.dfp as i32 + barrier.evp as i32) as f32;
price *= price; price *= price;
price /= SHIELD_MULTIPLIER; price /= SHIELD_MULTIPLIER;
price += 70.0 * barrier_stats.level_req as f32;
price += 70.0 * (barrier_stats.level_req + 1) as f32;
price as usize price as usize
}) })
.unwrap_or(0xFFFF) .unwrap_or(0xFFFF)
}, },
ArmorShopItem::Unit(unit) => { ArmorShopItem::Unit(unit) => {
UNIT_STATS.get(unit)
UNIT_STATS.get(&unit.unit)
.map(|unit_stats| { .map(|unit_stats| {
(unit_stats.stars as f32 * UNIT_MULTIPLIER) as usize
((unit_stats.stars as f32 + unit.modifier_stars() as f32) * UNIT_MULTIPLIER) as usize
}) })
.unwrap_or(0xFFFF) .unwrap_or(0xFFFF)
} }
@ -65,24 +73,24 @@ impl ShopItem for ArmorShopItem {
fn as_item(&self) -> ItemDetail { fn as_item(&self) -> ItemDetail {
match self { match self {
ArmorShopItem::Frame(frame, slot) => {
ArmorShopItem::Frame(frame) => {
ItemDetail::Armor(Armor { ItemDetail::Armor(Armor {
armor: *frame,
armor: frame.armor,
dfp: 0, dfp: 0,
evp: 0, evp: 0,
slots: *slot as u8,
slots: frame.slots as u8,
}) })
}, },
ArmorShopItem::Barrier(barrier) => { ArmorShopItem::Barrier(barrier) => {
ItemDetail::Shield(Shield { ItemDetail::Shield(Shield {
shield: *barrier,
shield: barrier.shield,
dfp: 0, dfp: 0,
evp: 0, evp: 0,
}) })
}, },
ArmorShopItem::Unit(unit) => { ArmorShopItem::Unit(unit) => {
ItemDetail::Unit(Unit { ItemDetail::Unit(Unit {
unit: *unit,
unit: unit.unit,
modifier: None, modifier: None,
}) })
}, },
@ -92,19 +100,19 @@ impl ShopItem for ArmorShopItem {
impl From<&Armor> for ArmorShopItem { impl From<&Armor> for ArmorShopItem {
fn from(armor: &Armor) -> ArmorShopItem { fn from(armor: &Armor) -> ArmorShopItem {
ArmorShopItem::Frame(armor.armor, armor.slots as usize)
ArmorShopItem::Frame(*armor)
} }
} }
impl From<&Shield> for ArmorShopItem { impl From<&Shield> for ArmorShopItem {
fn from(shield: &Shield) -> ArmorShopItem { fn from(shield: &Shield) -> ArmorShopItem {
ArmorShopItem::Barrier(shield.shield)
ArmorShopItem::Barrier(*shield)
} }
} }
impl From<&Unit> for ArmorShopItem { impl From<&Unit> for ArmorShopItem {
fn from(unit: &Unit) -> ArmorShopItem { fn from(unit: &Unit) -> ArmorShopItem {
ArmorShopItem::Unit(unit.unit)
ArmorShopItem::Unit(*unit)
} }
} }
@ -280,7 +288,12 @@ impl<R: Rng + SeedableRng> ArmorShop<R> {
let frame_detail = tier.item.get(frame_choice.sample(&mut self.rng)).unwrap(); let frame_detail = tier.item.get(frame_choice.sample(&mut self.rng)).unwrap();
let slot = self.frame.slot_rate.get(slot_choice.sample(&mut self.rng)).unwrap(); let slot = self.frame.slot_rate.get(slot_choice.sample(&mut self.rng)).unwrap();
ArmorShopItem::Frame(frame_detail.item, slot.slot)
ArmorShopItem::Frame(Armor {
armor: frame_detail.item,
dfp: 0,
evp: 0,
slots: slot.slot as u8,
})
}) })
.collect() .collect()
} }
@ -297,7 +310,11 @@ impl<R: Rng + SeedableRng> ArmorShop<R> {
.map(|_| { .map(|_| {
let barrier_detail = tier.item.get(barrier_choice.sample(&mut self.rng)).unwrap(); let barrier_detail = tier.item.get(barrier_choice.sample(&mut self.rng)).unwrap();
ArmorShopItem::Barrier(barrier_detail.item)
ArmorShopItem::Barrier(Shield {
shield: barrier_detail.item,
dfp: 0,
evp: 0,
})
}) })
.collect() .collect()
} }
@ -313,7 +330,10 @@ impl<R: Rng + SeedableRng> ArmorShop<R> {
.map(|_| { .map(|_| {
let unit_detail = tier.item.get(unit_choice.sample(&mut self.rng)).unwrap(); let unit_detail = tier.item.get(unit_choice.sample(&mut self.rng)).unwrap();
ArmorShopItem::Unit(unit_detail.item)
ArmorShopItem::Unit(Unit {
unit: unit_detail.item,
modifier: None,
})
}) })
.collect() .collect()
}) })

Loading…
Cancel
Save