add kill counters to units (limiter)
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@ -116,7 +116,7 @@ fn main() {
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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None,],
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tekked: true,
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kills: Some(22995),
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kills: Some(22998),
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}
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),
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}).await.unwrap();
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@ -7,6 +7,10 @@ use std::future::Future;
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use crate::entity::character::CharacterEntityId;
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use crate::entity::item::tool::ToolType;
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use crate::entity::item::mag::Mag;
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use crate::entity::item::weapon::Weapon;
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use crate::ship::items::{ClientItemId, BankItem, BankItemHandle, ItemManagerError};
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use crate::entity::item::unit::Unit;
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use crate::ship::items::floor::{IndividualFloorItem, StackedFloorItem};
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use crate::ship::shops::{ShopItem, ArmorShopItem, ToolShopItem, WeaponShopItem};
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use crate::ship::items::state::ItemStateError;
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use crate::ship::items::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
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@ -1423,33 +1423,39 @@ impl<EG: EntityGateway> ItemAction<EG> for TradeMeseta {
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equipped_items: &EquippedEntity)
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-> Result<(), anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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// weapon
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if let Some(weapon_entity) = equipped_items.weapon {
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println!("updating weapon kill counter for weapon {:?}", weapon_entity);
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// weapon_entity = &InventoryItem
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// let weapon_id = weapon_entity.item_id();
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let weapon_id = inventory.get_item_by_entity_id(weapon_entity).ok_or(ItemManagerError::EntityIdNotInInventory(weapon_entity))?.item_id();
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let mut weapon_handle = inventory.get_item_handle_by_id(weapon_id).ok_or(ItemManagerError::NoSuchItemId(weapon_id))?;
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// weapon_handle = InventoryItemHandle
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let individual_item = weapon_handle.item_mut()
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let individual_item_w = weapon_handle.item_mut()
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.ok_or(ItemManagerError::NoSuchItemId(weapon_id))?
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.individual_mut()
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.ok_or(ItemManagerError::WrongItemType(weapon_id))?;
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let weapon = individual_item
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let weapon = individual_item_w
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.weapon_mut()
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.ok_or(ItemManagerError::WrongItemType(weapon_id))?;
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weapon.increment_kill_counter();
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entity_gateway.increment_kill_counter(&weapon_entity).await?;
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entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
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}
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// for units in equipped_items.unit {
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// if let Some(unit_id) = units {
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// println!("UNIMPLEMENTED - updating unit kill counter for unit {:?}", unit_id);
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// // entity_gateway.increase_kill_counter(&unit_id).await?;
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// // let unit = inventory.get_item_by_entity_id(&unit_id)
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// }
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// }
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// limiter
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for units in equipped_items.unit {
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if let Some(unit_entity) = units {
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let unit_id = inventory.get_item_by_entity_id(unit_entity).ok_or(ItemManagerError::EntityIdNotInInventory(unit_entity))?.item_id();
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let mut unit_handle = inventory.get_item_handle_by_id(unit_id).ok_or(ItemManagerError::NoSuchItemId(unit_id))?;
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let individual_item_u = unit_handle.item_mut()
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.ok_or(ItemManagerError::NoSuchItemId(unit_id))?
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.individual_mut()
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.ok_or(ItemManagerError::WrongItemType(unit_id))?;
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let unit = individual_item_u
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.unit_mut()
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.ok_or(ItemManagerError::WrongItemType(unit_id))?;
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unit.increment_kill_counter();
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entity_gateway.increment_kill_counter(&unit_entity).await?;
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}
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}
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entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
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Ok(())
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}
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}
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@ -411,7 +411,7 @@ where
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}
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pub async fn player_killed_monster<EG>( id: ClientId,
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pkt: &KillMonster,
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_pkt: &KillMonster, // use this later for turbo logging?
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entity_gateway: &mut EG,
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client_location: &ClientLocation,
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clients: &Clients,
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