jake
5 years ago
1 changed files with 370 additions and 0 deletions
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use std::collections::HashMap;
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use std::hash::{Hash, Hasher};
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use libpso::character::character::InventoryItem;
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use libpso::item;
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use crate::entity::item::{Item, ItemDetail, ItemLocation, Weapon, Armor, Shield};
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fn are_items_same_type(itema: &Item, itemb: &Item) -> bool {
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match (&itema.item, &itemb.item) {
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(ItemDetail::Weapon(a), ItemDetail::Weapon(b)) => a.weapon.weapon == b.weapon.weapon,
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(ItemDetail::Armor(a), ItemDetail::Armor(b)) => a.armor.armor == b.armor.armor,
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(ItemDetail::Shield(a), ItemDetail::Shield(b)) => a.shield.shield == b.shield.shield,
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(ItemDetail::Tool(a), ItemDetail::Tool(b)) => a.tool == b.tool,
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_ => false
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}
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}
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#[derive(Debug)]
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pub struct ActiveItemId(u32);
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// TODO: Stacked(count, itemtype Vec<ItemId>)?
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#[derive(Debug, PartialEq)]
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pub enum StackedItem {
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Individual(Item),
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Stacked(Vec<Item>),
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}
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impl StackedItem {
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fn is_same_item_type(&self, item: &Item) -> bool {
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match self {
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StackedItem::Individual(i) => are_items_same_type(i, item),
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StackedItem::Stacked(i) => i.iter().all(|k| are_items_same_type(k, item))
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}
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}
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fn index(&self) -> usize {
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match self {
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StackedItem::Individual(Item {location: ItemLocation::Inventory {index, ..}, ..}) => *index,
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StackedItem::Stacked(items) => {
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match items[0].location {
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ItemLocation::Inventory {index, ..} => index,
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_ => panic!()
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}
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}
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_ => panic!()
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}
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}
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fn as_bytes(&self) -> [u8; 16] {
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match self {
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StackedItem::Individual(item) => {
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item.item.as_bytes()
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}
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StackedItem::Stacked(items) => {
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let count = items.len();
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match &items[0].item {
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ItemDetail::Tool(tool) => {
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item::tool::Tool {
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tool: tool.tool,
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count: count
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}.as_bytes()
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},
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_ => panic!()
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}
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}
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}
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}
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}
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pub struct ItemActivator {
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id: u32,
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}
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impl ItemActivator {
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pub fn new() -> ItemActivator {
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ItemActivator {
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id: 0
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}
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}
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pub fn activate_item(&mut self, item: StackedItem) -> ActiveItem {
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self.id += 1;
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ActiveItem {
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id: ActiveItemId(self.id),
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item: item,
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}
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}
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}
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#[derive(Debug)]
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pub struct ActiveItem {
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pub id: ActiveItemId,
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pub item: StackedItem,
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}
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struct StackedItemKey(Item);
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impl Hash for StackedItemKey {
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fn hash<H: Hasher>(&self, hasher: &mut H) {
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match &self.0.item {
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ItemDetail::Weapon(w) => w.weapon.weapon.value().hash(hasher),
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ItemDetail::Armor(a) => a.armor.armor.value().hash(hasher),
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ItemDetail::Shield(s) => s.shield.shield.value().hash(hasher),
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ItemDetail::Tool(t) => t.tool.value().hash(hasher),
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}
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}
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}
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impl std::cmp::PartialEq for StackedItemKey {
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fn eq(&self, other: &StackedItemKey) -> bool {
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are_items_same_type(&self.0, &other.0)
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}
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}
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impl Eq for StackedItemKey {}
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pub fn stack_items(items: Vec<Item>) -> Vec<StackedItem> {
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items.into_iter()
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.fold(HashMap::new(), |mut stacked: HashMap<StackedItemKey, Vec<Item>>, item| {
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stacked.entry(StackedItemKey(item.clone()))
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.and_modify(|stack| stack.push(item.clone()))
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.or_insert_with(|| {
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vec![item]
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});
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stacked
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})
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.into_iter()
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.map(|(_k, v)| {
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v
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})
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.fold(Vec::new(), |mut stacked, item| {
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if item[0].item.is_stackable() {
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stacked.push(StackedItem::Stacked(item))
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}
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else {
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stacked.append(&mut item.into_iter().map(|k| StackedItem::Individual(k)).collect())
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}
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stacked
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})
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}
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pub enum InventoryAddError {
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InventoryFull,
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FullToolStack,
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}
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pub enum InventoryRemoveError {
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NoItemInInventory,
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}
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pub struct Inventory([Option<ActiveItem>; 30]);
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impl Inventory {
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pub fn new(items: Vec<ActiveItem>) -> Inventory {
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items.into_iter()
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.fold(Inventory([None; 30]), |mut inventory, item| {
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let index = item.item.index();
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inventory.0[index] = Some(item);
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inventory
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})
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}
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pub fn count(&self) -> usize {
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self.0.iter()
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.filter(|k| k.is_some())
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.count()
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}
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pub fn as_client_inventory_items(&self) -> [InventoryItem; 30] {
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self.0.iter()
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.enumerate()
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.fold([InventoryItem::default(); 30], |mut inventory, (index, item)| {
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log::warn!("inv item: {:?}", item);
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if let Some(i) = item {
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let bytes = i.item.as_bytes();
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log::warn!("inv item bytes:{:?} ", bytes);
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inventory[index].data1.copy_from_slice(&bytes[0..12]);
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inventory[index].item_id = i.id.0;
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// does this do anything?
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inventory[index].equipped = match i.item {
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StackedItem::Individual(Item {item: ItemDetail::Weapon(Weapon {equipped: true, ..}), ..}) => 1,
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StackedItem::Individual(Item {item: ItemDetail::Armor(Armor {equipped: true, ..}), ..}) => 1,
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StackedItem::Individual(Item {item: ItemDetail::Shield(Shield {equipped: true, ..}), ..}) => 1,
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_ => 0,
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};
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// because this actually equips the item
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inventory[index].flags |= match i.item {
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StackedItem::Individual(Item {item: ItemDetail::Weapon(Weapon {equipped: true, ..}), ..}) => 8,
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StackedItem::Individual(Item {item: ItemDetail::Armor(Armor {equipped: true, ..}), ..}) => 8,
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StackedItem::Individual(Item {item: ItemDetail::Shield(Shield {equipped: true, ..}), ..}) => 8,
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_ => 0,
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};
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}
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inventory
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})
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}
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}
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pub struct Bank {}
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pub fn split_items_into_inventory_and_bank(items: Vec<Item>) -> (Vec<Item>, Vec<Item>) {
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items.into_iter().partition(|item| {
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match item.location {
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ItemLocation::Inventory{..} => true,
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ItemLocation::Bank{..} => false,
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ItemLocation::Floor{..} => panic!("oh god what happened"),
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}
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})
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}
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mod test {
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use super::*;
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use crate::entity::item::{Item, ItemDetail, ItemEntityId, ItemLocation, Weapon, Tool};
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use libpso::item;
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#[test]
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fn test_stacked_items() {
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let item1 = Item {
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id: ItemEntityId(1),
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location: ItemLocation::Inventory {
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character_id: 0,
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index: 0,
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},
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item: ItemDetail::Weapon(Weapon {
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equipped: false,
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weapon: item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None; 3]
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}
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})
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};
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let item2 = Item {
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id: ItemEntityId(2),
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location: ItemLocation::Inventory {
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character_id: 0,
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index: 1
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},
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item: ItemDetail::Tool(Tool {
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tool: item::tool::ToolType::Monofluid,
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})
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};
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let item3 = Item {
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id: ItemEntityId(3),
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location: ItemLocation::Inventory {
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character_id: 0,
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index: 2,
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},
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item: ItemDetail::Weapon(Weapon {
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equipped: false,
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weapon: item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 12,
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special: None,
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attrs: [None; 3]
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}
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})
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};
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let item4 = Item {
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id: ItemEntityId(4),
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location: ItemLocation::Inventory {
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character_id: 0,
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index: 1
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},
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item: ItemDetail::Tool(Tool {
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tool: item::tool::ToolType::Monofluid,
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})
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};
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let item5 = Item {
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id: ItemEntityId(5),
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location: ItemLocation::Inventory {
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character_id: 0,
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index: 1
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},
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item: ItemDetail::Tool(Tool {
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tool: item::tool::ToolType::Monofluid,
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})
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};
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let item6 = Item {
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id: ItemEntityId(6),
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location: ItemLocation::Inventory {
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character_id: 0,
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index: 3,
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},
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item: ItemDetail::Weapon(Weapon {
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equipped: false,
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weapon: item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 12,
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special: None,
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attrs: [None; 3]
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}
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})
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};
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let item7 = Item {
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id: ItemEntityId(7),
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location: ItemLocation::Inventory {
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character_id: 0,
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index: 4
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},
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item: ItemDetail::Tool(Tool {
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tool: item::tool::ToolType::Monomate,
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})
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};
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let item8 = Item {
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id: ItemEntityId(8),
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location: ItemLocation::Inventory {
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character_id: 0,
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index: 4
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},
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item: ItemDetail::Tool(Tool {
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tool: item::tool::ToolType::Monomate,
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})
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};
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let item9 = Item {
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id: ItemEntityId(9),
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location: ItemLocation::Inventory {
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character_id: 0,
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index: 4
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},
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item: ItemDetail::Tool(Tool {
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tool: item::tool::ToolType::Monomate,
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})
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};
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let item_vec = vec![item1.clone(), item2.clone(), item3.clone(), item4.clone(), item5.clone(), item6.clone(), item7.clone(), item8.clone(), item9.clone()];
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let stacked = stack_items(item_vec);
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assert!(stacked.len() == 5);
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assert!(stacked.iter().filter(|k| {
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**k == StackedItem::Individual(item6.clone())
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}).count() == 1);
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assert!(stacked.iter().filter(|k| {
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**k == StackedItem::Individual(item3.clone())
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}).count() == 1);
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assert!(stacked.iter().filter(|k| {
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**k == StackedItem::Individual(item1.clone())
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}).count() == 1);
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assert!(stacked.iter().filter(|k| {
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**k == StackedItem::Stacked(vec![item2.clone(), item4.clone(), item5.clone()])
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}).count() == 1);
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assert!(stacked.iter().filter(|k| {
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**k == StackedItem::Stacked(vec![item7.clone(), item8.clone(), item9.clone()])
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}).count() == 1);
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}
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}
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