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I keep forgetting to add files to git

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jake 5 years ago
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eb3d86a20a
  1. 370
      src/ship/items.rs

370
src/ship/items.rs

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use std::collections::HashMap;
use std::hash::{Hash, Hasher};
use libpso::character::character::InventoryItem;
use libpso::item;
use crate::entity::item::{Item, ItemDetail, ItemLocation, Weapon, Armor, Shield};
fn are_items_same_type(itema: &Item, itemb: &Item) -> bool {
match (&itema.item, &itemb.item) {
(ItemDetail::Weapon(a), ItemDetail::Weapon(b)) => a.weapon.weapon == b.weapon.weapon,
(ItemDetail::Armor(a), ItemDetail::Armor(b)) => a.armor.armor == b.armor.armor,
(ItemDetail::Shield(a), ItemDetail::Shield(b)) => a.shield.shield == b.shield.shield,
(ItemDetail::Tool(a), ItemDetail::Tool(b)) => a.tool == b.tool,
_ => false
}
}
#[derive(Debug)]
pub struct ActiveItemId(u32);
// TODO: Stacked(count, itemtype Vec<ItemId>)?
#[derive(Debug, PartialEq)]
pub enum StackedItem {
Individual(Item),
Stacked(Vec<Item>),
}
impl StackedItem {
fn is_same_item_type(&self, item: &Item) -> bool {
match self {
StackedItem::Individual(i) => are_items_same_type(i, item),
StackedItem::Stacked(i) => i.iter().all(|k| are_items_same_type(k, item))
}
}
fn index(&self) -> usize {
match self {
StackedItem::Individual(Item {location: ItemLocation::Inventory {index, ..}, ..}) => *index,
StackedItem::Stacked(items) => {
match items[0].location {
ItemLocation::Inventory {index, ..} => index,
_ => panic!()
}
}
_ => panic!()
}
}
fn as_bytes(&self) -> [u8; 16] {
match self {
StackedItem::Individual(item) => {
item.item.as_bytes()
}
StackedItem::Stacked(items) => {
let count = items.len();
match &items[0].item {
ItemDetail::Tool(tool) => {
item::tool::Tool {
tool: tool.tool,
count: count
}.as_bytes()
},
_ => panic!()
}
}
}
}
}
pub struct ItemActivator {
id: u32,
}
impl ItemActivator {
pub fn new() -> ItemActivator {
ItemActivator {
id: 0
}
}
pub fn activate_item(&mut self, item: StackedItem) -> ActiveItem {
self.id += 1;
ActiveItem {
id: ActiveItemId(self.id),
item: item,
}
}
}
#[derive(Debug)]
pub struct ActiveItem {
pub id: ActiveItemId,
pub item: StackedItem,
}
struct StackedItemKey(Item);
impl Hash for StackedItemKey {
fn hash<H: Hasher>(&self, hasher: &mut H) {
match &self.0.item {
ItemDetail::Weapon(w) => w.weapon.weapon.value().hash(hasher),
ItemDetail::Armor(a) => a.armor.armor.value().hash(hasher),
ItemDetail::Shield(s) => s.shield.shield.value().hash(hasher),
ItemDetail::Tool(t) => t.tool.value().hash(hasher),
}
}
}
impl std::cmp::PartialEq for StackedItemKey {
fn eq(&self, other: &StackedItemKey) -> bool {
are_items_same_type(&self.0, &other.0)
}
}
impl Eq for StackedItemKey {}
pub fn stack_items(items: Vec<Item>) -> Vec<StackedItem> {
items.into_iter()
.fold(HashMap::new(), |mut stacked: HashMap<StackedItemKey, Vec<Item>>, item| {
stacked.entry(StackedItemKey(item.clone()))
.and_modify(|stack| stack.push(item.clone()))
.or_insert_with(|| {
vec![item]
});
stacked
})
.into_iter()
.map(|(_k, v)| {
v
})
.fold(Vec::new(), |mut stacked, item| {
if item[0].item.is_stackable() {
stacked.push(StackedItem::Stacked(item))
}
else {
stacked.append(&mut item.into_iter().map(|k| StackedItem::Individual(k)).collect())
}
stacked
})
}
pub enum InventoryAddError {
InventoryFull,
FullToolStack,
}
pub enum InventoryRemoveError {
NoItemInInventory,
}
pub struct Inventory([Option<ActiveItem>; 30]);
impl Inventory {
pub fn new(items: Vec<ActiveItem>) -> Inventory {
items.into_iter()
.fold(Inventory([None; 30]), |mut inventory, item| {
let index = item.item.index();
inventory.0[index] = Some(item);
inventory
})
}
pub fn count(&self) -> usize {
self.0.iter()
.filter(|k| k.is_some())
.count()
}
pub fn as_client_inventory_items(&self) -> [InventoryItem; 30] {
self.0.iter()
.enumerate()
.fold([InventoryItem::default(); 30], |mut inventory, (index, item)| {
log::warn!("inv item: {:?}", item);
if let Some(i) = item {
let bytes = i.item.as_bytes();
log::warn!("inv item bytes:{:?} ", bytes);
inventory[index].data1.copy_from_slice(&bytes[0..12]);
inventory[index].item_id = i.id.0;
// does this do anything?
inventory[index].equipped = match i.item {
StackedItem::Individual(Item {item: ItemDetail::Weapon(Weapon {equipped: true, ..}), ..}) => 1,
StackedItem::Individual(Item {item: ItemDetail::Armor(Armor {equipped: true, ..}), ..}) => 1,
StackedItem::Individual(Item {item: ItemDetail::Shield(Shield {equipped: true, ..}), ..}) => 1,
_ => 0,
};
// because this actually equips the item
inventory[index].flags |= match i.item {
StackedItem::Individual(Item {item: ItemDetail::Weapon(Weapon {equipped: true, ..}), ..}) => 8,
StackedItem::Individual(Item {item: ItemDetail::Armor(Armor {equipped: true, ..}), ..}) => 8,
StackedItem::Individual(Item {item: ItemDetail::Shield(Shield {equipped: true, ..}), ..}) => 8,
_ => 0,
};
}
inventory
})
}
}
pub struct Bank {}
pub fn split_items_into_inventory_and_bank(items: Vec<Item>) -> (Vec<Item>, Vec<Item>) {
items.into_iter().partition(|item| {
match item.location {
ItemLocation::Inventory{..} => true,
ItemLocation::Bank{..} => false,
ItemLocation::Floor{..} => panic!("oh god what happened"),
}
})
}
mod test {
use super::*;
use crate::entity::item::{Item, ItemDetail, ItemEntityId, ItemLocation, Weapon, Tool};
use libpso::item;
#[test]
fn test_stacked_items() {
let item1 = Item {
id: ItemEntityId(1),
location: ItemLocation::Inventory {
character_id: 0,
index: 0,
},
item: ItemDetail::Weapon(Weapon {
equipped: false,
weapon: item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None; 3]
}
})
};
let item2 = Item {
id: ItemEntityId(2),
location: ItemLocation::Inventory {
character_id: 0,
index: 1
},
item: ItemDetail::Tool(Tool {
tool: item::tool::ToolType::Monofluid,
})
};
let item3 = Item {
id: ItemEntityId(3),
location: ItemLocation::Inventory {
character_id: 0,
index: 2,
},
item: ItemDetail::Weapon(Weapon {
equipped: false,
weapon: item::weapon::Weapon {
weapon: item::weapon::WeaponType::Handgun,
grind: 12,
special: None,
attrs: [None; 3]
}
})
};
let item4 = Item {
id: ItemEntityId(4),
location: ItemLocation::Inventory {
character_id: 0,
index: 1
},
item: ItemDetail::Tool(Tool {
tool: item::tool::ToolType::Monofluid,
})
};
let item5 = Item {
id: ItemEntityId(5),
location: ItemLocation::Inventory {
character_id: 0,
index: 1
},
item: ItemDetail::Tool(Tool {
tool: item::tool::ToolType::Monofluid,
})
};
let item6 = Item {
id: ItemEntityId(6),
location: ItemLocation::Inventory {
character_id: 0,
index: 3,
},
item: ItemDetail::Weapon(Weapon {
equipped: false,
weapon: item::weapon::Weapon {
weapon: item::weapon::WeaponType::Handgun,
grind: 12,
special: None,
attrs: [None; 3]
}
})
};
let item7 = Item {
id: ItemEntityId(7),
location: ItemLocation::Inventory {
character_id: 0,
index: 4
},
item: ItemDetail::Tool(Tool {
tool: item::tool::ToolType::Monomate,
})
};
let item8 = Item {
id: ItemEntityId(8),
location: ItemLocation::Inventory {
character_id: 0,
index: 4
},
item: ItemDetail::Tool(Tool {
tool: item::tool::ToolType::Monomate,
})
};
let item9 = Item {
id: ItemEntityId(9),
location: ItemLocation::Inventory {
character_id: 0,
index: 4
},
item: ItemDetail::Tool(Tool {
tool: item::tool::ToolType::Monomate,
})
};
let item_vec = vec![item1.clone(), item2.clone(), item3.clone(), item4.clone(), item5.clone(), item6.clone(), item7.clone(), item8.clone(), item9.clone()];
let stacked = stack_items(item_vec);
assert!(stacked.len() == 5);
assert!(stacked.iter().filter(|k| {
**k == StackedItem::Individual(item6.clone())
}).count() == 1);
assert!(stacked.iter().filter(|k| {
**k == StackedItem::Individual(item3.clone())
}).count() == 1);
assert!(stacked.iter().filter(|k| {
**k == StackedItem::Individual(item1.clone())
}).count() == 1);
assert!(stacked.iter().filter(|k| {
**k == StackedItem::Stacked(vec![item2.clone(), item4.clone(), item5.clone()])
}).count() == 1);
assert!(stacked.iter().filter(|k| {
**k == StackedItem::Stacked(vec![item7.clone(), item8.clone(), item9.clone()])
}).count() == 1);
}
}
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