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actually this makes more sense

pbs
jake 4 years ago
parent
commit
ebdd4b28de
  1. 44
      src/ship/items/manager.rs
  2. 7
      src/ship/items/use_tool.rs
  3. 37
      src/ship/packet/handler/message.rs

44
src/ship/items/manager.rs

@ -5,7 +5,7 @@ use crate::entity::gateway::EntityGateway;
use crate::entity::character::{CharacterEntity, CharacterEntityId};
use crate::entity::item::{ItemDetail, ItemLocation, BankName};
use crate::entity::item::{Meseta, NewItemEntity};
use crate::entity::item::tool::Tool;
use crate::entity::item::tool::{Tool, ToolType};
use crate::ship::map::MapArea;
use crate::ship::ship::ItemDropLocation;
use crate::ship::drops::{ItemDrop, ItemDropType};
@ -14,6 +14,7 @@ use crate::ship::location::{AreaClient, RoomId};
use crate::ship::items::bank::*;
use crate::ship::items::floor::*;
use crate::ship::items::inventory::*;
use crate::ship::items::use_tool;
pub enum TriggerCreateItem {
@ -636,4 +637,45 @@ impl ItemManager {
Ok(())
}
pub async fn use_item<EG: EntityGateway>(&mut self,
used_item: ItemDetail,
entity_gateway: &mut EG,
character: &mut CharacterEntity) -> Result<(), ItemManagerError> {
match used_item {
ItemDetail::Weapon(_w) => {
// something like when items are used to combine/transform them?
//_ => {}
},
ItemDetail::Tool(t) => {
match t.tool {
ToolType::PowerMaterial => {
use_tool::power_material(entity_gateway, character).await;
},
ToolType::MindMaterial => {
use_tool::mind_material(entity_gateway, character).await;
},
ToolType::EvadeMaterial => {
use_tool::evade_material(entity_gateway, character).await;
},
ToolType::DefMaterial => {
use_tool::def_material(entity_gateway, character).await;
},
ToolType::LuckMaterial => {
use_tool::luck_material(entity_gateway, character).await;
},
ToolType::HpMaterial => {
use_tool::hp_material(entity_gateway, character).await;
},
ToolType::TpMaterial => {
use_tool::tp_material(entity_gateway, character).await;
},
_ => {}
}
}
_ => {}
}
Ok(())
}
}

7
src/ship/items/use_tool.rs

@ -1,3 +1,4 @@
use thiserror::Error;
use crate::entity::gateway::EntityGateway;
use crate::entity::character::CharacterEntity;
use crate::entity::item::ItemDetail;
@ -7,7 +8,11 @@ use crate::entity::item::tool::ToolType;
#[derive(Error, Debug)]
#[error("")]
pub enum UseItemError {
NoCharacter,
}

37
src/ship/packet/handler/message.rs

@ -10,7 +10,6 @@ use crate::ship::location::{ClientLocation, ClientLocationError};
use crate::ship::map::{MapArea};
use crate::ship::items::{ItemManager, ClientItemId};
use crate::ship::packet::builder;
use crate::ship::items::use_tool;
pub async fn request_exp<EG: EntityGateway>(id: ClientId,
request_exp: &RequestExp,
@ -264,43 +263,9 @@ where
EG: EntityGateway
{
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
let item_used_type = item_manager.player_consumes_tool(entity_gateway, &client.character, ClientItemId(player_use_tool.item_id), 1).await?;
match item_used_type {
ItemDetail::Weapon(_w) => {
// something like when items are used to combine/transform them?
//_ => {}
},
ItemDetail::Tool(t) => {
match t.tool {
ToolType::PowerMaterial => {
use_tool::power_material(entity_gateway, &mut client.character).await;
},
ToolType::MindMaterial => {
use_tool::mind_material(entity_gateway, &mut client.character).await;
},
ToolType::EvadeMaterial => {
use_tool::evade_material(entity_gateway, &mut client.character).await;
},
ToolType::DefMaterial => {
use_tool::def_material(entity_gateway, &mut client.character).await;
},
ToolType::LuckMaterial => {
use_tool::luck_material(entity_gateway, &mut client.character).await;
},
ToolType::HpMaterial => {
use_tool::hp_material(entity_gateway, &mut client.character).await;
},
ToolType::TpMaterial => {
use_tool::tp_material(entity_gateway, &mut client.character).await;
},
_ => {}
}
}
_ => {}
}
item_manager.use_item(item_used_type, entity_gateway, &mut client.character).await?;
Ok(Box::new(None.into_iter()))
}

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