actually this makes more sense
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@ -5,7 +5,7 @@ use crate::entity::gateway::EntityGateway;
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use crate::entity::character::{CharacterEntity, CharacterEntityId};
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use crate::entity::item::{ItemDetail, ItemLocation, BankName};
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use crate::entity::item::{Meseta, NewItemEntity};
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use crate::entity::item::tool::Tool;
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::ship::map::MapArea;
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use crate::ship::ship::ItemDropLocation;
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use crate::ship::drops::{ItemDrop, ItemDropType};
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@ -14,6 +14,7 @@ use crate::ship::location::{AreaClient, RoomId};
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use crate::ship::items::bank::*;
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use crate::ship::items::floor::*;
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use crate::ship::items::inventory::*;
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use crate::ship::items::use_tool;
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pub enum TriggerCreateItem {
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@ -636,4 +637,45 @@ impl ItemManager {
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Ok(())
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}
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pub async fn use_item<EG: EntityGateway>(&mut self,
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used_item: ItemDetail,
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entity_gateway: &mut EG,
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character: &mut CharacterEntity) -> Result<(), ItemManagerError> {
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match used_item {
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ItemDetail::Weapon(_w) => {
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// something like when items are used to combine/transform them?
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//_ => {}
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},
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ItemDetail::Tool(t) => {
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match t.tool {
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ToolType::PowerMaterial => {
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use_tool::power_material(entity_gateway, character).await;
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},
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ToolType::MindMaterial => {
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use_tool::mind_material(entity_gateway, character).await;
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},
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ToolType::EvadeMaterial => {
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use_tool::evade_material(entity_gateway, character).await;
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},
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ToolType::DefMaterial => {
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use_tool::def_material(entity_gateway, character).await;
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},
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ToolType::LuckMaterial => {
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use_tool::luck_material(entity_gateway, character).await;
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},
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ToolType::HpMaterial => {
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use_tool::hp_material(entity_gateway, character).await;
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},
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ToolType::TpMaterial => {
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use_tool::tp_material(entity_gateway, character).await;
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},
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_ => {}
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}
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}
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_ => {}
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}
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Ok(())
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}
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}
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@ -1,3 +1,4 @@
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use thiserror::Error;
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use crate::entity::gateway::EntityGateway;
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use crate::entity::character::CharacterEntity;
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use crate::entity::item::ItemDetail;
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@ -7,7 +8,11 @@ use crate::entity::item::tool::ToolType;
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#[derive(Error, Debug)]
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#[error("")]
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pub enum UseItemError {
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NoCharacter,
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}
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@ -10,7 +10,6 @@ use crate::ship::location::{ClientLocation, ClientLocationError};
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use crate::ship::map::{MapArea};
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use crate::ship::items::{ItemManager, ClientItemId};
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use crate::ship::packet::builder;
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use crate::ship::items::use_tool;
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pub async fn request_exp<EG: EntityGateway>(id: ClientId,
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request_exp: &RequestExp,
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@ -264,43 +263,9 @@ where
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EG: EntityGateway
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{
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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let item_used_type = item_manager.player_consumes_tool(entity_gateway, &client.character, ClientItemId(player_use_tool.item_id), 1).await?;
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match item_used_type {
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ItemDetail::Weapon(_w) => {
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// something like when items are used to combine/transform them?
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//_ => {}
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},
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ItemDetail::Tool(t) => {
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match t.tool {
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ToolType::PowerMaterial => {
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use_tool::power_material(entity_gateway, &mut client.character).await;
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},
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ToolType::MindMaterial => {
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use_tool::mind_material(entity_gateway, &mut client.character).await;
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},
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ToolType::EvadeMaterial => {
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use_tool::evade_material(entity_gateway, &mut client.character).await;
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},
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ToolType::DefMaterial => {
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use_tool::def_material(entity_gateway, &mut client.character).await;
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},
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ToolType::LuckMaterial => {
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use_tool::luck_material(entity_gateway, &mut client.character).await;
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},
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ToolType::HpMaterial => {
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use_tool::hp_material(entity_gateway, &mut client.character).await;
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},
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ToolType::TpMaterial => {
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use_tool::tp_material(entity_gateway, &mut client.character).await;
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},
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_ => {}
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}
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}
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_ => {}
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}
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item_manager.use_item(item_used_type, entity_gateway, &mut client.character).await?;
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Ok(Box::new(None.into_iter()))
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}
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