prevent exp steal from bosses and friends
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@ -1423,7 +1423,7 @@ impl WeaponType {
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}
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pub fn special_penalty(&self) -> f32 {
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match(self) {
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match self {
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WeaponType::Saber => 0.0,
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WeaponType::Brand => 0.0,
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WeaponType::Buster => 0.0,
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@ -402,11 +402,9 @@ where
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Ok(Box::new(None.into_iter()))
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}
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// TODO: multihit weapon penalty?
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// TODO: restrict stealable exp to 100%
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// TODO: track stealable exp per client
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// TODO: convenience function for giving exp and checking levelups (un-duplicate code here and `request_exp`)
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// TODO: reject bosses
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// TODO: use real errors (Idunnoman)
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// TODO: create InventoryError::CannotGetItemHandle or something
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pub async fn player_steals_exp<EG> (id: ClientId,
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@ -430,6 +428,9 @@ where
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.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
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let monster = room.maps.enemy_by_id(expsteal.enemy_id as usize)?;
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if monster.monster.is_boss() {
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Ok(Box::new(None.into_iter())) // should this be an error?
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} else {
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let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
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let char_special_modifier: f32 = if client.character.char_class.is_android() {
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@ -506,3 +507,4 @@ where
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Ok(exp_pkts)
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}
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}
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@ -666,6 +666,73 @@ async fn test_exp_steal_multihit_penalty() {
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assert!(c1.character.exp == 80000066);
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}
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#[async_std::test]
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async fn test_cannot_steal_exp_from_boss() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let mut p1_inv = Vec::new();
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p1_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Raygun,
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grind: 5,
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special: Some(item::weapon::WeaponSpecial::Kings),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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None,],
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tekked: true,
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}
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),
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}).await.unwrap());
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let equipped = item::EquippedEntity {
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weapon: Some(p1_inv[0].id),
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armor: None,
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shield: None,
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unit: [None; 4],
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mag: None,
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};
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entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let enemy_id = {
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let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
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let enemy_id = (0..).filter_map(|i| {
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room.maps.enemy_by_id(i).ok().and_then(|enemy| {
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if enemy.monster == MonsterType::Dragon {
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Some(i)
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}
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else {
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None
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}
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})
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}).next().unwrap();
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enemy_id
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};
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ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
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client: 0,
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target: 0,
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client2: enemy_id as u8,
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target2: 16,
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enemy_id: enemy_id as u16,
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})))).await.unwrap().for_each(drop);
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let c1 = ship.clients.get(&ClientId(1)).unwrap();
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assert!(c1.character.exp == 0);
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}
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#[async_std::test]
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async fn test_exp_steal_doesnt_exceed_100p() {
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assert!(false)
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@ -676,8 +743,3 @@ async fn test_each_client_can_steal_full_exp_from_same_enemy() {
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assert!(false)
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}
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#[async_std::test]
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async fn test_cannot_steal_exp_from_boss() {
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assert!(false)
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}
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