move ClientState instantiate from connect to valid login
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				| @ -70,20 +70,20 @@ impl SendServerPacket for SendShipPacket { | ||||
| 
 | ||||
| 
 | ||||
| struct ClientState { | ||||
|     user: Option<UserAccount>, | ||||
|     settings: Option<UserSettings>, | ||||
|     user: UserAccount, | ||||
|     settings: UserSettings, | ||||
|     character: Character, | ||||
|     session: Session, | ||||
|     block: u32, | ||||
| } | ||||
| 
 | ||||
| impl ClientState { | ||||
|     fn new() -> ClientState { | ||||
|     fn new(user: UserAccount, settings: UserSettings, character: Character, session: Session) -> ClientState { | ||||
|         ClientState { | ||||
|             user: None, | ||||
|             settings: None, | ||||
|             character: Character::default(), | ||||
|             session: Session::new(), | ||||
|             user: user, | ||||
|             settings: settings, | ||||
|             character: character, | ||||
|             session: session, | ||||
|             block: 0, | ||||
|         } | ||||
|     } | ||||
| @ -106,21 +106,20 @@ impl<EG: EntityGateway> ShipServerState<EG> { | ||||
|     } | ||||
| 
 | ||||
|     fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendShipPacket>, ShipError> { | ||||
|         let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; | ||||
|         Ok(match get_login_status(&self.entity_gateway, pkt) { | ||||
|             Ok(user) => { | ||||
|                 let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new()); | ||||
|                 response.guildcard = user.guildcard.map_or(24, |gc| gc) as u32; | ||||
|                 response.team_id = user.team_id.map_or(31, |ti| ti) as u32; | ||||
|                 client.session = pkt.session; | ||||
|                 let characters = self.entity_gateway.get_characters_by_user(&user); | ||||
|                 client.character = characters | ||||
|                 let character = characters | ||||
|                     .get(pkt.session.character_slot as usize) | ||||
|                     .ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))? | ||||
|                     .ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))?; | ||||
|                 client.user = Some(user); | ||||
|                 client.settings = Some(self.entity_gateway.get_user_settings_by_user(&client.user.as_ref().unwrap()) | ||||
|                                        .ok_or(ShipError::ClientNotFound(id))?); | ||||
|                 let settings = self.entity_gateway.get_user_settings_by_user(&user) | ||||
|                     .ok_or(ShipError::ClientNotFound(id))?; | ||||
| 
 | ||||
|                 self.clients.insert(id, ClientState::new(user, settings, character, pkt.session)); | ||||
|                 vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(3))] | ||||
|             }, | ||||
|             Err(err) => { | ||||
| @ -131,13 +130,12 @@ impl<EG: EntityGateway> ShipServerState<EG> { | ||||
| 
 | ||||
|     fn block_selected(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<SendShipPacket>, ShipError> { | ||||
|         let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; | ||||
|         let settings = client.settings.as_ref().ok_or(ShipError::ClientNotFound(id))?.settings; | ||||
|         client.block = pkt.item as u32; | ||||
| 
 | ||||
|         let mut fc = character::FullCharacter::default(); | ||||
|         fc.character = client.character.character; | ||||
|         fc.key_team_config.key_config = settings.key_config; | ||||
|         fc.key_team_config.joystick_config = settings.joystick_config; | ||||
|         fc.key_team_config.key_config = client.settings.settings.key_config; | ||||
|         fc.key_team_config.joystick_config = client.settings.settings.joystick_config; | ||||
| 
 | ||||
|         Ok(vec![ | ||||
|             SendShipPacket::FullCharacter(FullCharacter { | ||||
| @ -193,8 +191,6 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> { | ||||
|     type PacketError = ShipError; | ||||
| 
 | ||||
|     fn on_connect(&mut self, id: ClientId) -> Vec<OnConnect<Self::SendPacket>> { | ||||
|         self.clients.insert(id, ClientState::new()); | ||||
| 
 | ||||
|         let mut rng = rand::thread_rng(); | ||||
| 
 | ||||
|         let mut server_key = [0u8; 48]; | ||||
|  | ||||
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