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@ -1199,12 +1199,34 @@ impl ItemManager { |
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pub async fn increase_kill_counters<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, equipped_items: &EquippedEntity, monstertype: MonsterType) -> Result<(), anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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if let Some(weapon_entity) = equipped_items.weapon {
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let weapon_id = inventory.get_item_by_entity_id(weapon_entity).ok_or(ItemManagerError::EntityIdNotInInventory(weapon_entity))?.item_id();
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let mut weapon_handle = inventory.get_item_handle_by_id(weapon_id).ok_or(ItemManagerError::NoSuchItemId(weapon_id))?;
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let individual_item_w = weapon_handle.item_mut()
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.ok_or(ItemManagerError::NoSuchItemId(weapon_id))?
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.individual_mut()
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.ok_or(ItemManagerError::WrongItemType(weapon_id))?;
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let weapon = individual_item_w
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.weapon_mut()
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.ok_or(ItemManagerError::WrongItemType(weapon_id))?;
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let wmodifier = WeaponModifier::AddKill { enemy: monstertype };
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weapon.apply_modifier(&wmodifier);
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entity_gateway.add_weapon_modifier(&weapon_entity, wmodifier).await?;
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}
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for units in equipped_items.unit.iter().flatten() {
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let umodifier = UnitModifier::AddKill { enemy: monstertype };
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entity_gateway.add_unit_modifier(units, umodifier).await?;
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let unit_id = inventory.get_item_by_entity_id(*units).ok_or(ItemManagerError::EntityIdNotInInventory(*units))?.item_id();
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let mut unit_handle = inventory.get_item_handle_by_id(unit_id).ok_or(ItemManagerError::NoSuchItemId(unit_id))?;
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let individual_item_u = unit_handle.item_mut()
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.ok_or(ItemManagerError::NoSuchItemId(unit_id))?
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.individual_mut()
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.ok_or(ItemManagerError::WrongItemType(unit_id))?;
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let unit = individual_item_u
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.unit_mut()
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.ok_or(ItemManagerError::WrongItemType(unit_id))?;
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let umodifier = UnitModifier::AddKill { enemy: monstertype };
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unit.apply_modifier(&umodifier);
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entity_gateway.add_unit_modifier(units, umodifier).await?;
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}
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entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
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Ok(())
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