hide mag struct internals
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				| @ -326,19 +326,34 @@ pub enum PhotonBlast { | ||||
| #[derive(Debug, Clone, PartialEq)] | ||||
| pub struct Mag { | ||||
|     pub mag: MagType, | ||||
|     pub def: u16, | ||||
|     pub pow: u16, | ||||
|     pub dex: u16, | ||||
|     pub mnd: u16, | ||||
|     def: u16, | ||||
|     pow: u16, | ||||
|     dex: u16, | ||||
|     mnd: u16, | ||||
|     pub synchro: u8, | ||||
|     pub iq: u8, | ||||
|     pub photon_blast: [Option<PhotonBlast>; 3], | ||||
|     iq: u8, | ||||
|     photon_blast: [Option<PhotonBlast>; 3], | ||||
|     pub color: u8, | ||||
|     pub modifiers: Vec<MagModifier>, | ||||
|     modifiers: Vec<MagModifier>, | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| impl Mag { | ||||
|     pub fn baby_mag(skin: u16) -> Mag { | ||||
|         Mag { | ||||
|             mag: MagType::Mag, | ||||
|             def: 500, | ||||
|             pow: 0, | ||||
|             dex: 0, | ||||
|             mnd: 0, | ||||
|             synchro: 20, | ||||
|             iq: 0, | ||||
|             photon_blast: [None; 3], | ||||
|             color: (skin % 18) as u8, | ||||
|             modifiers: Vec::new(), | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     pub fn as_bytes(&self) -> [u8; 16] { | ||||
|         let mut result = [0; 16]; | ||||
|         result[0..3].copy_from_slice(&self.mag.value()); | ||||
|  | ||||
| @ -226,19 +226,7 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc | ||||
| 
 | ||||
|     entity_gateway.create_item( | ||||
|         NewItemEntity { | ||||
|             item: ItemDetail::Mag( | ||||
|                 Mag { | ||||
|                     mag: MagType::Mag, | ||||
|                     def: 500, | ||||
|                     pow: 0, | ||||
|                     dex: 0, | ||||
|                     mnd: 0, | ||||
|                     synchro: 20, | ||||
|                     iq: 0, | ||||
|                     photon_blast: [None; 3], | ||||
|                     color: (character.appearance.skin % 18) as u8, | ||||
|                     modifiers: Vec::new(), | ||||
|                 }), | ||||
|             item: ItemDetail::Mag(Mag::baby_mag(character.appearance.skin)), | ||||
|             location: ItemLocation::Inventory { | ||||
|                 character_id: character.id, | ||||
|                 slot: 2, | ||||
|  | ||||
| @ -136,18 +136,7 @@ impl RareDropTable { | ||||
|                 }) | ||||
|             }, | ||||
|             RareDropItem::Mag(mag) => { | ||||
|                 ItemDropType::Mag(Mag { | ||||
|                     mag: mag, | ||||
|                     def: 500, | ||||
|                     pow: 0, | ||||
|                     dex: 0, | ||||
|                     mnd: 0, | ||||
|                     iq: 0, | ||||
|                     synchro: 20, | ||||
|                     photon_blast: [None; 3], | ||||
|                     color: rng.gen_range(0, 18), | ||||
|                     modifiers: Vec::new(), | ||||
|                 }) | ||||
|                 ItemDropType::Mag(Mag::baby_mag(rng.gen_range(0, 18))) | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
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