send the exp to the client maybe
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@ -3,7 +3,6 @@ use crate::common::leveltable::CharacterStats;
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use crate::entity::character::CharacterEntity;
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use crate::ship::items::CharacterInventory;
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// TODO: exp
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pub struct CharacterBytesBuilder<'a> {
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character: Option<&'a CharacterEntity>,
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stats: Option<&'a CharacterStats>,
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@ -70,6 +69,7 @@ impl<'a> CharacterBytesBuilder<'a> {
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config: character.config.as_bytes(),
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techniques: character.techs.as_bytes(),
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meseta: character.meseta,
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exp: character.exp,
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..character::Character::default()
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}
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}
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