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@ -1,20 +1,11 @@ |
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use std::time::SystemTime;
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use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity};
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use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
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//use elseware::entity::item::{NewItemEntity, ItemDetail, ItemLocation};
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use elseware::entity::item;
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use elseware::common::leveltable::CharacterLevelTable;
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use elseware::ship::ship::{ShipServerState, SendShipPacket, RecvShipPacket};
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use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType, FloorItemType};
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use elseware::ship::monster::MonsterType;
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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use libpso::packet::login::{Login, Session};
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use libpso::{utf8_to_array, utf8_to_utf16_array};
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#[path = "common.rs"]
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mod common;
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@ -70,12 +61,11 @@ async fn test_character_levels_up() { |
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let enemy_id = {
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let room = ship.rooms[0].as_ref().unwrap();
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let (enemy_id, map_enemy) = (0..).filter_map(|i| {
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room.maps.enemy_by_id(i).map(|enemy| {
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(i, enemy)
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(0..).filter_map(|i| {
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room.maps.enemy_by_id(i).map(|_| {
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i
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}).ok()
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}).next().unwrap();
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enemy_id
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}).next().unwrap()
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};
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let levelup_pkt = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp{
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@ -140,8 +130,8 @@ async fn test_character_levels_up_multiple_times() { |
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async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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